The model is based on a scan, and I handled the topology, facial rigging, and lookdev.
All the shapes were sculpted by hand in ZBrush and Maya.
I’ve been working on this asset for some upcoming shots I plan to create.
Thank you for your time !
Lorin Le Roux Cornevin
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А ваши риги так умеют? Что это? Скульп деформер или бифрест оставил свой след;) ?
YouTube
Joint Collision Technique in Maya
Exploring the joint collision technique in a new project! 🎯 This simulation shows how joints can dynamically push and deform surfaces, adding realistic detail to character rigging and animation. Perfect for creating lifelike skin and surface interactions—another…
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