GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#Stride game engine has been updated, meet 4.1:

– .NET 6 support and VS 2022 plugin
– Stride 4.1 leverages the power of .NET 6
– Support for C# 10
– Dithered shadows for semi-transparent materials
– Physics constraints
– Bullet constraints wrapped around in easy to use functionality
– Editor gizmos for physics constraints
– Physics performance optimization
– ACES tonemaping
– Fog image effect
– Outline image effect
– Improved editor gizmos

https://stride3d.net/blog/release-stride-4-1

#gameengines #stride3d #xenko
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Friday Meme: new Professional Logo for #Godot by Neural Networks
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Recruiters are still doing THIS
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Surprisingly, PC market is growing, same as Mobile, but Consoles profits are declining due to lack of new exclusives.

#Analytics #PC #Consoles #Finance
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#AntiAliasing explained, but the role of DLSS and FSR is described poorly.

AI upscale isn't purely the Anti-Aliasing technique.
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Finally, #GodotEngine 3.5 is now a Stable release! It has so many updates and fixes, some of them were backported from G4.

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

https://github.com/godotengine/godot/releases/tag/3.5-stable

#Godot #GameEngines
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Nice terrain tool for Unity became Free and OpenSource!

https://github.com/emrecancubukcu/Terrain-Decorator

#Unity #opensource
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#CSGO recreated with #Source2

A new engine by #Valve allowed modders to make much better materials, lighting, particles, and so on: https:// https://www.youtube.com/watch?v=O0367Fa3i_o
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SMAA sucks in #Unity, but #TAA is only supported in HDRP. But there's MIT-licensed library to use #TAA in URP

https://github.com/sienaiwun/TAA_Unity_URP
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And one more trick for #Unity users: you can make a default scene to run it in the editor, and ignore what scene you are editing. It's very helpful to work with big projects, where you need an intro scene to load stuff, and then edit many other scenes and test them as part of the project.

https://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager-playModeStartScene.html
Godot Engine developers have founded a commercial company W4 to support the non-profit section. It also means that they can add non-opensource components and make custom builds.

Their first announcement is to bring DX12 to Godot 4... and you can compile it right now https://w4games.com/2022/08/12/w4-games-donates-direct3d-12-support-to-godot/

#Godot #GodotEngine #GameEngines #DX12
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Input Helper addon for #Godot now works with Godot 4!

→ Detects what input device the player is using
→ Can tell the difference between a few different gamepads
→ Can get and set input action buttons and keys
→ Rumble a gamepad

https://github.com/nathanhoad/godot_input_helper

→ Licensed under the MIT license
#GodotEngine #Addons #FOSS
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Sometimes I criticize Godot 4 (alpha) due to very annoying bugs (for example, UIDs are not Unique for copies – issue #54774), but then I remember how far we can push the visuals with G4 – much better lighting and shadows, much more objects without performance drops.

And I forget about bugs!

#Godot #GodotEngine
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