GameDev Pulse
β’ 1600 jobs are gone today β’ 1600 more will follow soon β’ Ninja Theory is sold (Senua) β’ Undead Labs sold (State of Decay) β’ Double Fine goes indie β’ Compulsion Games goes indie β’ Some of their IPs will be shared β’ France blocked Arkane closure β’ It is underβ¦
LOL π
π7πΏ6π4π€1
Yes, that's the paragraph I don't get and it will probably be explained as a bit of miscommunication.
That amount of desktop gamers in the era of economical decline and lack of hardware is literally impossible. Even with all the marketing in the world and significant market improvement, there's no chance for this scenario.
#XBOX@GameDEV
#Microsoft@GameDEV
That amount of desktop gamers in the era of economical decline and lack of hardware is literally impossible. Even with all the marketing in the world and significant market improvement, there's no chance for this scenario.
#XBOX@GameDEV
#Microsoft@GameDEV
π15π3β€1
β€14π€6
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π«‘16π’6π1
PlayStation, just leave this game already, it's cooked, let it die, move on
#PlayStation@GameDEV
#Marathon@GameDEV
#PlayStation@GameDEV
#Marathon@GameDEV
π16π1
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β€12π1
You may've guessed why other companies haven't fought back about disks on PlayStation? They were not informed. Despite new tasks and new deals, PlayStation managers were not warning partners at all.
Who else didn't know? Most of the regional offices and teams got this update from the media. So they were unintentionally misleading their local partners.
#PlayStation@GameDEV
Who else didn't know? Most of the regional offices and teams got this update from the media. So they were unintentionally misleading their local partners.
#PlayStation@GameDEV
π11π4
Forwarded from /v/ do Brasil (Π aulo)
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π21π3
And somehow they still have to make more Doom games with half of the team π«‘
#XBOX@GameDEV
#LayOffs@GameDEV
#XBOX@GameDEV
#LayOffs@GameDEV
π’11π6π«‘1
According to the reports, among fired people were the entire id Tech Engine team. Doom The Dark Ages and Indiana Jones may be among the last games made with id Tech 8.
Literally the technology behind first person shooters as the genre. You know, the family tree of this engine is responsible for not just Quake, Doom, and Wolfenstein, but for the whole Source Engine family + fork made for Titanfall and Apex Legends, almost all Call of Duty games, Dishonored and Deathloop, and many others.
The branches are safe for now, but it may be the sign that XBOX will end up with Unreal Engine. Their current experiments with Halo and Oblivion remasters were considered a success.
#GameEngines@GameDEV
#XBOX@GameDEV
Literally the technology behind first person shooters as the genre. You know, the family tree of this engine is responsible for not just Quake, Doom, and Wolfenstein, but for the whole Source Engine family + fork made for Titanfall and Apex Legends, almost all Call of Duty games, Dishonored and Deathloop, and many others.
The branches are safe for now, but it may be the sign that XBOX will end up with Unreal Engine. Their current experiments with Halo and Oblivion remasters were considered a success.
#GameEngines@GameDEV
#XBOX@GameDEV
π«‘15π3π’3
Forwarded from /v/ do Brasil (DOOM GUY)
John Romero π€π½ (
Iβm so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. Itβs a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in todayβs industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. Iβve preserved idβs complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the companyβs ongoing legacy (the work, code, assets, stories and the people behind them).
Iβm thinking of everyone at id today, and everyone else...
romero):Iβm so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. Itβs a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in todayβs industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. Iβve preserved idβs complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the companyβs ongoing legacy (the work, code, assets, stories and the people behind them).
Iβm thinking of everyone at id today, and everyone else...
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