Rerere Your Boat... — a very useful but unknown git command
https://git-scm.com/blog/2010/03/08/rerere.html
  https://git-scm.com/blog/2010/03/08/rerere.html
Thirteen Years of Bad Game Code · Evan Todd
https://etodd.io/2017/03/29/thirteen-years-of-bad-game-code/
  https://etodd.io/2017/03/29/thirteen-years-of-bad-game-code/
The ultimate SO_LINGER page, or: why is my tcp not reliable
https://blog.netherlabs.nl/articles/2009/01/18/the-ultimate-so_linger-page-or-why-is-my-tcp-not-reliable
  https://blog.netherlabs.nl/articles/2009/01/18/the-ultimate-so_linger-page-or-why-is-my-tcp-not-reliable
Forwarded from Dot Net Daily
Why .NET Core Made C# Your Next Programming Language to Learn
https://dzone.com/articles/why-net-core-made-c-your-next-programming-language
  
  https://dzone.com/articles/why-net-core-made-c-your-next-programming-language
dzone.com
  
  Why .NET Core Made C# Your Next Programming Language to Learn - DZone Web Dev
  There are a lot of programming languages out there, and each one has its followers and peaks in popularity. Here's why you should learn .NET Core and C#.
  Changes between C++14 and C++17
https://isocpp.org/files/papers/p0636r0.html
  https://isocpp.org/files/papers/p0636r0.html
Forwarded from Syra's Techbinder
https://gameprogrammingpatterns.com/data-locality.html
An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
  An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
The Little Book of Python Anti-Patterns
https://docs.quantifiedcode.com/python-anti-patterns/index.html
  https://docs.quantifiedcode.com/python-anti-patterns/index.html
"A great disturbance in the force..."
A fantastical tale of how the author built the recently shut down IMDB forums.
https://www.beatworm.co.uk/blog/internet/imdb-boards-no-more
  A fantastical tale of how the author built the recently shut down IMDB forums.
https://www.beatworm.co.uk/blog/internet/imdb-boards-no-more
Rust language server hits nightlies
This project allows IDEs and editors to integrate with the rust compiler directly and provides code completion etc.
https://www.jonathanturner.org/2017/04/rls-now-in-nightly.md.html
  This project allows IDEs and editors to integrate with the rust compiler directly and provides code completion etc.
https://www.jonathanturner.org/2017/04/rls-now-in-nightly.md.html
Forwarded from Syra's Techbinder
https://stackoverflow.com/questions/11227809/why-is-it-faster-to-process-a-sorted-array-than-an-unsorted-array
Tags: #programming #architecture
  
  Tags: #programming #architecture
Stack Overflow
  
  Why is processing a sorted array faster than processing an unsorted array?
  In this C++ code, sorting the data (before the timed region) makes the primary loop ~6x faster:
#include <algorithm>
#include <ctime>
#include <iostream>
int main()
{
// Gene...
  #include <algorithm>
#include <ctime>
#include <iostream>
int main()
{
// Gene...
  Syra's Techbinder
https://stackoverflow.com/questions/11227809/why-is-it-faster-to-process-a-sorted-array-than-an-unsorted-array  Tags: #programming #architecture
@techbinder posted this famous Stackoverflow question that explains in detail what branch prediction is and how you can radically speed up code by knowing about it.