Let's get comfortable with concepts (30+ practical examples)
https://platis.solutions/blog/2026/05/02/lets-get-comfortable-with-concepts/
https://redd.it/1ttxrg9
@r_cpp
https://platis.solutions/blog/2026/05/02/lets-get-comfortable-with-concepts/
https://redd.it/1ttxrg9
@r_cpp
Dimitris Platis
Let's get comfortable with concepts | Dimitris Platis
My personal website where I showcase my latest work. Check my projects out and get in touch if you have questions or suggestions.
Anyone else still uses DirectShow?
Even though ds is deprecated and media foundation replaced it i still use it in programming quite often, maybe i’m just obsessed with old stuff
https://redd.it/1tu99gj
@r_cpp
Even though ds is deprecated and media foundation replaced it i still use it in programming quite often, maybe i’m just obsessed with old stuff
https://redd.it/1tu99gj
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
Logicwise – A Factory for C++ Concepts
Logicwise is intended to validate a bunch of types or values around a simple atomic concept using straightforward syntax.
Say, you have several types, and you want to ensure any of the following:
\- Each type satisfies some constraints.
\- All types must be distinct.
\- No type may inherit from any other type.
\- Each type must match any type from another type list.
You will find an intuitive solution in Logicwise: https://github.com/frog-singing/Logicwise
It even allows you to forge your requirement into a new concept.
Happy to share my design thoughts with you!
https://redd.it/1tukz5q
@r_cpp
Logicwise is intended to validate a bunch of types or values around a simple atomic concept using straightforward syntax.
Say, you have several types, and you want to ensure any of the following:
\- Each type satisfies some constraints.
\- All types must be distinct.
\- No type may inherit from any other type.
\- Each type must match any type from another type list.
You will find an intuitive solution in Logicwise: https://github.com/frog-singing/Logicwise
It even allows you to forge your requirement into a new concept.
Happy to share my design thoughts with you!
https://redd.it/1tukz5q
@r_cpp
GitHub
GitHub - frog-singing/Logicwise: Factory for C++ Concepts – mass & structural compile-time verification for cpp20 metaprogramming
Factory for C++ Concepts – mass & structural compile-time verification for cpp20 metaprogramming - frog-singing/Logicwise
C++ Show and Tell - June 2026
Use this thread to share anything you've written in C++. This includes:
* a tool you've written
* a game you've been working on
* your first non-trivial C++ program
The rules of this thread are very straight forward:
* The project must involve C++ in some way.
* It must be something you (alone or with others) have done.
* Please share a link, if applicable.
* Please post images, if applicable.
If you're working on a C++ library, you can also share new releases or major updates in a dedicated post as before. The line we're drawing is between "written in C++" and "useful for C++ programmers specifically". If you're writing a C++ library or tool for C++ developers, that's something C++ programmers can use and is on-topic for a main submission. It's different if you're just using C++ to implement a generic program that isn't specifically about C++: you're free to share it here, but it wouldn't quite fit as a standalone post.
Last month's thread: https://www.reddit.com/r/cpp/comments/1t6eg13/c_show_and_tell_may_2026/
https://redd.it/1tulp9b
@r_cpp
Use this thread to share anything you've written in C++. This includes:
* a tool you've written
* a game you've been working on
* your first non-trivial C++ program
The rules of this thread are very straight forward:
* The project must involve C++ in some way.
* It must be something you (alone or with others) have done.
* Please share a link, if applicable.
* Please post images, if applicable.
If you're working on a C++ library, you can also share new releases or major updates in a dedicated post as before. The line we're drawing is between "written in C++" and "useful for C++ programmers specifically". If you're writing a C++ library or tool for C++ developers, that's something C++ programmers can use and is on-topic for a main submission. It's different if you're just using C++ to implement a generic program that isn't specifically about C++: you're free to share it here, but it wouldn't quite fit as a standalone post.
Last month's thread: https://www.reddit.com/r/cpp/comments/1t6eg13/c_show_and_tell_may_2026/
https://redd.it/1tulp9b
@r_cpp
Reddit
From the cpp community on Reddit
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I built a relational database engine from scratch in C++17. Version 5.0.0 now runs entirely in the browser via WASM!
https://github.com/haidari9819-lang/milansql
https://redd.it/1tuq4fe
@r_cpp
https://github.com/haidari9819-lang/milansql
https://redd.it/1tuq4fe
@r_cpp
GitHub
GitHub - haidari9819-lang/milansql: A custom relational SQL database engine built from scratch in C++17 — TCP server, REST…
A custom relational SQL database engine built from scratch in C++17 — TCP server, REST API, replication, full-text search, window functions, triggers - haidari9819-lang/milansql
How a Chat Server Talks to Everything: Designing the Interface Layer
https://github.com/anarthal/servertech-chat
https://redd.it/1tuqlpb
@r_cpp
https://github.com/anarthal/servertech-chat
https://redd.it/1tuqlpb
@r_cpp
GitHub
GitHub - anarthal/servertech-chat: Chat app using Boost and C++
Chat app using Boost and C++. Contribute to anarthal/servertech-chat development by creating an account on GitHub.
