My thoughts on the Galaxy XR and new Android XR features after an extended demo
It's been a little over 2 months since the Galaxy XR launched, but I'm betting most of y'all haven't tried it yet considering it's a) $1800 and b) only sold in the U.S. and South Korea. I myself only tried it out twice before: once at I/O for like 5 minutes and again at a friend's place (but without prescription inserts so the experience wasn't ideal).
At CES this week, Samsung [gave me an extended demo](https://i.ibb.co/cS9h1QL9/IMG-20260106-133301-762.jpg) (~40 minutes) of the Galaxy XR (disclaimer: Samsung invited me to CES to check out their products), showing off many of the existing but also some upcoming features. While I wasn't allowed/able to record any footage from the headset itself, I can talk about what I experienced.
**Galaxy XR headset**: Samsung has been talking up how light and comfortable its headset is since launch, and I indeed didn't feel any discomfort while wearing it. You feel the weight a bit on your forehead but I wasn't finding myself adjusting it during use to alleviate pressure or anything. However, I only spent about 40 minutes in the thing; I would want to watch a full-length movie on it to really test how comfortable it is.
The displays are really really good. I'm not much of a VR guy, but I can see myself watching a lot of media on this thing and not feeling like I'm getting a worse experience than just watching on my TV at home. The camera passthrough is also pretty good, I could clearly see people/objects in the room I was doing the demo in. I didn't do any augmented reality demos, though, so I can't comment on how those use cases function.
The automatic IPD adjustment is nice. You just press a button and it automatically adjusts the lens to improve clarity.
**Galaxy XR UI**: Navigating the UI feels pretty intuitive. Hand tracking was pretty accurate, selecting items and bringing up menus/going home with pinch gestures worked very consistently. Moving windows (pinching on the titlebar and dragging), resizing windows (pinching with both hands and pulling/pushing), and closing windows (pinching on the X button) worked well. The device overall performed pretty well in my demo, I didn't notice any lagging or slowdown during use.
The home screen launcher is pretty minimalist, it's just a horizontally scrolling list of your apps. Speaking of apps, you can install most apps from the Google Play Store, including YouTube and Netflix. I didn't get to try this during my demo, but I would love to see how well it handles PC VR streaming (both as an external monitor/infinite canvas workspace and VR gaming). That would probably be my number 1 use case of the Galaxy XR tbh.
**Demoes**
* **Google Photos**: You can scroll through your Google Photos library and see spatialized versions of all your content. I think Photos uses ML to create depth information in your photo library, and then the headset uses that to make your photos appear 3D. Meaning, this should work on all your existing photos. It's really cool to be able to relive old memories this way.
* **Google Maps**: You get a 3D top-down satellite view of any city available in Google Maps. You can pinch and push/pull to move around, pinch with both hands and push/pull to zoom in/out, and select highlighted businesses to "go inside." Going inside gives you a spatial view of the inside of the establishment, e.g. the inside look of a restaurant if you want to see what seating is like before making a reservation. I don't think this is supported in all buildings, but it's pretty neat.
* **Gemini**: Gemini can be invoked on any screen and it works within apps. Eg. while in Google Photos, you can share your screen with Gemini and then talk to it to ask it questions about things in your photos. Or in Google Maps, you can tell it to navigate to a specific city rather than manually type that in yourself. You can invoke Gemini by pressing and holding the button on the top right of the headset (called the "Top" button).
* **YouTube**: YouTube is
It's been a little over 2 months since the Galaxy XR launched, but I'm betting most of y'all haven't tried it yet considering it's a) $1800 and b) only sold in the U.S. and South Korea. I myself only tried it out twice before: once at I/O for like 5 minutes and again at a friend's place (but without prescription inserts so the experience wasn't ideal).
At CES this week, Samsung [gave me an extended demo](https://i.ibb.co/cS9h1QL9/IMG-20260106-133301-762.jpg) (~40 minutes) of the Galaxy XR (disclaimer: Samsung invited me to CES to check out their products), showing off many of the existing but also some upcoming features. While I wasn't allowed/able to record any footage from the headset itself, I can talk about what I experienced.
**Galaxy XR headset**: Samsung has been talking up how light and comfortable its headset is since launch, and I indeed didn't feel any discomfort while wearing it. You feel the weight a bit on your forehead but I wasn't finding myself adjusting it during use to alleviate pressure or anything. However, I only spent about 40 minutes in the thing; I would want to watch a full-length movie on it to really test how comfortable it is.
The displays are really really good. I'm not much of a VR guy, but I can see myself watching a lot of media on this thing and not feeling like I'm getting a worse experience than just watching on my TV at home. The camera passthrough is also pretty good, I could clearly see people/objects in the room I was doing the demo in. I didn't do any augmented reality demos, though, so I can't comment on how those use cases function.
