Weβre keeping the pace β every update makes the game smoother. Hereβs whatβs new today:
1. Matchmaking β now more compact.
You can freely browse the main menu while the game finds you an opponent.
2. Rank screen β more informative.
See your previous, current, and next rank all at once for full context.
3. Animations β streamlined.
When multiple identical perks trigger, youβll see one quick animation instead of a long chain of repeats.
4. Battle skip β now supported.
If you lose connection or the game restarts, you can skip the battle animation and jump straight to the result.
5. UI β more stable.
Interface elements now display correctly across all screen resolutions.
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TON Punks has added $10,000 in farming rewards to the TON/PUNK v2 pool. Until June 6, participants will share 10,000 USDT!
Withdrawal lock: 28 days
1. Add TON and PUNK to the liquidity pool on ston.fi
2. Stake the received LP tokens in farming.
Instructions on how to participate are also available in the video guide.
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Tactics are everything. The gameplay is now faster and sharper β time to rethink your strategy and climb higher.
1. Turn order visibility
You can now see the order in which fighters enter battle. Smart placement + the right gear = victory.
2. Slot machine changes:
> Rerolls are now available every round
> Bonus lock applies only to the current round
3. Improved navigation
The main menu now displays all active actions more clearly.
4. Taunt / Stealth β updated perk logic:
β’ TAUNT: Triggers on round start if the wearer is the first of his gang to fight for a district.
β’ STEALTH: Triggers on round start if the wearer is the last of his gang to fight for a district.
5. Bonus rebalance:
β’ BANDAGE β Tough Up 1; Combo: Heal 3
β’ DRAIN HACK β Lifesteal 1
β’ KICK BOOTS β Taunt: Tough Up 2; Stealth: Tough Up 1
β’ CLOAK β Taunt: +1 damage until round end; Stealth: +2 damage until round end
β’ ADAPT β Tough Down 1; Combo: Tough Up 2
6. Bug fixes and minor improvements
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On June 1st, a new ranked season begins in District Clash β and with it, a new era: reworked ranking system, fresh lootbox, and new mechanics.
β’ Katana - Weapon; Taunt + Rush
β’ Akimbo - You may equip 2 different weapons
β’ Riot Shield - Weapon; Bodyguard
And these are just a few highlights. The new gear introduces
fresh mechanics like Blitz, Last Act, and more.
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Starting June 1 β the revamped ranked system goes live: 25 Ranks + Legend, with a brand new progression logic. End-of-season rewards depend on the highest rank achieved.
β’ Win: +1 star
β’ Win streak: +2 stars
β’ Loss: -1 star
β’ Loss on streak: streak reset
Seasons start at Rank 25. Win with max stars β move up to the next rank with 1 star. Lose with 0 stars β drop down and start with max stars minus one. The first 5 ranks are a safe zone β losses donβt drop you down.
At Legend rank, stars are hidden but still tracked. Leaderboard position depends on hidden stars. If tied, win rate decides. Still tied? The earlier Legend entry wins.
Each new season resets rank by 15 levels. Rewards depend on the peak rank β starting from Rank 15, new lootboxes are added to the pool.
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Starting today, the game is available to everyone!
1. UKRYTIE: Brotherhood; Blitz: Tough Up 5; Last Act: Tough Down 5
2. AKIMBO: Equip 2 different weapons; Tough Down 5
3. TRAP: Last Act: Deal 4 damage
4. MAGNUM: Weapon; Blitz: Deal 7 damage
5. PUNCH GLOVE: Blitz: Deal 2 damage; Opponent: -1 damage until end of turn
6. BERSERK VIAL: Blitz: +3 damage; Combo: -2 damage; Tough Down 1
7. SPRINT: Rush: Ignore Jam; Priority; Combo: 2 self-damage
8. FIREWALL: Bodyguard: Reflect 3
9. NUMB VIAL: Tough Up 10; -1 damage; Priority
10. FREEZE GUN: Weapon; Stealth; Cooldown 2; Opponent Jam +80%
11. RIOT SHIELD: Weapon; Bodyguard: Lifesteal 2
12. KATANA: Weapon; Taunt + Rush: +3 damage; Opponent Jam +10%
Free for all players:
β’ BACKDOOR: Last Act: Tough Up 2; Opponent Tough Down 2
β’ BULLET FRENZY: Combo: Deal 3 damage
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β’ One-Armed Bandit: Use reroll in the slot machine
β’ Economy Mode: Finish a match using equipping only free bonuses
β’ Ram: Equip a gangmember with 4 similar bonuses
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Now your gang is made up of mercenaries!
Each player starts with 4 random mercenaries, already equipped with items.
This update is designed to make the first round more dynamic and speed up the arrival of late-game action and overall game tempo.
@districtclash_bot
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π District Clash x Duckygram: Lootboxes for completing missions
π As part of the collab with Duckygram, every District Clash player can claim 2 lootboxes and extra bonuses!
Rewards are available to both new and returning players.
π¦ Claim your rewards in Duckygram
Rewards are available to both new and returning players.
π¦ Claim your rewards in Duckygram
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Which pumpkin to add to the game?
Anonymous Poll
76%
13%
π Classic
11%
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Time to rethink builds β several bonuses have been tweaked.
π©Έ DRAIN HACK β Lifesteal 2, Cooldown 2π§ NUMB VIAL β +8 max HP, Priority, -1 Damageπ₯Ά FREEZE GUN β Cooldown 3: opponent has 100% Jamπ€― HOOD COVER β Blitz: +6 max HP, Last act: -4 max HPπ« MAGNUM β add +PriorityπΎ BERSERK VIAL β gain +3 Damage, Combo: -3 Damageπͺ TRAINING β +1 Damage, +1 max HPπ« UZI β 50% Jam, Dexterity 1, -1 Damageπ« AKIMBO β removed -max HP
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