Amazing #Procedural generator, that makes abandoned houses in #Blender:
https://twitter.com/monorender/status/1496909748532355077
https://twitter.com/monorender/status/1496909748532355077
Twitter
Monorender
Have you seen the Abandoned #house generator made with #geometrynodes by Soapz (vimeo.com/user5987709) in #b3d? Soo nice! Here's the @BlenderArtists theread: blenderartists.org/t/procedural-a…
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Hey, folks! It seems, that #AMD GPUOpen is making another step forward with #FSR 2.0:
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon
Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.
Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/
🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon
Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.
Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/
🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
YouTube
AMD FidelityFX Super Resolution 2.0 First Look in DEATHLOOP
AMD FidelityFX™ Super Resolution 2.0*, our next-level temporal upscaling technology, is designed to deliver incredible image quality and boosts framerates in supported games across a wide range of products and platforms. Get a preview of one of the first…
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Another news is from #NVIDIA camp: they've lost all the patience and making a FOSS library to support #Raytracing on wider range of engines and games!
It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.
https://github.com/NVIDIAGameWorks/KickstartRT
It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.
https://github.com/NVIDIAGameWorks/KickstartRT
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Have you ever wanted to use #GodotEngine on #Android? Here you go:
https://godotengine.org/article/dev-snapshot-godot-3-5-beta-3
https://godotengine.org/article/dev-snapshot-godot-3-5-beta-3
Godot Engine
Dev snapshot: Godot 3.5 beta 3
We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.
#Law isn't the strongest side of my knowledge base, so, I'll bookmark this:
https://www.youtube.com/watch?v=quGj-DBfOrU
https://www.youtube.com/watch?v=quGj-DBfOrU
YouTube
Copyright Law for Video Games
From the Interactive Media & Games Seminar Series; Todd Smithline, Principal of Smithline PC addresses how the rules and mechanics of a game have historically not been protected by copyright. A recent spate of cases involving clones of mobile video games…
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And another #Blender #Tutorial: this time about #Rigging and #Animation
https://www.youtube.com/watch?v=83NVOUKt3-o
https://www.youtube.com/watch?v=83NVOUKt3-o
YouTube
Control your Blender Rigs like a Pro
In this video, Juan Hernandez explains how to automate animations using a custom rig controller. Not only we will take a look on how to set this up, but also showcase some situations where this can be very useful, like a robot arm or a bird and dragon wing.…