GameDev Pulse
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Normal people's weekend: gaming, movies, walks. ME: MAKING 200 versions of #GodotEngine logo remakes by Neural Networks.

Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created from stocks with watermarks). So, sometimes there can be odd text overlays on top of icons.

Sticker pack: https://t.iss.one/addstickers/neuralgodot
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This is how it feels when some people underestimate new technologies πŸ˜‚
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Good news: #Valve sold over 1 million #SteamDeck portable computers and orders are now approved in a few days due to improved production and delivery.

GPD and AYA also started deliveries of their Ryzen 6800U-based consoles.

So, welcome to a portable gaming era!
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Remember Google tried to add 10 ADs before the video a few weeks ago? Now YouTube is testing 4K to be hidden behind premium for some users. What a pile of πŸ’©

#Google #YouTube #Greed
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From now on you can purchase #SteamDeck without any delay: 512 and 256GB models will be delivered in a couple of weeks. The 64GB model, ordered now, will be available in a couple of months.

https://store.steampowered.com/steamdeck
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GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

https://nv-tlabs.github.io/GET3D/
#NVIDIA #3DModels #GameAssets #AI #NeuralNetworks
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Well, the #Metaverse!
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#StableDiffusion Web UI is now packed with built-in Train options to add more information to your model.

For example, you can add new actors or teach it to make weapons and vehicles properly (unlike the random crap it does now with public models).
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