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Sideways movement uses PointOnCurveInfo nodes to slide all the joints along a single curve. Vertical movement uses constraints to slide the joints along their individual curves.
The idea behind the vertical curves is the upper and lower sections stay aligned to the teeth/jaw while the mouth is open, so the mouth shapes still work, and the lips can slide around the structure of the face, and still meet together to close the mouth no matter what position the jaw is in.
Very broad controls here, no fine detail control yet. Also, no controls to push/curl the lips in/out, which will be a separate system.
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Интервью с риггером из GGG
YouTube
Developer Interview - John Espiritu, Lead Rigging Artist
In this Developer Interview, we sat down with John Espiritu, Lead Rigging Artist at Grinding Gear Games, to find out what makes our models jiggle and jive.
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CHAPTERS
0:00 Intro
0:30 What is rigging?
01:53 What can go wrong?
02:35 Jiggle?
03:35…
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CHAPTERS
0:00 Intro
0:30 What is rigging?
01:53 What can go wrong?
02:35 Jiggle?
03:35…
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Взял бесплатную модель робота для рига. Рекомендую для практики😎
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