The countdown to the C++ documentary premiere has started!
https://www.youtube.com/watch?v=lI7tMxzSJ7w
https://redd.it/1turz4l
@r_cpp
https://www.youtube.com/watch?v=lI7tMxzSJ7w
https://redd.it/1turz4l
@r_cpp
YouTube
The Story of C++: The World's Most Consequential Programming Language | The Official Story
This is the story of C++, one of the world’s most widely-used and consequential programming languages. C++ divides opinion, resists replacement, and has outlasted almost everything built to supersede it.
C++ The Documentary traces the full arc, from its…
C++ The Documentary traces the full arc, from its…
Exotic CRTP: Enforcing Strict Interfaces Without Friends Using C++23 Explicit Object Parameters
I’ve been experimenting with CRTP and ended up with a variation that enforces a strict interface/implementation boundary without friend declarations. The goal was to eliminate boilerplate I frequently encountered when trying to encapsulate derived class methods.
The key idea is using C++23 explicit object parameters
That was about two and a half months ago. Since, I’ve taken the time to better understand it and write an article about it, which you can find below.
As explained there, I refer to this approach as Exotic CRTP.
---
### Example
---
Not sure yet if this is actually useful in real conditions or just a different way of structuring CRTP, but it seems to be genuinely powerful.
Full write-up here: https://medium.com/@felixolivierdumas/exotic-crtp-rethinking-static-polymorphism-with-c-23-89f9e75e8ffd
Curious how this compares to traditional CRTP + friend patterns in real codebases :)
https://redd.it/1tuv2pn
@r_cpp
I’ve been experimenting with CRTP and ended up with a variation that enforces a strict interface/implementation boundary without friend declarations. The goal was to eliminate boilerplate I frequently encountered when trying to encapsulate derived class methods.
The key idea is using C++23 explicit object parameters
this + a small access wrapper type so implementations can only be called through the interface layer.That was about two and a half months ago. Since, I’ve taken the time to better understand it and write an article about it, which you can find below.
As explained there, I refer to this approach as Exotic CRTP.
---
### Example
// Reference example of the pattern
// See: https://medium.com/@felixolivierdumas/exotic-crtp-rethinking-static-polymorphism-with-c-23-89f9e75e8ffd
#include <iostream>
#include <type_traits>
#include <utility>
namespace exotic {
template<typename... From>
struct crtp_access : From... {};
template<typename T>
constexpr decltype(auto) as_crtp(T&& obj) noexcept {
using crtp_access_t = crtp_access<std::remove_cvref_t<T>>;
return static_cast<crtp_access_t&&>(obj);
}
}
struct Base {
void interface(this auto&& self) {
exotic::as_crtp(self).implementation();
}
};
struct Derived : Base {
void implementation(this exotic::crtp_access<Derived> self) {
std::cout << "Derived implementation" << std::endl;
}
};
int main() {
Derived d;
d.interface(); // perfectly works
// d.implementation(); -> doesn't work, Derived only allows .interface()
}
---
Not sure yet if this is actually useful in real conditions or just a different way of structuring CRTP, but it seems to be genuinely powerful.
Full write-up here: https://medium.com/@felixolivierdumas/exotic-crtp-rethinking-static-polymorphism-with-c-23-89f9e75e8ffd
Curious how this compares to traditional CRTP + friend patterns in real codebases :)
https://redd.it/1tuv2pn
@r_cpp
Reddit
From the cpp community on Reddit
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Need a learning partner
Hey, I am new to cpp, I want to work in systems, I want to build projects in cpp. Looking for people to work on it together. For now, I want to write something like (Redis like K-V store) and like benchmark and stuff.
https://redd.it/1tuudv2
@r_cpp
Hey, I am new to cpp, I want to work in systems, I want to build projects in cpp. Looking for people to work on it together. For now, I want to write something like (Redis like K-V store) and like benchmark and stuff.
https://redd.it/1tuudv2
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
Built a Vector Database from Scratch in C++
Built a Vector Database from Scratch in C++
[Youtube\] - https://www.youtube.com/watch?v=ANR7TXVlMtI
Implemented:
\- Brute Force Search
\- KD Tree Search
\- HNSW
\- Metadata Filtering
Wanted to understand how modern retrieval systems actually work.
Open to feedback.
https://redd.it/1tuyem3
@r_cpp
Built a Vector Database from Scratch in C++
[Youtube\] - https://www.youtube.com/watch?v=ANR7TXVlMtI
Implemented:
\- Brute Force Search
\- KD Tree Search
\- HNSW
\- Metadata Filtering
Wanted to understand how modern retrieval systems actually work.
