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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#meme@GameDEV
#Microsoft@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
Via Octa-Hex Wire
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Undertale is literally coded like this (not even joking)

#Programming@GameDEV
#meme@GameDEV
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And so Prey 2017 was never supposed to be Prey...
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Hazelight is looking for Community Manager! (Apply only if you're in Europe permanently and can work there)

https://careers.hazelight.se/jobs/6798186-social-media-and-community-manager
#Hazelight@GameDEV
#EA@GameDEV
#Job@GameDEV
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Sad stuff: the new cover art, made by Emmy Cicierega, is called AI. And even people who believe that it was real, still upset that it looks "AI-ish".

#2DArt@GameDEV
#AI@GameDEV
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Oh, IL-2 was the first game where I got a big deluxe edition with DLCs and extra stuff. Without its legacy, War Thunder would not be possible.

And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't supported on any of my newer computers. We used to have a port for everything back then...

#Simulators@GameDEV
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Facts: you can't keep SSDs unplugged, especially in temperatures over 35Β°C even for a few months.

They will lose data or get completely corrupted. In 45Β°C the process of data loss begins in a matter of weeks. For longer storage you better be using HDDs instead or special long-lasting Blu-ray.

#Hardware@GameDEV
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Forwarded from /v/ do Brasil (Koopa)
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Have they ever checked any science fiction about AI in charge?

β€œAutomated robotic labs, running biotech experiments”

#AI@GameDEV
#WTF@GameDEV
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By the way: Predator Badlands is a good movie, but absolutely not Predator nor Alien in a true form. More like a fan-fiction with an obvious but cute twist in the end.

Literally, a Disney movie for the whole family. On which Disney lost over $60m due to poor performance.

#Movies@GameDEV
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S&box goes open source!
(Under MIT)

A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!

Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.

Which means, it's partially MIT.

https://github.com/Facepunch/sbox-public/

#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
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