Rage 2 is very and I mean very odd even if you compare it to other open world games.
They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that.
The map is roughly 10x10 KM with deserts, swamps, and even lush jungles. The game design was never made for that vegetation density, so enjoy getting shot from unexpected directions.
So is it good?
It has moments!
But also bugs, including collapse of terrain generation. And a notoriously bad vehicle physics (worse than in Just Cause). And it will never be fixed.
But it's still better than Starfield 🌚
They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that.
The map is roughly 10x10 KM with deserts, swamps, and even lush jungles. The game design was never made for that vegetation density, so enjoy getting shot from unexpected directions.
So is it good?
It has moments!
But also bugs, including collapse of terrain generation. And a notoriously bad vehicle physics (worse than in Just Cause). And it will never be fixed.
But it's still better than Starfield 🌚
👍10😁3
GameDev Pulse
Rage 2 is very and I mean very odd even if you compare it to other open world games. They took the shooting core from DOOM 2016, pulled a lot of legacy from the original Rage, and then dumped a lot of open world with vehicle focus on top of that. The map…
And since oddly enough, many of you have no idea what RAGE used to be in the first place: it's ID Tech pioneering on texture streaming:
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
Before it became a thing in all modern engines and APIs, John had to invent the wheel with MegaTextures project.
And the video is from... 2012
The technology failed due to disk drive requirements and stability on driver and hardware levels.
The uncompressed RAGE levels were over 300GB in size. And so the desired clarity was unreachable for the final game. But lessons were learned and soon all modern engines embraced texture streaming.
https://www.youtube.com/watch?v=BiQCz2NjPR8
#Rendering@GameDEV
YouTube
Reset Button: Megatextures
Music can be found here:
https://www.jamendo.com/en/album/100284
https://www.jamendo.com/en/album/100284
✍5👍2🔥2
Forwarded from /v/ do Brasil (Paulo)
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😁17👏4
❤15🔥3
Hard times create strong game developers
Strong game developers make good engines
Good engines create bad game developers
Bad game developers create hard times
Strong game developers make good engines
Good engines create bad game developers
Bad game developers create hard times
🗿22✍7🔥3
Burnout burned out and Wreckreation wrecked...
Nothing works as expected
Driving physics is messy
Performance issues
Visual bugs and flickering
How so?
Lack of proper play testing and QA, despite the support from THQ Nordic this time. Those are ex Burnout developers who quit Criterion Games and this is their FOURTH try to make a new racing game. It's better than their previous tries, but still.
#IndieGames@GameDEV
#Bugs@GameDEV
Nothing works as expected
Driving physics is messy
Performance issues
Visual bugs and flickering
How so?
Lack of proper play testing and QA, despite the support from THQ Nordic this time. Those are ex Burnout developers who quit Criterion Games and this is their FOURTH try to make a new racing game. It's better than their previous tries, but still.
#IndieGames@GameDEV
#Bugs@GameDEV
🫡10