Open to feedback.
https://redd.it/1tuyem3
@r_cpp
YouTube
I Built a Vector Database From Scratch in C++
Everyone uses vector databases like Pinecone, Weaviate, and Milvus.
But I wanted to understand what was actually happening underneath.
So I built my own Vector Database from scratch in C++ and implemented multiple retrieval methods including Brute Force…
But I wanted to understand what was actually happening underneath.
So I built my own Vector Database from scratch in C++ and implemented multiple retrieval methods including Brute Force…
Latest News From Upcoming C++ Conferences (2026-06-02)
This is the latest news from upcoming C++ Conferences. You can review all of the news at [https://programmingarchive.com/upcoming-conference-news/](https://programmingarchive.com/upcoming-conference-news/)
**TICKETS AVAILABLE TO PURCHASE**
The following conferences currently have tickets available to purchase
* **ACCU on Sea (15th – 20th June) (Last Chance)** – You can buy standard tickets at [https://accuonsea.uk/tickets/](https://accuonsea.uk/tickets/) with discounts available for ACCU members.
* **CppCon (12th – 18th September)** – You can buy early bird tickets until June 26th at [https://cppcon.org/registration/](https://cppcon.org/registration/)
* **C++ Under The Sea** **(14th – 16th October)** – You can buy early bird tickets at [https://sales.ticketing.cm.com/cppunderthesea2026/](https://sales.ticketing.cm.com/cppunderthesea2026/)
* **Meeting C++ (26th – 28th November)** – You can buy early bird tickets at [https://meetingcpp.com/2026/](https://meetingcpp.com/2026/)
**OPEN CALL FOR SPEAKERS**
* **(NEW) ADC** – Interested speakers have until June 28th to submit their talks for ADC which is scheduled to take place on 9th – 11th November. Find out more including how to submit your proposal at [https://audio.dev/adc-bristol-26/call-for-speakers/](https://audio.dev/adc-bristol-26/call-for-speakers/)
* **Meeting C++** **(Last Chance)** – Interested speakers have until June 4th to submit their talks for Meeting C++ which is scheduled to take place on 26th – 28th November. Find out more including how to submit your proposal at [https://meetingcpp.com/meetingcpp/news/items/Submit-your-talks-to-Meeting-Cpp-2026-.html](https://meetingcpp.com/meetingcpp/news/items/Submit-your-talks-to-Meeting-Cpp-2026-.html)
**OTHER OPEN CALLS**
* **(NEW) Call For Posters Now Open** – Interested poster presenters have until July 15th to submit their applications for the CppCon main conference which is scheduled to take place from 14th – 18th September. For more information including how to apply visit [https://cppcon.org/cppcon-2026-call-for-poster-submissions/](https://cppcon.org/cppcon-2026-call-for-poster-submissions/)
* **CppCon Call For Authors Now Open!** – CppCon are looking for book authors who want to engage with potential reviewers and readers. Read the full announcement at [https://cppcon.org/call-for-author-2026/](https://cppcon.org/call-for-author-2026/)
**TRAINING COURSES AVAILABLE FOR PURCHASE**
Conferences are offering the following training courses:
**C++Online**
1. **AI++ 101 – Build an AI Coding Assistant in C++** – Jody Hagins – 1 day online workshop available on *Friday 24th July 16:00 – 00:00 UTC* – [https://cpponline.uk/workshop/ai-101/](https://cpponline.uk/workshop/ai-101/)
* Watch the preview session here [https://youtu.be/suP5zA7QqW4](https://youtu.be/suP5zA7QqW4)
**ACCU on Sea Two Day Workshops**
1. **C++ Best Practices** – Jason Turner – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-best-practices/](https://accuonsea.uk/2026/sessions/cpp-best-practices/)
2. **C++ Templates for Developers** – Walter E Brown – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-templates-for-developers/](https://accuonsea.uk/2026/sessions/cpp-templates-for-developers/)
3. **Talking Tech (A Speaker Training Workshop)** – Sherry Sontag & Peter Muldoon – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/talking-tech-a-speaker-training-workshop/](https://accuonsea.uk/2026/sessions/talking-tech-a-speaker-training-workshop/)
**ACCU on Sea One Day Workshops**
1. **C++ Software Design** – Klaus Iglberger – 1 day in-person workshop available on 15th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-software-design/](https://accuonsea.uk/2026/sessions/cpp-software-design/)
2. **C++23 in Practice: A Complete Introduction** – Nicolai M. Josuttis – 1 day in-person workshop available
This is the latest news from upcoming C++ Conferences. You can review all of the news at [https://programmingarchive.com/upcoming-conference-news/](https://programmingarchive.com/upcoming-conference-news/)
**TICKETS AVAILABLE TO PURCHASE**
The following conferences currently have tickets available to purchase
* **ACCU on Sea (15th – 20th June) (Last Chance)** – You can buy standard tickets at [https://accuonsea.uk/tickets/](https://accuonsea.uk/tickets/) with discounts available for ACCU members.
