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Dive into the world of Data Analytics โ€“ uncover insights, explore trends, and master data-driven decision making.
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๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ_๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป_๐—ฅ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝ_๐—ณ๐—ผ๐—ฟ_๐— ๐—”๐—”๐—ก๐—š_&_๐—•๐—ฒ๐˜†๐—ผ๐—ป๐—ฑ.pdf
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๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ฅ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝ ๐—ณ๐—ผ๐—ฟ ๐— ๐—”๐—”๐—ก๐—š & ๐—•๐—ฒ๐˜†๐—ผ๐—ป๐—ฑ ๐Ÿš€
If you're targeting top product companies or leveling up your backend/system design skills, this is for you.

System Design is no longer optional in tech interviews. Itโ€™s a must-have.
From Netflix, Amazon, Uber, YouTube, Reddit, Inc., to Twitter, these case studies and topic breakdowns will help you build real-world architectural thinking.

๐Ÿ“Œ Save this post. Spend 40 mins/day. Stay consistent.


โžŠ ๐— ๐˜‚๐˜€๐˜-๐—ž๐—ป๐—ผ๐˜„ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—–๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€

๐Ÿ‘‰ System Design Basics
๐Ÿ”— https://bit.ly/3SuUR0Y)

๐Ÿ‘‰ Horizontal & Vertical Scaling
๐Ÿ”— https://bit.ly/3slq5xh)

๐Ÿ‘‰ Load Balancing & Message Queues
๐Ÿ”— https://bit.ly/3sp0FP4)

๐Ÿ‘‰ HLD vs LLD, Hashing, Monolith vs Microservices
๐Ÿ”— https://bit.ly/3DnEfEm)

๐Ÿ‘‰ Caching, Indexing, Proxies
๐Ÿ”— https://bit.ly/3SvyVDc)

๐Ÿ‘‰ Networking, CDN, How Browsers Work
๐Ÿ”— https://bit.ly/3TOHQRb

๐Ÿ‘‰ DB Sharding, CAP Theorem, Schema Design
๐Ÿ”— https://bit.ly/3CZtfLN

๐Ÿ‘‰ Concurrency, OOP, API Layering
๐Ÿ”— https://bit.ly/3sqQrhj

๐Ÿ‘‰ Estimation, Performance Optimization
๐Ÿ”— https://bit.ly/3z9dSPN

๐Ÿ‘‰ MapReduce, Design Patterns
๐Ÿ”— https://bit.ly/3zcsfmv

๐Ÿ‘‰ SQL vs NoSQL, Cloud Architecture
๐Ÿ”— https://bit.ly/3z8Aa49)


โž‹ ๐— ๐—ผ๐˜€๐˜ ๐—”๐˜€๐—ธ๐—ฒ๐—ฑ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป๐˜€

๐Ÿ”— https://bit.ly/3Dp40Ux
๐Ÿ”— https://bit.ly/3E9oH7K


โžŒ ๐—–๐—ฎ๐˜€๐—ฒ ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐——๐—ฒ๐—ฒ๐—ฝ ๐——๐—ถ๐˜ƒ๐—ฒ๐˜€ (๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฒ ๐—ง๐—ต๐—ฒ๐˜€๐—ฒ!)

๐Ÿ‘‰ Design Netflix
๐Ÿ”— https://bit.ly/3GrAUG1

๐Ÿ‘‰ Design Reddit
๐Ÿ”— https://bit.ly/3OgGJrL

๐Ÿ‘‰ Design Messenger
๐Ÿ”— https://bit.ly/3DoAAXi

๐Ÿ‘‰ Design Instagram
๐Ÿ”— https://bit.ly/3BFeHlh

๐Ÿ‘‰ Design Dropbox
๐Ÿ”— https://bit.ly/3SnhncU

๐Ÿ‘‰ Design YouTube
๐Ÿ”— https://bit.ly/3dFyvvy

๐Ÿ‘‰ Design Tinder
๐Ÿ”— https://bit.ly/3Mcyj3X

๐Ÿ‘‰ Design Yelp
๐Ÿ”— https://bit.ly/3E7IgO5

๐Ÿ‘‰ Design WhatsApp
๐Ÿ”— https://bit.ly/3M2GOhP

๐Ÿ‘‰ Design URL Shortener
๐Ÿ”— https://bit.ly/3xP078x

๐Ÿ‘‰ Design Amazon Prime Video
๐Ÿ”—https://bit.ly/3hVpWP4

๐Ÿ‘‰ Design Twitter
๐Ÿ”— https://bit.ly/3qIG9Ih

๐Ÿ‘‰ Design Uber
๐Ÿ”— https://bit.ly/3fyvnlT

๐Ÿ‘‰ Design TikTok
๐Ÿ”— https://bit.ly/3UUlKxP

๐Ÿ‘‰ Design Facebook Newsfeed
๐Ÿ”— https://bit.ly/3RldaW7

๐Ÿ‘‰ Design Web Crawler
๐Ÿ”— https://bit.ly/3DPZTBB

๐Ÿ‘‰ Design API Rate Limiter
๐Ÿ”— https://bit.ly/3BIVuh7


โž ๐—™๐—ถ๐—ป๐—ฎ๐—น ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ฅ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ๐˜€

