Mark Darrah (ex. Executive Producer of #Bioware) talks about the making of #DragonAge 2 and Inquisition #RPG
About their search of an open-world compatible engine, competition with #Skyrim, and the rush to deal with issues that were too big to rush, but have to be done quickly just to keep the series alive.
https://www.youtube.com/watch?v=4Q5_RsII_Ho
About their search of an open-world compatible engine, competition with #Skyrim, and the rush to deal with issues that were too big to rush, but have to be done quickly just to keep the series alive.
https://www.youtube.com/watch?v=4Q5_RsII_Ho
YouTube
Dragon Age: Inquisition - Memories and Lessons #DAI
We've finally made it to Dragon Age: Inquisition.
DAI is the game that I am most proud of as a game. It most closely matches what we were trying to do.
The PROJECT on the other hand...
Did we make a merch store?
Yup: https://old-game-dev-advice.creator-spring.com/…
DAI is the game that I am most proud of as a game. It most closely matches what we were trying to do.
The PROJECT on the other hand...
Did we make a merch store?
Yup: https://old-game-dev-advice.creator-spring.com/…
Improving Terrain Generation in #Godot 4.0 using Rendering, Physics Server and Threading
https://m.youtube.com/watch?v=ySg1JJ_KwH4
https://m.youtube.com/watch?v=ySg1JJ_KwH4
YouTube
Improving Terrain Generation in Godot 4.0 using Rendering, Physics Server and Threading
Improving Terrain Generation in Godot 4.0 using Rendering, Physics Server and Threading.
Github: https://github.com/Chevifier/Inifinte-Terrain-Generation
Sky Shader by ClayJohn: https://github.com/clayjohn/godot-volumetric-cloud-demo
Like and Subscribe…
Github: https://github.com/Chevifier/Inifinte-Terrain-Generation
Sky Shader by ClayJohn: https://github.com/clayjohn/godot-volumetric-cloud-demo
Like and Subscribe…
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Same request and totally different outputs from 50 SD models trained on specific images!
#StableDiffusion #NeuralNetworks #AI #AIArt
https://www.reddit.com/r/StableDiffusion/comments/ysroc7/same_prompt_in_55_models/
#StableDiffusion #NeuralNetworks #AI #AIArt
https://www.reddit.com/r/StableDiffusion/comments/ysroc7/same_prompt_in_55_models/
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Goat Simulator 3: very passionate #mocap
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Meet the new space horror from the creator of the original Dead Space:
https://www.youtube.com/watch?v=IT7swHyN8FQ
https://www.youtube.com/watch?v=IT7swHyN8FQ
YouTube
The Callisto Protocol - Official Launch Trailer | PS5 & PS4 Games
https://www.playstation.com/en-us/games/the-callisto-protocol/
Watch The Callisto Protocol Official Launch Trailer featuring the song 'Lost Again' by Kings Elliot. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol casts players…
Watch The Callisto Protocol Official Launch Trailer featuring the song 'Lost Again' by Kings Elliot. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol casts players…
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Nice example of how to make your game more exciting in a few simple steps:
#Tutorial #IndieGame #Gamedev
#Tutorial #IndieGame #Gamedev
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In Unreal Engine 5.1 Nanite allows you to use its virtual geometry on flora, so environments can be even more detailed without performance costs:
https://www.youtube.com/watch?v=lhBhJQ7NBFI
https://www.youtube.com/watch?v=lhBhJQ7NBFI
YouTube
MAWI Shrubs & Bushes | Unreal Engine 5.1 | Roaming at Dawn #unrealengine #UE5 #gamedev
Roaming the Mediterranean Dryland at dawn in the Shrubs & Bushes Biome 1.1 Update for UE5.1 with full Nanite foliage and Lumen.
MAWI Store Page:
https://www.fab.com/sellers/MAWI%20United
MAWI Store Page:
https://www.fab.com/sellers/MAWI%20United
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It was a furious battle: me vs #GodotEngine 4 physics, where joints no longer work as intended. Some motors don't work, some limiters don't limit.
I'm building a very physically accurate (not even close) custom vehicle that will be fun to drive around.
A few bugs reported on GitHub, probably gonna rollback to Godot 3.5 for now with this project.
I'm building a very physically accurate (not even close) custom vehicle that will be fun to drive around.
A few bugs reported on GitHub, probably gonna rollback to Godot 3.5 for now with this project.
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Still believe that the guy is crazy in his detailed approach to EVERYTHING:
https://www.youtube.com/watch?v=DfKsxQaY63Y
#Godot #GodotEngine #IndieDev
https://www.youtube.com/watch?v=DfKsxQaY63Y
#Godot #GodotEngine #IndieDev
YouTube
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19
I've created a new type of level that is engulfed in water and you are half-submerged. It offers a different experience to a typical rugged terrain map. It also opens a sea of possibilities for creating all sorts of water creatures (shark demon? Nokken?)…
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Nice and useful #Unity talks about challenges during Alba development:
https://www.youtube.com/watch?v=YOtDVv5-0A4
https://www.youtube.com/watch?v=YOtDVv5-0A4
YouTube
Making Alba: How to build a performant open-world game | Unite 2022
Go behind the scenes with the custom tools and technology ustwo Games built to develop Alba: A Wildlife Adventure. Manesh guides you through the important dos and don’ts the studio followed in order to create this open-world game that runs on low-end mobile…
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Also #Unity finally implemented SDF Light Probes, that GODOT 4 introduced a couple of years ago, but Unity did them fully static (baked). So, unlike in Godot, you can't move lights in this system, which makes it slightly useless without other types of GI:
https://www.youtube.com/watch?v=DlxuvvYZO4Q
https://www.youtube.com/watch?v=DlxuvvYZO4Q
YouTube
Lighting tutorial: 4 techniques to light environments in Unity | Unite 2022
Step into the famous Sponza Atrium to see how to beautifully light an environment from scratch using a mix of baked and real-time techniques. Pierre Yves will showcase the GPU Lightmapper, the new Probe Volume system, ray tracing, and path tracing.
00:06…
00:06…
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Dudes, how about 1500+ #Free #3Dmodels of creatures and items, scanned by the museum?
https://sketchfab.com/ffishAsia-and-floraZia/models
https://sketchfab.com/ffishAsia-and-floraZia/models
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Shout out to #GodotEngine 4's new top_level property that made creating #GodofWarRagnarok Leviathan Axe super easy in #Godot 4:
https://www.youtube.com/watch?v=6GIrjs-Qy0U
#Godot #Tutorials #GameDev
https://www.youtube.com/watch?v=6GIrjs-Qy0U
#Godot #Tutorials #GameDev
YouTube
Making the Leviathan Axe In less than 10 Minutes In Godot 4
Who doesn't love the Leviathan Axe from God of War? With the recent release of Ragnarok I wanted to have a go at recreating the throwing and recall abilities of the axe within Godot 4. Hope you enjoy the video!
Resources:
Axe Model: https://sketchfab.com/3d…
Resources:
Axe Model: https://sketchfab.com/3d…
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