* **CppCon (12th – 18th September)** – You can buy early bird tickets until June 26th at [https://cppcon.org/registration/](https://cppcon.org/registration/)
* **C++ Under The Sea** **(14th – 16th October)** – You can buy early bird tickets at [https://sales.ticketing.cm.com/cppunderthesea2026/](https://sales.ticketing.cm.com/cppunderthesea2026/)
* **Meeting C++ (26th – 28th November)** – You can buy early bird tickets at [https://meetingcpp.com/2026/](https://meetingcpp.com/2026/)
**OPEN CALL FOR SPEAKERS**
* **(NEW) ADC** – Interested speakers have until June 28th to submit their talks for ADC which is scheduled to take place on 9th – 11th November. Find out more including how to submit your proposal at [https://audio.dev/adc-bristol-26/call-for-speakers/](https://audio.dev/adc-bristol-26/call-for-speakers/)
* **Meeting C++** **(Last Chance)** – Interested speakers have until June 4th to submit their talks for Meeting C++ which is scheduled to take place on 26th – 28th November. Find out more including how to submit your proposal at [https://meetingcpp.com/meetingcpp/news/items/Submit-your-talks-to-Meeting-Cpp-2026-.html](https://meetingcpp.com/meetingcpp/news/items/Submit-your-talks-to-Meeting-Cpp-2026-.html)
**OTHER OPEN CALLS**
* **(NEW) Call For Posters Now Open** – Interested poster presenters have until July 15th to submit their applications for the CppCon main conference which is scheduled to take place from 14th – 18th September. For more information including how to apply visit [https://cppcon.org/cppcon-2026-call-for-poster-submissions/](https://cppcon.org/cppcon-2026-call-for-poster-submissions/)
* **CppCon Call For Authors Now Open!** – CppCon are looking for book authors who want to engage with potential reviewers and readers. Read the full announcement at [https://cppcon.org/call-for-author-2026/](https://cppcon.org/call-for-author-2026/)
**TRAINING COURSES AVAILABLE FOR PURCHASE**
Conferences are offering the following training courses:
**C++Online**
1. **AI++ 101 – Build an AI Coding Assistant in C++** – Jody Hagins – 1 day online workshop available on *Friday 24th July 16:00 – 00:00 UTC* – [https://cpponline.uk/workshop/ai-101/](https://cpponline.uk/workshop/ai-101/)
* Watch the preview session here [https://youtu.be/suP5zA7QqW4](https://youtu.be/suP5zA7QqW4)
**ACCU on Sea Two Day Workshops**
1. **C++ Best Practices** – Jason Turner – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-best-practices/](https://accuonsea.uk/2026/sessions/cpp-best-practices/)
2. **C++ Templates for Developers** – Walter E Brown – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-templates-for-developers/](https://accuonsea.uk/2026/sessions/cpp-templates-for-developers/)
3. **Talking Tech (A Speaker Training Workshop)** – Sherry Sontag & Peter Muldoon – 2 day in-person workshop available on 15th & 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/talking-tech-a-speaker-training-workshop/](https://accuonsea.uk/2026/sessions/talking-tech-a-speaker-training-workshop/)
**ACCU on Sea One Day Workshops**
1. **C++ Software Design** – Klaus Iglberger – 1 day in-person workshop available on 15th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp-software-design/](https://accuonsea.uk/2026/sessions/cpp-software-design/)
2. **C++23 in Practice: A Complete Introduction** – Nicolai M. Josuttis – 1 day in-person workshop available
accuonsea.uk
ACCU on Sea : Tickets : Booking
on 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/cpp23-in-practice-a-complete-introduction/](https://accuonsea.uk/2026/sessions/cpp23-in-practice-a-complete-introduction/)
3. **Secure Coding in C and C++** – Robert C. Seacord – 1 day in-person workshop available on 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/secure-coding-in-c-and-cpp/](https://accuonsea.uk/2026/sessions/secure-coding-in-c-and-cpp/)
All ACCU on Sea workshops take place in-person in Folkestone, England.
