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Unlike Samsung, the team behind current #ImaginationTechnologies brand, explained some of their mobile #Raytracing experiments in-depth. They showring some demo-videos for over 8 years with RT-shadows, GI, and reflections, becoming more and more complex over time.

They began the whole thing BEFORE NVIDIA, but due to mobile-friendly architecture it's still highly limited, this is why even the latest demo is extremely blurry in motion.

(The company, that previously created PowerVR GPUs for Apple, was left behind and purchased by investors from China a few years ago. They are making Innosilicon GPUs for desktop and servers in China)

2014:
https://www.youtube.com/watch?v=LyH4yBm6Z9g

2016:
https://www.youtube.com/watch?v=QSjkzft5Z-A

2021:
https://www.youtube.com/watch?v=QxNLzg6gg7s
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#Xbox said om-nom-nom and consumed #Activision #Blizzard for $68.7b (which is the biggest game industry deal so far)
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Meet #Xbox family: will they be able to make amazing games altogether?
#Meme Time!
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Mitch Leeuwe. A collection of #Composition tips!
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#GodotEngine 4.0 alpha 1 is now available for public testing 🏆

New Vulkan API renderer, new Physics and hundreds of new features to try, but also tons of bugs to fix! This is very important milestone for Godot Team, where your reports gonna be crucial for how fast G4 will go to beta and release. So, jump in!

https://downloads.tuxfamily.org/godotengine/4.0/alpha1/
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Quick #GodotEngine 4 tip: if you can't find lots of settings that you usually use, toggle this ON