GameDev Pulse
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Seemingly Valve lost about 13TB of data which can lead to security issues and maybe unannounced games to become public.

The archive is still under investigation and take this story with a grain of salt. UPD: multiple bigger sources confirmed the leak.

#Valve@GameDEV
#Security@GameDEV
#WTF@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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GameDev Pulse
#GTA@GameDEV #meme@GameDEV
Good night chat
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Forwarded from /v/ do Brasil (DOOM GUY)
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Morning chat

#meme@GameDEV
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Well, people are still buying it

#Bethesda@GameDEV
#meme@GameDEV
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I'm not crying, it's you crying...

#meme@GameDEV
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Callisto Protocol used to work on PlayStation 4 and Xbox One. No DLSS5, no flickering, very stable rendering. And you need no AI to make any of that, just a few equations and textures to account for.

They even shared guides on how to achieve their facial techniques (so anyone can reproduce these results for human skin shaders). And their failure proves: realistic faces are not selling by themselves.

Their SIGGRAPH presentation is attached in the comments!


#Rendering@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
RPG Enjoyer πŸ‰ (@BasedRPG):
DLSS 5 is the biggest leap in gaming tech we have had in years
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Huh, it's the same for most of services. You will lose your Telegram if you don't log into it. You will also lose your Google for about 3 years of inactivity. Same for Ubisoft.

Never trust the cloud
Self-host

#PlayStation@GameDEV
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Forwarded from /v/β€˜s Video Memes
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>"I'm gonna go look for a Half-Life 3 leak"
>the type of video you find in Valve's 12TB of leaked files:
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Forwarded from /v/ do Brasil (Koopa)
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