The automatic IPD adjustment is nice. You just press a button and it automatically adjusts the lens to improve clarity.
**Galaxy XR UI**: Navigating the UI feels pretty intuitive. Hand tracking was pretty accurate, selecting items and bringing up menus/going home with pinch gestures worked very consistently. Moving windows (pinching on the titlebar and dragging), resizing windows (pinching with both hands and pulling/pushing), and closing windows (pinching on the X button) worked well. The device overall performed pretty well in my demo, I didn't notice any lagging or slowdown during use.
The home screen launcher is pretty minimalist, it's just a horizontally scrolling list of your apps. Speaking of apps, you can install most apps from the Google Play Store, including YouTube and Netflix. I didn't get to try this during my demo, but I would love to see how well it handles PC VR streaming (both as an external monitor/infinite canvas workspace and VR gaming). That would probably be my number 1 use case of the Galaxy XR tbh.
**Demoes**
* **Google Photos**: You can scroll through your Google Photos library and see spatialized versions of all your content. I think Photos uses ML to create depth information in your photo library, and then the headset uses that to make your photos appear 3D. Meaning, this should work on all your existing photos. It's really cool to be able to relive old memories this way.
* **Google Maps**: You get a 3D top-down satellite view of any city available in Google Maps. You can pinch and push/pull to move around, pinch with both hands and push/pull to zoom in/out, and select highlighted businesses to "go inside." Going inside gives you a spatial view of the inside of the establishment, e.g. the inside look of a restaurant if you want to see what seating is like before making a reservation. I don't think this is supported in all buildings, but it's pretty neat.
* **Gemini**: Gemini can be invoked on any screen and it works within apps. Eg. while in Google Photos, you can share your screen with Gemini and then talk to it to ask it questions about things in your photos. Or in Google Maps, you can tell it to navigate to a specific city rather than manually type that in yourself. You can invoke Gemini by pressing and holding the button on the top right of the headset (called the "Top" button).
* **YouTube**: YouTube is
experimenting with a way to spatialize existing video content in real-time on the headset. The effect is more pronounced in certain kinds of videos than with others, but it's neat when it works. I tried it on a video of a dude doing mountain biking and when he rides towards the camera it feels like he's exiting the window.
* **3D Ship Viewer**: Did you know [Samsung also makes ships?](https://en.wikipedia.org/wiki/Samsung_Heavy_Industries) I got a demo of an app that lets me "see" the inside of a ship. You start with a zoomed out view of a ship that you can zoom in on and rotate. You can bring up a menu with your left hand and then navigate to various parts of the ship like the deck. You can "extract" certain elements of the ship like its engine and start an animation that shows how they run. This is one of those educational demoes that is clearly aimed at students and/or trainees. It was neat but I ran into some hand tracking/responsiveness issues during my demo.
* **Cosmos Unseen: Black Holes**: This was a neat, interactive experience where you see/learn about black holes. I can see this being popular for science educators wanting to teach children.
* **MedTronic Surgery Demo**: This app let me experience what it's like to intubate a patient using several MedTronic branded tools. As I was inserting a tube into the patient's mouth, the NPC assistant told me I was going too fast and harming the patient. It was neat seeing all the steps and tools that go into this procedure without, well, actually doing it. Again, this is one of those educational experiences that is clearly targeted at med students, but it was cool to see.
---
There's a lot of things I didn't get to try, like the new "Likeness" feature for video calls, travel mode, or PC Connect. Just based on what I've tried so far, I'm not sold on the idea of spending $1800 for a XR headset. There's definitely a lot of cool experiences here, but there aren't enough killer experiences yet for me to shell out that kind of money. I'm personally more interested in Android XR glasses, especially the mono display AI glasses as I already wear glasses so they would fit in well with my current day-to-day life.
If you've owned a Galaxy XR for a while, I'm curious to hear your thoughts on it so far - do you still use it somewhat regularly, or is it just collecting dust?
https://redd.it/1q8j60u
@reddit_android
* **3D Ship Viewer**: Did you know [Samsung also makes ships?](https://en.wikipedia.org/wiki/Samsung_Heavy_Industries) I got a demo of an app that lets me "see" the inside of a ship. You start with a zoomed out view of a ship that you can zoom in on and rotate. You can bring up a menu with your left hand and then navigate to various parts of the ship like the deck. You can "extract" certain elements of the ship like its engine and start an animation that shows how they run. This is one of those educational demoes that is clearly aimed at students and/or trainees. It was neat but I ran into some hand tracking/responsiveness issues during my demo.
* **Cosmos Unseen: Black Holes**: This was a neat, interactive experience where you see/learn about black holes. I can see this being popular for science educators wanting to teach children.