**CppCon Online Workshops**
**9th – 11th September**
1. **Modern C++: When Efficiency Matters** – Andreas Fertig – 3 day online workshop available on 9th – 11th September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-when-efficiency-matters/](https://cppcon.org/class-2026-when-efficiency-matters/)
2. **System Architecture And Design Using Modern C++** – Charley Bay – 3 day online workshop available on 9th – 11th September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-system-architecture-and-design-using-modern-cpp/](https://cppcon.org/class-2026-system-architecture-and-design-using-modern-cpp/)
**21st – 23rd September**
1. **C++ Fundamentals You Wish You Had Known Earlier** – Mateusz Pusz – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-cpp-fundamentals/](https://cppcon.org/class-2026-cpp-fundamentals/)
2. **C++23 in Practice: A Complete Introduction** – Nicolai Josuttis – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-cpp23-in-practice/](https://cppcon.org/class-2026-cpp23-in-practice/)
3. **Programming with C++20** – Andreas Fertig – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-programming-with-cpp20/](https://cppcon.org/class-2026-programming-with-cpp20/)
**26th – 27th September**
1. **Using C++ for Low-Latency Systems** – Patrice Roy – 2 day online workshop available on 26th– 27th September 09.00 – 17.00 MDT – [https://cppcon.org/class-2026-low-latency/](https://cppcon.org/class-2026-low-latency/)
**CppCon Onsite Workshops**
All onsite workshops will take place in the Gaylord Rockies in Aurora, Colorado
**12th & 13th September**
1. **Advanced and Modern C++ Programming: The Tricky Parts** – Nicolai Josuttis – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-tricky-parts/](https://cppcon.org/class-2026-tricky-parts/)
2. **C++ Best Practices** – Jason Turner – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-best-practices/](https://cppcon.org/class-2026-best-practices/)
3. **How Hardware Gets Hacked: Breaking and Defending Embedded Systems** – Nathan Jones – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-hardware-hack/](https://cppcon.org/class-2026-hardware-hack/)
4. **Mastering \`std::execution\`: A Hands-On Workshop** – Mateusz Pusz – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-execution/](https://cppcon.org/class-2026-execution/)
5. **Performance and Efficiency in C++ for Experts, Future Experts, and Everyone Else** – Fedor Pikus – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-performance-and-efficiency/](https://cppcon.org/class-2026-performance-and-efficiency/)
6. **Talking Tech** – Sherry Sontag – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-talking-tech/](https://cppcon.org/class-2026-talking-tech/)
**13th September**
1. **AI++ 101 : Build a C++ Coding Agent from Scratch** – Jody Hagins – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-AI101/](https://cppcon.org/class-2026-AI101/)
2. **Essential GDB and Linux System Tools** – Mike Shah – 1 day in-person workshop available on 13th
3. **Secure Coding in C and C++** – Robert C. Seacord – 1 day in-person workshop available on 16th June 10:00 – 18:00 – [https://accuonsea.uk/2026/sessions/secure-coding-in-c-and-cpp/](https://accuonsea.uk/2026/sessions/secure-coding-in-c-and-cpp/)
All ACCU on Sea workshops take place in-person in Folkestone, England.
**CppCon Online Workshops**
**9th – 11th September**
1. **Modern C++: When Efficiency Matters** – Andreas Fertig – 3 day online workshop available on 9th – 11th September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-when-efficiency-matters/](https://cppcon.org/class-2026-when-efficiency-matters/)
2. **System Architecture And Design Using Modern C++** – Charley Bay – 3 day online workshop available on 9th – 11th September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-system-architecture-and-design-using-modern-cpp/](https://cppcon.org/class-2026-system-architecture-and-design-using-modern-cpp/)
**21st – 23rd September**
1. **C++ Fundamentals You Wish You Had Known Earlier** – Mateusz Pusz – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-cpp-fundamentals/](https://cppcon.org/class-2026-cpp-fundamentals/)
2. **C++23 in Practice: A Complete Introduction** – Nicolai Josuttis – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-cpp23-in-practice/](https://cppcon.org/class-2026-cpp23-in-practice/)
3. **Programming with C++20** – Andreas Fertig – 3 day online workshop available on 21st– 23rd September 09.00 – 15.00 MDT – [https://cppcon.org/class-2026-programming-with-cpp20/](https://cppcon.org/class-2026-programming-with-cpp20/)
**26th – 27th September**
1. **Using C++ for Low-Latency Systems** – Patrice Roy – 2 day online workshop available on 26th– 27th September 09.00 – 17.00 MDT – [https://cppcon.org/class-2026-low-latency/](https://cppcon.org/class-2026-low-latency/)
**CppCon Onsite Workshops**
All onsite workshops will take place in the Gaylord Rockies in Aurora, Colorado
**12th & 13th September**
1. **Advanced and Modern C++ Programming: The Tricky Parts** – Nicolai Josuttis – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-tricky-parts/](https://cppcon.org/class-2026-tricky-parts/)
2. **C++ Best Practices** – Jason Turner – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-best-practices/](https://cppcon.org/class-2026-best-practices/)
3. **How Hardware Gets Hacked: Breaking and Defending Embedded Systems** – Nathan Jones – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-hardware-hack/](https://cppcon.org/class-2026-hardware-hack/)
4. **Mastering \`std::execution\`: A Hands-On Workshop** – Mateusz Pusz – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-execution/](https://cppcon.org/class-2026-execution/)
