#GameDesign study about one of the best companions in games history:
https://www.youtube.com/watch?v=frwhNLzmc-M
https://www.youtube.com/watch?v=frwhNLzmc-M
YouTube
Creating Elizabeth: The Women That Brought Her To Life
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average…
Death Stranding AI isn't that simple, with amazing optimization in mind for stable real-time navigation:
#GameDev #DeathStranding #AI
https://www.youtube.com/watch?v=yqZE5O8VPAU
#GameDev #DeathStranding #AI
https://www.youtube.com/watch?v=yqZE5O8VPAU
YouTube
'Death Stranding': An AI Postmortem
In this 2021 GDC AI Summit session, programmer Eric Johnson explores the unique AI challenges faced during the development of Kojima Productions' debut title, Death Stranding.
Join the GDC mailing list: https://www.gdconf.com/subscribe
Follow GDC on Twitter:…
Join the GDC mailing list: https://www.gdconf.com/subscribe
Follow GDC on Twitter:…
The 9 Do's and Don'ts of Game Trailers:
#IndieGames #GameNarketing
https://gameanalytics.com/blog/dos-and-donts-of-game-trailers/
#IndieGames #GameNarketing
https://gameanalytics.com/blog/dos-and-donts-of-game-trailers/
GameAnalytics
The 9 Do's and Don'ts of Game Trailers
Your game’s trailer is one of your most powerful marketing assets, and first impressions are everything, so optimising it is all-important. Here are some tips on what you should do - and not do - to provide a sizzle reel that'll have your audience salivating.
The amazing Julio Sillet brings new Wood Materials to his collection! #Textures #PBR #Free #GameAssets
https://juliosillet.gumroad.com/l/Dvdll
https://juliosillet.gumroad.com/l/Dvdll
Gumroad
Material Pack Wood- 03
These Materials are part of my procedural materials exercise with Substance Designer. Download link in the Text file.Making of and time-lapse videos on Twitch and YouTubeTo see future Packs that I'...
The legendary Dennis Gustafsson is slowly making the sequel to his fully-destructible #voxel game Teardown, and it looks impressive:
https://www.youtube.com/watch?v=0_r3IR8AvxE
https://www.youtube.com/watch?v=0_r3IR8AvxE
YouTube
Teardown Part 2 Reveal
Teardown Part 2 will be released as a free update in December 2021.
Steam page: https://store.steampowered.com/app/1167630/Teardown
Game homepage: https://teardowngame.com
Steam page: https://store.steampowered.com/app/1167630/Teardown
Game homepage: https://teardowngame.com
Surprisingly, but Bioware's Mike Darrah is making #GameDev videos these days, and there are quite a lot of topics to learn:
https://www.youtube.com/c/OldGameDevAdvice/videos
https://www.youtube.com/c/OldGameDevAdvice/videos
😊 You can buy #Substance Painter and Designer on Steam with both Black Friday offer and additional discount for users of previous releases: the purchase is permanent and will not require #Adobe CC subscription!
https://store.steampowered.com/app/1775390/Substance_3D_Painter_2022/
https://store.steampowered.com/app/1775390/Substance_3D_Painter_2022/
Steampowered
Substance 3D Painter 2022 on Steam
Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life.
The guy recreated Groove Street from GTA San Andreas in Far Cry 5 map editor (and have had to make a disclaimer for Rockstar lawyers, since they've gone mad recently):
https://www.youtube.com/watch?v=iP_bOT4pjVw
https://www.youtube.com/watch?v=iP_bOT4pjVw
YouTube
Making GTA San Andreas from SCRATCH - Grove Street Map
I made this all in FARCRY5 with MAP EDITOR that came build into the game. You can download /play and edit the map for free anytime legit. I had help with the scripting to learn it quickly all THANKS to the FARCRY 5 homies!
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#GodotEngine #Shader compiler to avoid stutters when spawning new assets:
Instructions:
– For each material, add one MeshInstance or Particles object that uses the material to a group called "materials". You can add nodes to a group by selecting the node and clicking the "Node" tab in the top right corner. Adding multiple nodes with the same material to the group is fine but will waste resources.
– Add a node as a direct child of the camera node.
– Assign the shaderCompile.gd script to the node.
– This script assumes the existence of a top-level node called "World" which all scene objects reside in. Change this name as necessary for your project.
– There's two variables to play with. existFrames is the number of frames which go by until the quad mesh is hidden. – Set this to a number between 1 and 5. verticalDisplacement is the vertical distance of the quad mesh from the camera. Try tweaking both variables if you notice hiccups still occur.
https://github.com/webnetweaver/Godot_shadercompile
Instructions:
– For each material, add one MeshInstance or Particles object that uses the material to a group called "materials". You can add nodes to a group by selecting the node and clicking the "Node" tab in the top right corner. Adding multiple nodes with the same material to the group is fine but will waste resources.
– Add a node as a direct child of the camera node.
– Assign the shaderCompile.gd script to the node.
– This script assumes the existence of a top-level node called "World" which all scene objects reside in. Change this name as necessary for your project.
– There's two variables to play with. existFrames is the number of frames which go by until the quad mesh is hidden. – Set this to a number between 1 and 5. verticalDisplacement is the vertical distance of the quad mesh from the camera. Try tweaking both variables if you notice hiccups still occur.
https://github.com/webnetweaver/Godot_shadercompile
GitHub
GitHub - webnetweaver/Godot_shadercompile: This is a script written in Gdscript for compiling material shaders in a map load process.
This is a script written in Gdscript for compiling material shaders in a map load process. - GitHub - webnetweaver/Godot_shadercompile: This is a script written in Gdscript for compiling material s...
Material Maker app, created with #GodotEngine is getting more and more popular:
https://twitter.com/Pavel_Oliva/status/1465595512158101504
https://twitter.com/Pavel_Oliva/status/1465595512158101504
Twitter
Pavel Oliva
Some more realistic material I've made in #MaterialMaker when testing new features. Actually it was really easy to make...it took 15 min max to create it. You can get it here with CC0 license here materialmaker.org/material?id=40 #opensource #GodotEngine…
One of the most unusual #Unity games is now available right in your browser for free:
https://twitter.com/OskSta/status/1466059785703460870
https://twitter.com/OskSta/status/1466059785703460870
Twitter
Oskar Stålberg
Oh. What's this? A free Townscaper web demo, playable straight in the browser: oskarstalberg.com/Townscaper/ 🕊️💦🌊🏡🏤⛪️🏤🏡🌊💦🕊️