* **MedTronic Surgery Demo**: This app let me experience what it's like to intubate a patient using several MedTronic branded tools. As I was inserting a tube into the patient's mouth, the NPC assistant told me I was going too fast and harming the patient. It was neat seeing all the steps and tools that go into this procedure without, well, actually doing it. Again, this is one of those educational experiences that is clearly targeted at med students, but it was cool to see.
---
There's a lot of things I didn't get to try, like the new "Likeness" feature for video calls, travel mode, or PC Connect. Just based on what I've tried so far, I'm not sold on the idea of spending $1800 for a XR headset. There's definitely a lot of cool experiences here, but there aren't enough killer experiences yet for me to shell out that kind of money. I'm personally more interested in Android XR glasses, especially the mono display AI glasses as I already wear glasses so they would fit in well with my current day-to-day life.
If you've owned a Galaxy XR for a while, I'm curious to hear your thoughts on it so far - do you still use it somewhat regularly, or is it just collecting dust?
https://redd.it/1q8j60u
@reddit_android
Ben'sGadgetReviews - Samsung TriFold After 3 Weeks Of Use (Full Review)
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Samsung TriFold After 3 Weeks Of Use (Full Review)
https://www.youtube.com/watch?v=AWY2ZruGWPU&pp=ugUHEgVlbi1VUw%3D%3D
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Samsung TriFold After 3 Weeks Of Use (Full Review)
I've been using Samsung's Galaxy Z TriFold for three weeks as my main phone. Here are my final thoughts on this game-changing device.
--
LiberNovo Moss Green Omni Chair – US Launch Sale
Jan 16 – Mar 16 (PST) | Up to 32% OFF
BONUS: First 1000 orders over…
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LiberNovo Moss Green Omni Chair – US Launch Sale
Jan 16 – Mar 16 (PST) | Up to 32% OFF
BONUS: First 1000 orders over…
Nothing Phone ads to disappear following harsh criticism, at least partially
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Notebookcheck
Nothing Phone ads to disappear following harsh criticism, at least partially
Last October, Nothing Phones started to ship with advertisements and bloatware, some of which could not be removed by the customer. Following massive criticism, the smartphone manufacturer is now backtracking as most of these advertisements are being removed…
Bad video editing experience on android compared to iphone
Just switched to Oneplus 15 from iphone 14 plus and the video editing experience is really bad in android compared to iphone , was using VN editor , vllo , instagram edits apps on ios and the experience was smooth with no lag no bugs but in android most apps I tried have so many issues, like in VN app in preview video lags in every cut in timeline and there is no way to trim video from left side of the clip in timeline , Vllo is lagging like crazy , instagram edits is also functioning on 30fps .
Kinemaster works decent but it does not have keyframing feature in main clip on timeline , keyframing only works on overlays
Haven't tried lumafusion, if anyone uses it please let me know how it is on android.
Also Capcut works decently good but nowhere near what it used to work on ios , even on my iphone 11 all these apps work perfectly fine.
Please let me know if there is any video editing apps with all the features and will work smoothly and where I can use this powerful chipset of my oneplus 15.
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Just switched to Oneplus 15 from iphone 14 plus and the video editing experience is really bad in android compared to iphone , was using VN editor , vllo , instagram edits apps on ios and the experience was smooth with no lag no bugs but in android most apps I tried have so many issues, like in VN app in preview video lags in every cut in timeline and there is no way to trim video from left side of the clip in timeline , Vllo is lagging like crazy , instagram edits is also functioning on 30fps .
Kinemaster works decent but it does not have keyframing feature in main clip on timeline , keyframing only works on overlays
Haven't tried lumafusion, if anyone uses it please let me know how it is on android.
Also Capcut works decently good but nowhere near what it used to work on ios , even on my iphone 11 all these apps work perfectly fine.
Please let me know if there is any video editing apps with all the features and will work smoothly and where I can use this powerful chipset of my oneplus 15.
https://redd.it/1q8xjtw
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Voice input on Android feels accurate but cognitively expensive for long messages
Speech recognition on Android is very accurate now, but when dictating longer messages, the output often feels mentally expensive to work with. Sentence flow, tone, and structure usually need conscious fixing, which breaks the speed advantage of voice.
It makes voice great for short inputs, but oddly tiring for anything longer or more professional.
I’m curious whether others experience the same limitation with voice input on Android, especially for long-form messaging or email.
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Speech recognition on Android is very accurate now, but when dictating longer messages, the output often feels mentally expensive to work with. Sentence flow, tone, and structure usually need conscious fixing, which breaks the speed advantage of voice.
It makes voice great for short inputs, but oddly tiring for anything longer or more professional.