5. **Performance and Efficiency in C++ for Experts, Future Experts, and Everyone Else** – Fedor Pikus – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-performance-and-efficiency/](https://cppcon.org/class-2026-performance-and-efficiency/)
6. **Talking Tech** – Sherry Sontag – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-talking-tech/](https://cppcon.org/class-2026-talking-tech/)
**13th September**
1. **AI++ 101 : Build a C++ Coding Agent from Scratch** – Jody Hagins – 2 day in-person workshop available on 12th & 13th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-AI101/](https://cppcon.org/class-2026-AI101/)
2. **Essential GDB and Linux System Tools** – Mike Shah – 1 day in-person workshop available on 13th
September – 09:00 – 17:00 – [https://cppcon.org/class-2026-essential-gdb/](https://cppcon.org/class-2026-essential-gdb/)
**19th & 20th September**
1. **AI++ 201: Building High Quality C++ Infrastructure with AI** – Jody Hagins – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-ai201/](https://cppcon.org/class-2026-ai201/)
2. **Function and Class Design with C++2x** – Jeff Garland – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-function-class-design/](https://cppcon.org/class-2026-function-class-design/)
3. **High-performance Concurrency in C++** – Fedor Pikus – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-high-perf-concurrency/](https://cppcon.org/class-2026-high-perf-concurrency/)
**OTHER NEWS**
* **(NEW) Last Chance To Register For ACCU on Sea** – You can still buy tickets for both the main conference and the pre-conference at [https://accuonsea.uk/tickets/](https://accuonsea.uk/tickets/) with discounts available for ACCU members.
* **(NEW) ADC Call For Speakers Now Open** – Interested speakers have until June 28th to submit their talks for ADC which is scheduled to take place on 9th – 11th November. Find out more including how to submit your proposal at [https://audio.dev/adc-bristol-26/call-for-speakers/](https://audio.dev/adc-bristol-26/call-for-speakers/)
* **(NEW) Call For Posters Now Open** – Interested poster presenters have until July 15th to submit their applications for the CppCon main conference which is scheduled to take place from 14th – 18th September. For more information including how to apply visit [https://cppcon.org/cppcon-2026-call-for-poster-submissions/](https://cppcon.org/cppcon-2026-call-for-poster-submissions/)
* **CppCon 2026 Attendance Support Ticket Program Now Open!** – Includes free tickets for people who would not be able to attend otherwise. Find out more including how to apply at [https://cppcon.org/cppcon-2026-attendance-support-ticket-program/](https://cppcon.org/cppcon-2026-attendance-support-ticket-program/)
Finally anyone who is coming to a conference in the UK such as C++ on Sea or ADC from overseas **may now be required to obtain Visas to attend**. Find out more including how to get a VISA at [https://homeofficemedia.blog.gov.uk/electronic-travel-authorisation-eta-factsheet-january-2025/](https://homeofficemedia.blog.gov.uk/electronic-travel-authorisation-eta-factsheet-january-2025/)
https://redd.it/1tutqee
@r_cpp
**19th & 20th September**
1. **AI++ 201: Building High Quality C++ Infrastructure with AI** – Jody Hagins – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-ai201/](https://cppcon.org/class-2026-ai201/)
2. **Function and Class Design with C++2x** – Jeff Garland – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-function-class-design/](https://cppcon.org/class-2026-function-class-design/)
3. **High-performance Concurrency in C++** – Fedor Pikus – 2 day in-person workshop available on 19th & 20th September – 09:00 – 17:00 – [https://cppcon.org/class-2026-high-perf-concurrency/](https://cppcon.org/class-2026-high-perf-concurrency/)
**OTHER NEWS**
* **(NEW) Last Chance To Register For ACCU on Sea** – You can still buy tickets for both the main conference and the pre-conference at [https://accuonsea.uk/tickets/](https://accuonsea.uk/tickets/) with discounts available for ACCU members.
* **(NEW) ADC Call For Speakers Now Open** – Interested speakers have until June 28th to submit their talks for ADC which is scheduled to take place on 9th – 11th November. Find out more including how to submit your proposal at [https://audio.dev/adc-bristol-26/call-for-speakers/](https://audio.dev/adc-bristol-26/call-for-speakers/)
* **(NEW) Call For Posters Now Open** – Interested poster presenters have until July 15th to submit their applications for the CppCon main conference which is scheduled to take place from 14th – 18th September. For more information including how to apply visit [https://cppcon.org/cppcon-2026-call-for-poster-submissions/](https://cppcon.org/cppcon-2026-call-for-poster-submissions/)
* **CppCon 2026 Attendance Support Ticket Program Now Open!** – Includes free tickets for people who would not be able to attend otherwise. Find out more including how to apply at [https://cppcon.org/cppcon-2026-attendance-support-ticket-program/](https://cppcon.org/cppcon-2026-attendance-support-ticket-program/)
Finally anyone who is coming to a conference in the UK such as C++ on Sea or ADC from overseas **may now be required to obtain Visas to attend**. Find out more including how to get a VISA at [https://homeofficemedia.blog.gov.uk/electronic-travel-authorisation-eta-factsheet-january-2025/](https://homeofficemedia.blog.gov.uk/electronic-travel-authorisation-eta-factsheet-january-2025/)
https://redd.it/1tutqee
@r_cpp
Rotation revisited: Another unidirectional algorithm
https://devblogs.microsoft.com/oldnewthing/20260602-00/?p=112376
https://redd.it/1tvfy22
@r_cpp
https://devblogs.microsoft.com/oldnewthing/20260602-00/?p=112376
https://redd.it/1tvfy22
@r_cpp
Microsoft News
Rotation revisited: Another unidirectional algorithm
Moving in a straight line, in a different way.
