RIGBRO
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🐥 Интересный риг птички
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📱 Author Update on this face rig. Trying something new using curves in Maya.

Sideways movement uses PointOnCurveInfo nodes to slide all the joints along a single curve. Vertical movement uses constraints to slide the joints along their individual curves.

The idea behind the vertical curves is the upper and lower sections stay aligned to the teeth/jaw while the mouth is open, so the mouth shapes still work, and the lips can slide around the structure of the face, and still meet together to close the mouth no matter what position the jaw is in.

Very broad controls here, no fine detail control yet. Also, no controls to push/curl the lips in/out, which will be a separate system.
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⛵️Риг парусника и не только.
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Бесплатный курс по риггингу в Maya. Заходите на канал автора. Расскажут про основы рига, про популярные ноды и решения, создадите сетап машины.
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Как вам симуляция мышц?
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Взял бесплатную модель робота для рига. Рекомендую для практики😎
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Мощный плагин для аниматоров. Смешивание анимаций и прочие фишки для работы с ней прямо в Unreal.