Хороший дубляж. Хороший подкаст.
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Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342
Todd Howard is a legendary video game designer at Bethesda Game Studios. He led the development of the Elder Scrolls series and the Fallout series, and an upcoming game Starfield. Please support this podcast by checking out our sponsors:
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Автор продолжает работать над своим авторигом Rigger 3.2.4.
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Rigger 3.2.4. Voxel Mesh for Prototyping Animations in Maya
Download the Rigger for Autodesk Maya:
https://www.rigger3d.com/
#gdevelop #rigger #maya
https://www.rigger3d.com/
#gdevelop #rigger #maya
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The model is based on a scan, and I handled the topology, facial rigging, and lookdev.
All the shapes were sculpted by hand in ZBrush and Maya.
I’ve been working on this asset for some upcoming shots I plan to create.
Thank you for your time !
Lorin Le Roux Cornevin
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А ваши риги так умеют? Что это? Скульп деформер или бифрест оставил свой след;) ?
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Joint Collision Technique in Maya
Exploring the joint collision technique in a new project! 🎯 This simulation shows how joints can dynamically push and deform surfaces, adding realistic detail to character rigging and animation. Perfect for creating lifelike skin and surface interactions—another…
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