It's this time of year: go vote!
https://store.steampowered.com/steamawards/nominations/2025
#Steam@GameDEV
https://store.steampowered.com/steamawards/nominations/2025
#Steam@GameDEV
β€10π1
Hazelight is looking for Community Manager! (Apply only if you're in Europe permanently and can work there)
https://careers.hazelight.se/jobs/6798186-social-media-and-community-manager
#Hazelight@GameDEV
#EA@GameDEV
#Job@GameDEV
https://careers.hazelight.se/jobs/6798186-social-media-and-community-manager
#Hazelight@GameDEV
#EA@GameDEV
#Job@GameDEV
π₯9
Good enough for solo gaming
https://www.youtube.com/watch?v=ovOx4_8ajZ8
#Linux@GameDEV
#Hardware@GameDEV
https://www.youtube.com/watch?v=ovOx4_8ajZ8
#Linux@GameDEV
#Hardware@GameDEV
YouTube
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite
SUPPORT OUR WORK: RETRO I/O Coaster Packs! https://store.gamersnexus.net/products/gn-drink-retro-io-coaster-pack-4-custom-3d-coasters-100x100mm
We're finally benchmarking GPU performance in Linux, first using the Bazzite OS following thousands of communityβ¦
We're finally benchmarking GPU performance in Linux, first using the Bazzite OS following thousands of communityβ¦
β€11
Sad stuff: the new cover art, made by Emmy Cicierega, is called AI. And even people who believe that it was real, still upset that it looks "AI-ish".
#2DArt@GameDEV
#AI@GameDEV
#2DArt@GameDEV
#AI@GameDEV
β€15π3πΏ3
Oh, IL-2 was the first game where I got a big deluxe edition with DLCs and extra stuff. Without its legacy, War Thunder would not be possible.
And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't supported on any of my newer computers. We used to have a port for everything back then...
#Simulators@GameDEV
And I was using a joystick for it that was connected to a game-port before USB. Full immersion! But the port wasn't supported on any of my newer computers. We used to have a port for everything back then...
#Simulators@GameDEV
β€9π2π₯1π1
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πΈ It is Wednesday, my dudes!
https://store.steampowered.com/app/2256970/Ecto/ via @Hubclip
#IndieGames@GameDEV
https://store.steampowered.com/app/2256970/Ecto/ via @Hubclip
#IndieGames@GameDEV
π₯8β€1
Facts: you can't keep SSDs unplugged, especially in temperatures over 35Β°C even for a few months.
They will lose data or get completely corrupted. In 45Β°C the process of data loss begins in a matter of weeks. For longer storage you better be using HDDs instead or special long-lasting Blu-ray.
#Hardware@GameDEV
They will lose data or get completely corrupted. In 45Β°C the process of data loss begins in a matter of weeks. For longer storage you better be using HDDs instead or special long-lasting Blu-ray.
#Hardware@GameDEV
π13π±6π€4π3π1
Have they ever checked any science fiction about AI in charge?
βAutomated robotic labs, running biotech experimentsβ
#AI@GameDEV
#WTF@GameDEV
βAutomated robotic labs, running biotech experimentsβ
#AI@GameDEV
#WTF@GameDEV
π«‘11π€4π±1
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By the way: Predator Badlands is a good movie, but absolutely not Predator nor Alien in a true form. More like a fan-fiction with an obvious but cute twist in the end.
Literally, a Disney movie for the whole family. On which Disney lost over $60m due to poor performance.
#Movies@GameDEV
Literally, a Disney movie for the whole family. On which Disney lost over $60m due to poor performance.
#Movies@GameDEV
β€9π8π5
S&box goes open source!
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
(Under MIT)
A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT!
Obviously this isn't the Source 2 code, that's up to Valve to open source if they want. For us Source 2 is providing lower level systems, all our high level systems are C# like the entire editor, networking, scene system, UI, and way more.
Which means, it's partially MIT.
https://github.com/Facepunch/sbox-public/
#GameEngines@GameDEV
#Valve@GameDEV
#FOSS@GameDEV
π±4β€3π1
GameDev Pulse
S&box goes open source! (Under MIT) A modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games. BUT! Obviously this isn't the Source 2 code, that's up to Valve to open source ifβ¦
Programming in its finest!
π9π₯7