I spent 6 months building a zero-std, header-only graphics ecosystem from scratch—including my own container library
Hi everyone,
I wanted to share a massive passion project I've been refining: **micro-gl** (and its sister libraries). I needed a lightweight vector graphics engine for constrained environments, but I wanted absolute control over memory and types. I ended up falling down a 6-month rabbit hole.
**The Core Architecture:**
* **Zero Standard Library (**`std::`**):** No hidden allocations. To support this, I spent an intense 3 weeks writing my own standalone container library (**micro-containers**) featuring AVL trees, an array-backed LRU pool, and a linear-probing hash map sized entirely at compile time via templates.
* **Type-Agnostic Math:** The entire rasterizer is templated. It can run on raw `float`, `double`, or custom fixed-point integer types (like `Q` formats) for microcontrollers without an FPU.
* **The Engine Stack:**
* `micro-gl`: CPU-bound rasterizer handling textures, gradients, and Porter-Duff blending.
* `micro-tess`: A precision-agnostic polygon tessellator.
* `nitro-gl`: An OpenGL implementation that compiles C++ shader object hierarchies into monolithic GLSL strings at runtime, cached via MurmurHash.
Everything is purely header-only, allocator-aware, and optimized for extreme cache locality.
Repositories are open-source here:
* Graphics Engine (CPU): [https://github.com/micro-gl/micro-gl](https://github.com/micro-gl/micro-gl)
* Graphics Engine (GPU): [https://github.com/micro-gl/nitro-gl](https://github.com/micro-gl/nitro-gl)
* Custom Containers: [https://github.com/micro-gl/micro-containers](https://github.com/micro-gl/micro-containers)
I would love to hear your thoughts on the template design and compile-time sizing strategies!
https://redd.it/1tvh00b
@r_cpp
Hi everyone,
I wanted to share a massive passion project I've been refining: **micro-gl** (and its sister libraries). I needed a lightweight vector graphics engine for constrained environments, but I wanted absolute control over memory and types. I ended up falling down a 6-month rabbit hole.
**The Core Architecture:**
* **Zero Standard Library (**`std::`**):** No hidden allocations. To support this, I spent an intense 3 weeks writing my own standalone container library (**micro-containers**) featuring AVL trees, an array-backed LRU pool, and a linear-probing hash map sized entirely at compile time via templates.
* **Type-Agnostic Math:** The entire rasterizer is templated. It can run on raw `float`, `double`, or custom fixed-point integer types (like `Q` formats) for microcontrollers without an FPU.
* **The Engine Stack:**
* `micro-gl`: CPU-bound rasterizer handling textures, gradients, and Porter-Duff blending.
* `micro-tess`: A precision-agnostic polygon tessellator.
* `nitro-gl`: An OpenGL implementation that compiles C++ shader object hierarchies into monolithic GLSL strings at runtime, cached via MurmurHash.
Everything is purely header-only, allocator-aware, and optimized for extreme cache locality.
Repositories are open-source here:
* Graphics Engine (CPU): [https://github.com/micro-gl/micro-gl](https://github.com/micro-gl/micro-gl)
* Graphics Engine (GPU): [https://github.com/micro-gl/nitro-gl](https://github.com/micro-gl/nitro-gl)
* Custom Containers: [https://github.com/micro-gl/micro-containers](https://github.com/micro-gl/micro-containers)
I would love to hear your thoughts on the template design and compile-time sizing strategies!
https://redd.it/1tvh00b
@r_cpp
GitHub
GitHub - micro-gl/micro-gl: Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required ! - micro-gl/micro-gl
C++ Performance Quiz - A small side project to test your intuition for slow code
https://quiz.cpp-perf.com/
https://redd.it/1tvnwc0
@r_cpp
https://quiz.cpp-perf.com/
https://redd.it/1tvnwc0
@r_cpp
Cpp-Perf
Quiz — quiz.cpp-perf.com
Interactive C++ performance quiz with 100 questions. See real benchmark results and discover what the compiler does with your code.
speech-core — C++17 on-device voice-agent runtime (VAD + STT + diarization + TTS), dual ONNX / LiteRT backends, Apache 2.0
Open-sourcing a C++17 runtime I've been using for real-time voice agents. The orchestration core is pure C++17 with zero ML dependencies (state machine, VAD-driven turn detection, interruption handling, speech queue with cancel/resume, audio utilities — ring buffer, resampler, mel/STFT). Models sit behind small abstract interfaces (STTInterface, TTSInterface, VADInterface, etc.) so consumers can bring their own backend.
