GameDev Pulse
3.7K subscribers
4.05K photos
738 videos
30 files
3.24K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
Download Telegram
Godot Engine now features TAA (Temporal Anti-aliasing), that required vector-data. This data will allow to implement more features later, like the HQ-upscaler and motion blur.

https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-10
๐Ÿ”ฅ5
I'm a lazy ass and for a few days making blocks for my architectural pack. Making proper UV would be too long, so you can just use one amazing #Blender tool: UVW (or, UV in World Coordinates)

These are all unwrapped via UVW > Box.

Since the scale of my Components is consistent (2x2x3m), it will work great with any tiled textures in any game engine.
๐Ÿ‘3
This media is not supported in your browser
VIEW IN TELEGRAM
The guy recreated Diablo Immortal casino, so people can save their money for something better:

https://dimi777.github.io/diablo-rift-simulator/
๐Ÿ˜4
Good news: AMD finally shared the source code of FSR 2.0 โ€“ their updated tech to upscale games, this time with vector-based data.

Even better one โ€“ Godot team is going to implement it soon in Godot 4. After Alpha 10, that received TAA, implementation of FSR is just a matter of time.

Keep in mind, that this isn't for low-end machines anyway: to increase framerates, FSR 2.0 must be used with hight-end visuals and at least mid-core GPUs.

https://github.com/godotengine/godot-proposals/issues/4280

Tags: #TAA #Godot #GodotEngine #AMD #Radeon #FSR #DLSS
๐Ÿ”ฅ6
๐Ÿ† #UnrealEngine calls for proposals!

Unreal Fest returns to a live audience in the US this fall! And starting today, project submissions are open.

Get all the details here: questionpro.com/a/TakeSurvey?tt=Bbof2Ua/MXEECHrPeIW9eQ%3D%3D
When you are #meme resistance

#Godot #GodotEngine
โค12๐Ÿคฎ3๐Ÿ‘1
LMAO
๐Ÿ˜13
Honest #meme
๐Ÿ˜20๐Ÿ‘3๐Ÿ’ฉ3๐ŸŽ‰2
It seems that #Unity is shrinking. The company behind the most popular game engine has never been profitable and despite that purchased multiple businesses recently (including legendary Weta Digital).

https://kotaku.com/sources-unity-laying-off-hundreds-of-staffers-1849125482
๐Ÿค”1
And #Niantic is facing the similar issue โ€“ about 100 workers being laid off despite the success of their games

https://www.bloomberg.com/news/articles/2022-06-29/pokemon-go-creator-niantic-cancels-four-projects-cuts-jobs
This media is not supported in your browser
VIEW IN TELEGRAM
Here is how you can use #Blender to create #Stylized fire, smoke, and some other effects

By Hiroshi Kanazawa
(Twitter: 8x642)
๐Ÿ‘24
Media is too big
VIEW IN TELEGRAM
I know, you can get lonely sometimes, but are you SO LONELY, that you can implement a #NeuralNetwork that will be your friend in #Minecraft?

https://www.reddit.com/r/Minecraft/comments/vptcmw/i_coded_a_friend_to_play_minecraft_with_me/
โค6๐Ÿ‘Ž1๐Ÿ˜ข1
There is a custom FSR 2.0 mod for RDR2, that has much better image quality than native TAA (on the left). It depends on the game, but overall FSR 2 seems very promising!

https://www.nexusmods.com/reddeadredemption2/mods/1550

#FSR #AMD #Radeon
๐Ÿ‘1
Media is too big
VIEW IN TELEGRAM
Apex Legends, but shooting is set to the voice via custom controller

#DIY #ApexLegends #Modding
๐Ÿ˜5