GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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SDFGI (signed distance field cascades global illumination) in #GodotEngine explained by its creators

Free PDF is available here and in our chat!
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Cyberpunk Edgerunners #PixelArt

Rebecca's boss fight in the chat!
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In Deus Ex Mankind Divided, instead of hacking a lock, you can simply upgrade your hands and break through the door itself to enter the room by throwing heavy objects into it for a minute.

Still faster than hacking, you know!

#GameDesign #ImmersiveSim #DeusEx
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This is a mobile game Battle Prime. The team has had to make their own custom engine to be able to push this lighting system and HQ textures into the mobile API.

It was released a few years ago, but Wargaming tried to hunt and blackmail its ex-workers, so it was taken down from stores a few months after the release and recently got back. So, a hidden gem, gentlemen!
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Win Max 2 finally arrived 🤩 (extremely powerful portable gaming computer). The old 2020 model is on the left for comparison.

Already testing some #GodotEngine 4 projects.

It has a Ryzen 6800, Radeon 680M, 32Gb LPDDR5 6400 Quad-channel, 2TB PCI-E 4 SSD (+ one empty SSD slot), QHD screen and many more.
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Yep, exactly #Meme
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By the way, we make games too! 😊 And how was your day?

#GameArt #GameDev
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The real deal! #AMD #Radeon vs #NVIDIA

#Meme
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Just go check the documentation, dude!

Documentation:
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CDPR just released a new update for Cyberpunk 2077, that allows you to use FSR 2.1 natively on almost any GPU. This is Full HD + FSR 2.1 Balanced, even windows with thin lines are not flickering.

Very impressive!

Now go support FSR 2.1 request for Godot 4: https://github.com/godotengine/godot-proposals/issues/4280
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