๐Ÿ‘‰ All Solved Case Studies
๐Ÿ”— https://bit.ly/3dCG1rc

๐Ÿ‘‰ Design Terms & Terminology
๐Ÿ”— https://bit.ly/3Om9d3H

๐Ÿ‘‰ Complete Basics Series
๐Ÿ”—https://bit.ly/3rG1cfr

#SystemDesign #TechInterviews #MAANGPrep #BackendEngineering #ScalableSystems #HLD #LLD #SoftwareArchitecture #DesignCaseStudies #CloudArchitecture #DataEngineering #DesignPatterns #LoadBalancing #Microservices #DistributedSystems


โœ‰๏ธ Our Telegram channels: https://t.iss.one/addlist/0f6vfFbEMdAwODBk

๐Ÿ“ฑ Our WhatsApp channel: https://whatsapp.com/channel/0029VaC7Weq29753hpcggW2A
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Data Analytics
## ๐Ÿ”น Modern Browser APIs ### 1. Web Components class MyElement extends HTMLElement { connectedCallback() { this.innerHTML = `<h2>Custom Element</h2>`; } } customElements.define('my-element', MyElement); ### 2. Intersection Observer const observerโ€ฆ
# ๐Ÿ“š JavaScript Tutorial - Part 7/10: Object-Oriented JavaScript & Prototypes
#JavaScript #OOP #Prototypes #Classes #DesignPatterns

Welcome to Part 7 of our JavaScript series! This comprehensive lesson will take you deep into JavaScript's object-oriented programming (OOP) system, prototypes, classes, and design patterns.

---

## ๐Ÿ”น JavaScript OOP Fundamentals
### 1. Objects in JavaScript
JavaScript objects are dynamic collections of properties with a hidden [[Prototype]] property.

// Object literal (most common)
const person = {
name: 'Ali',
age: 25,
greet() {
console.log(`Hello, I'm ${this.name}`);
}
};

// Properties can be added dynamically
person.country = 'UAE';
delete person.age;


### 2. Factory Functions
Functions that create and return objects.

function createPerson(name, age) {
return {
name,
age,
greet() {
console.log(`Hi, I'm ${this.name}`);
}
};
}

const ali = createPerson('Ali', 25);


### 3. Constructor Functions
The traditional way to create object blueprints.

function Person(name, age) {
// Instance properties
this.name = name;
this.age = age;

// Method (created for each instance)
this.greet = function() {
console.log(`Hello, I'm ${this.name}`);
};
}

const ali = new Person('Ali', 25);


The `new` keyword does:
1. Creates a new empty object
2. Sets this to point to the new object
3. Links the object's prototype to constructor's prototype
4. Returns the object (unless constructor returns something else)

---

## ๐Ÿ”น Prototypes & Inheritance
### 1. Prototype Chain
Every JavaScript object has a [[Prototype]] link to another object.

// Adding to prototype (shared across instances)
Person.prototype.introduce = function() {
console.log(`My name is ${this.name}, age ${this.age}`);
};

// Prototype chain lookup
ali.introduce(); // Checks ali โ†’ Person.prototype โ†’ Object.prototype โ†’ null


### 2. Manual Prototype Inheritance
function Student(name, age, grade) {
Person.call(this, name, age); // "Super" constructor
this.grade = grade;
}

// Set up prototype chain
Student.prototype = Object.create(Person.prototype);
Student.prototype.constructor = Student;

// Add methods
Student.prototype.study = function() {
console.log(`${this.name} is studying hard!`);
};


### 3. Object.create()
Pure prototypal inheritance.

const personProto = {
greet() {
console.log(`Hello from ${this.name}`);
}
};

const ali = Object.create(personProto);
ali.name = 'Ali';


---

## ๐Ÿ”น ES6 Classes
Syntactic sugar over prototypes.

### 1. Class Syntax
class Person {
// Constructor (called with 'new')
constructor(name, age) {
this.name = name;
this.age = age;
}

// Instance method
greet() {
console.log(`Hello, I'm ${this.name}`);
}

// Static method
static compareAges(a, b) {
return a.age - b.age;
}
}


### 2. Inheritance with `extends`
class Student extends Person {
constructor(name, age, grade) {
super(name, age); // Must call super first
this.grade = grade;
}

study() {
console.log(`${this.name} is studying`);
}

// Override method
greet() {
super.greet(); // Call parent method
console.log(`I'm in grade ${this.grade}`);
}
}