I’m curious whether others experience the same limitation with voice input on Android, especially for long-form messaging or email.
https://redd.it/1q9dkn7
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Android 17's new App Lock might stop your notifications from spilling secrets
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Android 17's new App Lock might stop your notifications from spilling secrets
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OnePlus: Details of new smartphone with flagship performance and 165 Hz AMOLED display emerge
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Notebookcheck
OnePlus: Details of new smartphone with flagship performance and 165 Hz AMOLED display emerge
Early details about a new OnePlus smartphone backed by a future flagship chipset have surfaced in a new leak. Likely the Dimensity 9500 Plus, the chipset is expected to complement a 165 Hz AMOLED display and a circa 9,000 mAh silicon carbon battery.
OPPO Find X9 Pro vs VIVO X300 Pro: Camera Portrait Comparison & (Subscriber Posts)
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OPPO Find X9 Pro vs VIVO X300 Pro: Camera Portrait Comparison & (Subscriber Posts)
1. Announcing the winner of the prize.
2. Subscriber posts.
3. Portrait comparison.
Did you enjoy this video?
Like and subscribe for more.
Thanks for all the support!
2. Subscriber posts.
3. Portrait comparison.
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Snapdragon is still beating Exynos in alleged Samsung Galaxy S26 benchmarks
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Snapdragon is still beating Exynos in alleged Samsung Galaxy S26 benchmarks
Samsung's chips won't be taking the lead this year
Xiaomi’s scrapped 17 Air was only 5.5mm thin
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Xiaomi’s scrapped 17 Air was only 5.5mm thin
A new video on Chinese social media showcases the slim chassis of the device that never got to see the daylight. A while back, we saw a report from...
Global Smartphone Shipments Grew 2% YoY in 2025; Apple Emerged as Market Leader
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Global Smartphone Shipments Grew 2% YoY in 2025; Apple Emerged as Market Leader
Global smartphone shipments grew 2% YoY in 2025, driven by increasing premium demand and improving momentum in key emerging markets.Apple led the global smartphone market with 20% share and 10% YoY growth, the highest among the top five brands.Samsung grew…
The tool that ties me most to Android
For me, it's the most useful tool they've developed for Android. I use Circle-To-Search every day, and yes, there's a shortcut on iOS to use it there too, but it's not the same at all.
On Android, you can use it to search for an image, select text on the screen, or even search for music like Shazam.
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For me, it's the most useful tool they've developed for Android. I use Circle-To-Search every day, and yes, there's a shortcut on iOS to use it there too, but it's not the same at all.
On Android, you can use it to search for an image, select text on the screen, or even search for music like Shazam.
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Unihertz Titan 2 Elite teased
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Titan 2 Elite is coming soon...
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What’s new in Android's January 2026 Google System Updates
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What’s new in Android's January 2026 Google System Updates [U]
The monthly “Google System Release Notes” primarily detail what’s new in Play services, Play Store, and Play system update across...
Google's smart glasses companion app teases an early look at wearable features [audio-only mode, conversation detection to mute notifications, and privacy-protecting camera tools]
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Android Authority
We got our first close look at Google's smart glasses software, and it hints at big things
Smart glasses are about to be the next big thing, and Google's getting its own software ready for their arrival.
Gigantic 14.25-inch tablet with matte TCL display - Ugee UT3 review
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Notebookcheck
Gigantic 14.25-inch tablet with matte TCL display - Ugee UT3 review
The Ugee UT3 aims to impress with its 14.25-inch matte TCL display. Otherwise, it relies on a lot of outdated hardware. Our review shows whether a price tag of under 350 euros is enough to make up for its shortcomings.
XREAL Named Lead Hardware Partner for Android XR
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Google and XREAL Extend Strategic Partnership
/PRNewswire/ -- Google and XREAL today announced a multi-year extension of their strategic partnership, with XREAL as a lead hardware partner for the Android...
Chinese mobile phone brand OnePlus illegally hired 70 engineers in Taiwan Founder Liu Zuohu (Pete Lau) is wanted
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中國手機品牌OnePlus違法在台僱70工程師 創辦人劉作虎遭通緝
中國大陸手機名牌OnePlus深圳萬普拉斯公司涉嫌非法在台招募70多名工程師,匯入金額約23億元。士檢今天依違反兩岸人民關係條例起訴2名台籍幹部,並發布通緝OnePlus創辦人劉作虎。
Pixel 6 and Pixel 7 Updates are Missing: Here’s What is Happening...
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Pixel 6 and Pixel 7 Updates are Missing: Here’s What is Happening With Your Pixel
The expected Pixel update schedule has changed in recent months for the Pixel 6 and Pixel 7 series. Both the Pixel 6 and Pixel 7 series of phones should still be supported through 2026, 2027, and beyond, we’re just starting to question what the cadence for…