RIGBRO
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📱 Author Update on this face rig. Trying something new using curves in Maya.

Sideways movement uses PointOnCurveInfo nodes to slide all the joints along a single curve. Vertical movement uses constraints to slide the joints along their individual curves.

The idea behind the vertical curves is the upper and lower sections stay aligned to the teeth/jaw while the mouth is open, so the mouth shapes still work, and the lips can slide around the structure of the face, and still meet together to close the mouth no matter what position the jaw is in.

Very broad controls here, no fine detail control yet. Also, no controls to push/curl the lips in/out, which will be a separate system.
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⛵️Риг парусника и не только.
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Бесплатный курс по риггингу в Maya. Заходите на канал автора. Расскажут про основы рига, про популярные ноды и решения, создадите сетап машины.
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Как вам симуляция мышц?
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Взял бесплатную модель робота для рига. Рекомендую для практики😎
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Мощный плагин для аниматоров. Смешивание анимаций и прочие фишки для работы с ней прямо в Unreal.
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📱Author It's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖

With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project.

It’s been an amazing ride over these past three years, collaborating with an incredibly talented team, iterating a lot, pushing combat animations further, and trying to give every hit the right weight and feel.

Big shout-out to everyone at Moon Studios for the trust and the teamwork, and thanks to the players for the love and support.
Seeing people enjoy the game always makes the long hours worth it.

Let’s go. Another year, another Wicked Animations ! 😁
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