### 3. Class Features (ES2022+)
class ModernClass {
// Public field (instance property)
publicField = 1;

// Private field (starts with #)
#privateField = 2;

// Static public field
static staticField = 3;

// Static private field
static #staticPrivateField = 4;

// Private method
#privateMethod() {
return this.#privateField;
}
}


---

## ๐Ÿ”น Property Descriptors
Advanced control over object properties.

### 1. Property Attributes
const obj = {};

Object.defineProperty(obj, 'readOnlyProp', {
value: 42,
writable: false, // Can't be changed
enumerable: true, // Shows up in for...in
configurable: false // Can't be deleted/reconfigured
});
Data Analytics
## ๐Ÿ”น Modern Browser APIs ### 1. Web Components class MyElement extends HTMLElement { connectedCallback() { this.innerHTML = `<h2>Custom Element</h2>`; } } customElements.define('my-element', MyElement); ### 2. Intersection Observer const observerโ€ฆ
### 2. Getters & Setters
class Temperature {
constructor(celsius) {
this.celsius = celsius;
}

get fahrenheit() {
return this.celsius * 1.8 + 32;
}

set fahrenheit(value) {
this.celsius = (value - 32) / 1.8;
}
}

const temp = new Temperature(25);
console.log(temp.fahrenheit); // 77
temp.fahrenheit = 100;


---

## ๐Ÿ”น Design Patterns in JavaScript
### 1. Singleton Pattern
class AppConfig {
constructor() {
if (AppConfig.instance) {
return AppConfig.instance;
}

this.settings = { theme: 'dark' };
AppConfig.instance = this;
}
}

const config1 = new AppConfig();
const config2 = new AppConfig();
console.log(config1 === config2); // true


### 2. Factory Pattern
class UserFactory {
static createUser(type) {
switch(type) {
case 'admin':
return new Admin();
case 'customer':
return new Customer();
default:
throw new Error('Invalid user type');
}
}
}


### 3. Observer Pattern
class EventEmitter {
constructor() {
this.events = {};
}

on(event, listener) {
(this.events[event] || (this.events[event] = [])).push(listener);
}

emit(event, ...args) {
this.events[event]?.forEach(listener => listener(...args));
}
}

const emitter = new EventEmitter();
emitter.on('login', user => console.log(`${user} logged in`));
emitter.emit('login', 'Ali');


### 4. Module Pattern
const CounterModule = (() => {
let count = 0;

return {
increment() {
count++;
},
getCount() {
return count;
}
};
})();


---

## ๐Ÿ”น Practical Example: RPG Character System
class Character {
constructor(name, level) {
this.name = name;
this.level = level;
this.health = 100;
}

attack(target) {
const damage = this.level * 2;
target.takeDamage(damage);
console.log(`${this.name} attacks ${target.name} for ${damage} damage`);
}

takeDamage(amount) {
this.health -= amount;
if (this.health <= 0) {
console.log(`${this.name} has been defeated!`);
}
}
}

class Mage extends Character {
constructor(name, level, mana) {
super(name, level);
this.mana = mana;
}

castSpell(target) {
if (this.mana >= 10) {
const damage = this.level * 3;
this.mana -= 10;
target.takeDamage(damage);
console.log(`${this.name} casts a spell on ${target.name}!`);
} else {
console.log("Not enough mana!");
}
}
}

// Usage
const warrior = new Character('Conan', 5);
const wizard = new Mage('Gandalf', 7, 50);

warrior.attack(wizard);
wizard.castSpell(warrior);


---

## ๐Ÿ”น Performance Considerations
### 1. Prototype vs Instance Methods
- Prototype methods are memory efficient (shared)
- Instance methods are created per object

### 2. Object Creation Patterns
| Pattern | Speed | Memory | Features |
|---------|-------|--------|----------|
| Constructor | Fast | Efficient | Full prototype chain |
| Factory | Medium | Less efficient | No instanceof |
| Class | Fast | Efficient | Clean syntax |

### 3. Property Access Optimization
// Faster (direct property access)
obj.propertyName;

// Slower (dynamic property access)
obj['property' + 'Name'];


---

## ๐Ÿ”น Best Practices
1. Use classes for complex hierarchies
2. Favor composition over deep inheritance
3. Keep prototypes lean for performance
4. Use private fields for encapsulation
5. Document your classes with JSDoc

---

### ๐Ÿ“Œ What's Next?
In Part 8, we'll cover:
โžก๏ธ Functional Programming in JavaScript
โžก๏ธ Pure Functions & Immutability
โžก๏ธ Higher-Order Functions
โžก๏ธ Redux Patterns

#JavaScript #OOP #DesignPatterns ๐Ÿš€

Practice Exercise:
1. Implement a Vehicle โ†’ Car โ†’ ElectricCar hierarchy
2. Create a BankAccount class with private balance
3. Build an observable ShoppingCart using the Observer pattern