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Godot 4.6 is finally packed with SSR, that WORKS. To explain the issue: before that, Screen Space Reflections (SSR, a crucial tech for non-RT games) were broken completely.

They were not correctly working with roughness, they were not working well with metals, they were as bad as possible. And were obstructed by any screen-shader.

Now it's fixed and they are almost perfect!

https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/
#Rendering@GameDEV
#GodotEngine@GameDEV
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I've been there, 3000 years ago...
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They Live has been released 37 years ago, but feels very accurate today...
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Remember how Facebook AI randomly banned over a million people since may for wrong reasons?

YouTube is now doing the same, but their core pattern is "you are linked to account X, that you never heard of, but it was previously banned". Very often these accounts are from absolutely different regions than the real one.

#SocialNetworks@GameDEV
#AI@GameDEV
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They call it a dual trap!

#Hardware@GameDEV
#WTF@GameDEV
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Me, trying to build a believable city generation system for my game

Meanwhile, Madrid IRL:

#Architecture@GameDEV
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The AI slop upscaled videos appeared on YouTube. "Zombie on your lawn" is among the first videos that were forcibly upscaled.

The issue:
- Results are mediocre
- Low bitrate makes wobbly image
- Enabled by default on desktop

#YouTube@GameDEV
#Google@GameDEV
#AI@GameDEV
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