Two reference backends, each independently buildable via a CMake option:
- SPEECHCOREWITHONNX → ONNX Runtime (Silero VAD, Parakeet STT, Kokoro TTS, DeepFilterNet3)
- SPEECHCOREWITHLITERT → LiteRT — libLiteRt from Google's ai-edge-litert PyPI wheel (Silero VAD, Parakeet STT, Nemotron streaming STT, Omnilingual STT, Pyannote diarization, WeSpeaker embeddings, VoxCPM2 TTS)
Both CPU today; an optional CUDA / TensorRT execution provider just landed on the ONNX path (SPEECHCOREWITHCUDA, gated, default off, with build-flag + env (SPEECHCOREORTPROVIDER) + runtime-probe resolution and silent CPU fallback).
Platforms: Linux x8664 + aarch64, Windows x8664, Android. A stable C ABI (speechcorec.h) makes it trivially bindable from Swift / Kotlin / Python — speech-swift is a sibling project that consumes it through a prebuilt XCFramework binary target.
Apache 2.0. Tested on macOS / Linux / Windows in CI; LiteRT runtime is fetched per-platform from the official wheel by a small shell script.
Repo: https://github.com/soniqo/speech-core
Feedback on the interface design / build setup very welcome.
https://redd.it/1tvuifx
@r_cpp
Open-sourcing a C++17 runtime I've been using for real-time voice agents. The orchestration core is pure C++17 with zero ML dependencies (state machine, VAD-driven turn detection, interruption handling, speech queue with cancel/resume, audio utilities — ring buffer, resampler, mel/STFT). Models sit behind small abstract interfaces (STTInterface, TTSInterface, VADInterface, etc.) so consumers can bring their own backend.
Two reference backends, each independently buildable via a CMake option:
- SPEECHCOREWITHONNX → ONNX Runtime (Silero VAD, Parakeet STT, Kokoro TTS, DeepFilterNet3)
- SPEECHCOREWITHLITERT → LiteRT — libLiteRt from Google's ai-edge-litert PyPI wheel (Silero VAD, Parakeet STT, Nemotron streaming STT, Omnilingual STT, Pyannote diarization, WeSpeaker embeddings, VoxCPM2 TTS)
Both CPU today; an optional CUDA / TensorRT execution provider just landed on the ONNX path (SPEECHCOREWITHCUDA, gated, default off, with build-flag + env (SPEECHCOREORTPROVIDER) + runtime-probe resolution and silent CPU fallback).
Platforms: Linux x8664 + aarch64, Windows x8664, Android. A stable C ABI (speechcorec.h) makes it trivially bindable from Swift / Kotlin / Python — speech-swift is a sibling project that consumes it through a prebuilt XCFramework binary target.
Apache 2.0. Tested on macOS / Linux / Windows in CI; LiteRT runtime is fetched per-platform from the official wheel by a small shell script.
Repo: https://github.com/soniqo/speech-core
Feedback on the interface design / build setup very welcome.
https://redd.it/1tvuifx
@r_cpp
GitHub
GitHub - soniqo/speech-core: On-device VAD / streaming STT / TTS / diarization in C++17 (ONNX + LiteRT) with a voice-agent pipeline.…
On-device VAD / streaming STT / TTS / diarization in C++17 (ONNX + LiteRT) with a voice-agent pipeline. Linux, Windows, Android. - soniqo/speech-core
Why C++26 Contracts might not work for all
https://a4z.noexcept.dev/blog/2026/06/03/Why-Cpp26-Contracts-Might-Not-Work-for-All.html
https://redd.it/1tvzelw
@r_cpp
https://a4z.noexcept.dev/blog/2026/06/03/Why-Cpp26-Contracts-Might-Not-Work-for-All.html
https://redd.it/1tvzelw
@r_cpp
a4z.noexcept.dev
Why C++26 Contracts might not work for all
C++26 contains contracts, a much-discussed feature. They are useful, but not the best choice for every use case.
Dsa C++
Where I should learn dsa in c++ where all the topics are covered....from basics to advanced in india
https://redd.it/1tw0dp0
@r_cpp
Where I should learn dsa in c++ where all the topics are covered....from basics to advanced in india
https://redd.it/1tw0dp0
@r_cpp
Reddit
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