GameDev Pulse
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#Meme of the week
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#Steam #UI sucks
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Hey, folks! It seems, that #AMD GPUOpen is making another step forward with #FSR 2.0:
– Much more detailed (no artifacts on wires, ropes, etc)
– Vector Data required, can't be an addon

Still not relying on AI hardware, compatible with old GPUs.
As before both #Radeon and #NVIDIA will benefit from it.

Watch this: https://www.youtube.com/watch?v=oKD98lTqilQ
Check the description: https://gpuopen.com/fidelityfx-superresolution-2/

🔥 And support the proposal to include it into Godot 4.x: https://github.com/godotengine/godot-proposals/issues/4280
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Another news is from #NVIDIA camp: they've lost all the patience and making a FOSS library to support #Raytracing on wider range of engines and games!

It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.

https://github.com/NVIDIAGameWorks/KickstartRT
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#meme of the day
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Art study about spherical perspective by Mitch Leeuwe

via https://gumroad.com/mitchleeuwe