Simple way to turn actors into 3D models for #Metahuman
https://youtu.be/BK-ayKR8NlQ
#Unreal #UnrealEngine
https://youtu.be/BK-ayKR8NlQ
#Unreal #UnrealEngine
YouTube
3D scan to Metahuman with in3D app ~ Mesh to Metahuman with texture, using just a smartphone
UPDATE: Try next-gen avatars at https://avaturn.me
UPDATE: The resolution of the texture is now 2k, the alignment is better and finally, you don't need the converter, the texture is supplied in the archive that you download from the app.
Excited aboutโฆ
UPDATE: The resolution of the texture is now 2k, the alignment is better and finally, you don't need the converter, the texture is supplied in the archive that you download from the app.
Excited aboutโฆ
๐ฑ1
Michal1000w (LunaPictures) is developing a realtime GPU smoke simulator in Blender
#Blender #GPU #SImulation
https://www.youtube.com/watch?v=syrTb1b39gg
#Blender #GPU #SImulation
https://www.youtube.com/watch?v=syrTb1b39gg
YouTube
tornado | JFlow Alpha
Resolution: 900
Rendering: ~1sec/frame 4K
Simulation: ~0.7sec/frame
Memory: 6,6GB
Rendering: ~1sec/frame 4K
Simulation: ~0.7sec/frame
Memory: 6,6GB
๐ฅ3
Godot Engine now features TAA (Temporal Anti-aliasing), that required vector-data. This data will allow to implement more features later, like the HQ-upscaler and motion blur.
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10
๐ฅ5
I'm a lazy ass and for a few days making blocks for my architectural pack. Making proper UV would be too long, so you can just use one amazing #Blender tool: UVW (or, UV in World Coordinates)
These are all unwrapped via UVW > Box.
Since the scale of my Components is consistent (2x2x3m), it will work great with any tiled textures in any game engine.
These are all unwrapped via UVW > Box.
Since the scale of my Components is consistent (2x2x3m), it will work great with any tiled textures in any game engine.
๐3
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The guy recreated Diablo Immortal casino, so people can save their money for something better:
https://dimi777.github.io/diablo-rift-simulator/
https://dimi777.github.io/diablo-rift-simulator/
๐4
Good news: AMD finally shared the source code of FSR 2.0 โ their updated tech to upscale games, this time with vector-based data.
Even better one โ Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
Even better one โ Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.
Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.
https://github.com/godotengine/godot-proposals/issues/4280
Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
๐ฅ6
๐ #UnrealEngine calls for proposals!
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.
Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
Very nice video about #GodotEngine from the perspective of a newbie developer:
https://youtu.be/YVjT0OeE4P0
#Godot #GameEngines
https://youtu.be/YVjT0OeE4P0
#Godot #GameEngines
YouTube
I Used Godot For 100 Hours, Hereโs What I Learned
This is my semi-comprehensive review of the Godot game engine (Pre 4.0) as someone who has used it for gamedev for over 100 hours. I focus on the specific features that I think make or break the engine and how they compare to other engines such as Unity orโฆ
๐3
Nice overview of #UNIGINE Art Samples (and tech plugins)
https://www.youtube.com/watch?v=4CuPx1MnTpE
#GameEngines #GameArt
https://www.youtube.com/watch?v=4CuPx1MnTpE
#GameEngines #GameArt
YouTube
Art Samples vol.1: Art and Lighting - UNIGINE Engine 2 Quick Tour
In this video you'll have a quick look over the Art Samples suite created for UNIGINE real-time 3D engine. It is a large pack of various content samples included in the SDK as a demonstration of how to use UNIGINE's built-in objects with different settingsโฆ
๐ฅ4
It seems that #Unity is shrinking. The company behind the most popular game engine has never been profitable and despite that purchased multiple businesses recently (including legendary Weta Digital).
https://kotaku.com/sources-unity-laying-off-hundreds-of-staffers-1849125482
https://kotaku.com/sources-unity-laying-off-hundreds-of-staffers-1849125482
๐ค1
And #Niantic is facing the similar issue โ about 100 workers being laid off despite the success of their games
https://www.bloomberg.com/news/articles/2022-06-29/pokemon-go-creator-niantic-cancels-four-projects-cuts-jobs
https://www.bloomberg.com/news/articles/2022-06-29/pokemon-go-creator-niantic-cancels-four-projects-cuts-jobs
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Here is how you can use #Blender to create #Stylized fire, smoke, and some other effects
By Hiroshi Kanazawa
(Twitter: 8x642)
By Hiroshi Kanazawa
(Twitter: 8x642)
๐24
Useful insights if you want to pitch your game to SONY:
https://www.sie.com/en/blog/how-to-pitch-your-game-to-playstation/
https://www.sie.com/en/blog/how-to-pitch-your-game-to-playstation/
Sony Interactive Entertainment
How to Pitch your Game to PlayStation
So you like to make games? Thatโs great news! Sony Interactive Entertainment has long been a destination for unique and creative games from small teams, and we believe that new Indie studios are vital to the growth of our platform and the industry as a whole.โฆ
So, if you are making a big game, this essay will help to understand some good and bad decisions from the experience of 4A Games during Metro Exodus development:
https://www.youtube.com/watch?v=VyyWjTh5yR8
https://www.youtube.com/watch?v=VyyWjTh5yR8
YouTube
Metro Exodus... 3 Years Later
00:00:00 - Opening (CONTENT WARNING)
00:03:21 - Introduction
00:06:12 - Development
00:22:35 - Gameplay
00:46:54 - Story
01:13:55 - Enhanced
01:19:34 - DLC
01:32:47 - Conclusion
01:35:20 - Credits, Announcements, and Q&A
GOG Affiliate Link For Metro Hasโฆ
00:03:21 - Introduction
00:06:12 - Development
00:22:35 - Gameplay
00:46:54 - Story
01:13:55 - Enhanced
01:19:34 - DLC
01:32:47 - Conclusion
01:35:20 - Credits, Announcements, and Q&A
GOG Affiliate Link For Metro Hasโฆ
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I know, you can get lonely sometimes, but are you SO LONELY, that you can implement a #NeuralNetwork that will be your friend in #Minecraft?
https://www.reddit.com/r/Minecraft/comments/vptcmw/i_coded_a_friend_to_play_minecraft_with_me/
https://www.reddit.com/r/Minecraft/comments/vptcmw/i_coded_a_friend_to_play_minecraft_with_me/
โค6๐1๐ข1
There is a custom FSR 2.0 mod for RDR2, that has much better image quality than native TAA (on the left). It depends on the game, but overall FSR 2 seems very promising!
https://www.nexusmods.com/reddeadredemption2/mods/1550
#FSR #AMD #Radeon
https://www.nexusmods.com/reddeadredemption2/mods/1550
#FSR #AMD #Radeon
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