[https://www.youtube.com/watch?v=Z6Nkb1sCogI](https://www.youtube.com/watch?v=Z6Nkb1sCogI)
* Nanoseconds, Nine Nines and Structured Concurrency - Juan Alday - [https://www.youtube.com/watch?v=zyhWzoE3Y2c](https://www.youtube.com/watch?v=zyhWzoE3Y2c)
* Fantastic continuations and how to find them - Gonzalo Juarez - [https://www.youtube.com/watch?v=\_0xRMXA83z0](https://www.youtube.com/watch?v=_0xRMXA83z0)
* You 'throw'; I'll 'try' to 'catch' it - Javier López Gómez - [https://www.youtube.com/watch?v=VwloPRtTGkU](https://www.youtube.com/watch?v=VwloPRtTGkU)
* Squaring the Circle: value-oriented design in an object-oriented system -Juanpe Bolívar - [https://www.youtube.com/watch?v=DWthcNoRVew](https://www.youtube.com/watch?v=DWthcNoRVew)
* Concept-based Generic Programming - Bjarne Stroustrup - [https://www.youtube.com/watch?v=V0\_Q0H-PQYs](https://www.youtube.com/watch?v=V0_Q0H-PQYs)
https://redd.it/1ske930
@r_cpp
* Nanoseconds, Nine Nines and Structured Concurrency - Juan Alday - [https://www.youtube.com/watch?v=zyhWzoE3Y2c](https://www.youtube.com/watch?v=zyhWzoE3Y2c)
* Fantastic continuations and how to find them - Gonzalo Juarez - [https://www.youtube.com/watch?v=\_0xRMXA83z0](https://www.youtube.com/watch?v=_0xRMXA83z0)
* You 'throw'; I'll 'try' to 'catch' it - Javier López Gómez - [https://www.youtube.com/watch?v=VwloPRtTGkU](https://www.youtube.com/watch?v=VwloPRtTGkU)
* Squaring the Circle: value-oriented design in an object-oriented system -Juanpe Bolívar - [https://www.youtube.com/watch?v=DWthcNoRVew](https://www.youtube.com/watch?v=DWthcNoRVew)
* Concept-based Generic Programming - Bjarne Stroustrup - [https://www.youtube.com/watch?v=V0\_Q0H-PQYs](https://www.youtube.com/watch?v=V0_Q0H-PQYs)
https://redd.it/1ske930
@r_cpp
YouTube
C++ Profiles: What, Why, and How - Gabriel Dos Reis
The C++ community has been challenged to provide practical solutions to the problem of memory safety prevalent in some software with large blast radius. By "practical", I mean solutions that scale to billions of lines of existing running code that deliver…
Can we finally use C++ Modules in 2026? · Mathieu Ropert
https://mropert.github.io/2026/04/13/modules_in_2026/
https://redd.it/1skhgdo
@r_cpp
https://mropert.github.io/2026/04/13/modules_in_2026/
https://redd.it/1skhgdo
@r_cpp
mropert.github.io
Can we finally use C++ Modules in 2026? · Mathieu Ropert
Kinda? Maybe? It’s complicated.
Recent lld/ELF performance improvements
https://maskray.me/blog/2026-04-12-recent-lld-elf-performance-improvements
https://redd.it/1skocrw
@r_cpp
https://maskray.me/blog/2026-04-12-recent-lld-elf-performance-improvements
https://redd.it/1skocrw
@r_cpp
MaskRay
Recent lld/ELF performance improvements
Since the LLVM 22 branch was cut, I've landed a series of patches to speed up lld/ELF by parallelizing additional link phases and removing a few per-relocation hotspots. This post walks through the ma
ACCU Overload Journal 192 - April 2026
https://accu.org/journals/overload/overload192
https://redd.it/1skwvnh
@r_cpp
https://accu.org/journals/overload/overload192
https://redd.it/1skwvnh
@r_cpp
accu.org
Overload Journal 192 - April 2026
ACCU - professionalism in programming
Valgrind-3.27.0.RC1 is available for testing
An RC1 tarball for 3.27.0 is now available at
https://sourceware.org/pub/valgrind/valgrind-3.27.0.RC1.tar.bz2
(md5sum = bd95111c1a9f81f136c5e4e2c62b493e)
(sha1sum = 0eefb3a7d86a3bd0154480db3d2173bb8bd6d7c1)
https://sourceware.org/pub/valgrind/valgrind-3.27.0.RC1.tar.bz2.asc
Public keys can be found at https://www.klomp.org/mark/gnupg-pub.txt
Please give it a try in configurations that are important for you and report any problems you have, either on the developer/user mailing list, or (preferably) via our bug tracker at https://bugs.kde.org/enter\_bug.cgi?product=valgrind
An RC2 should be available Fri Apr 17
The final 3.27.0 release is scheduled for Mon Apr 20.
https://redd.it/1sl2yqb
@r_cpp
An RC1 tarball for 3.27.0 is now available at
https://sourceware.org/pub/valgrind/valgrind-3.27.0.RC1.tar.bz2
(md5sum = bd95111c1a9f81f136c5e4e2c62b493e)
(sha1sum = 0eefb3a7d86a3bd0154480db3d2173bb8bd6d7c1)
https://sourceware.org/pub/valgrind/valgrind-3.27.0.RC1.tar.bz2.asc
Public keys can be found at https://www.klomp.org/mark/gnupg-pub.txt
Please give it a try in configurations that are important for you and report any problems you have, either on the developer/user mailing list, or (preferably) via our bug tracker at https://bugs.kde.org/enter\_bug.cgi?product=valgrind
An RC2 should be available Fri Apr 17
The final 3.27.0 release is scheduled for Mon Apr 20.
https://redd.it/1sl2yqb
@r_cpp
The programming iceberg...
I always look for new resources to learn programming. However, every programming language created there will be a huge documentation that is born with it.
And they are very deep shit.
When you get an error from a compiler, there are these many cryptic messages pooping your entire screen and sometimes it just makes me wonder what they are..
Does anyone even read these for fun?
g++ compiler documentation
c++ documentation
Python "print()" documentation
https://redd.it/1sl5dil
@r_cpp
I always look for new resources to learn programming. However, every programming language created there will be a huge documentation that is born with it.
And they are very deep shit.
When you get an error from a compiler, there are these many cryptic messages pooping your entire screen and sometimes it just makes me wonder what they are..
Does anyone even read these for fun?
g++ compiler documentation
c++ documentation
Python "print()" documentation
https://redd.it/1sl5dil
@r_cpp
gcc.gnu.org
Warning Options (Using the GNU Compiler Collection (GCC))
Next: Options That Control Static Analysis, Previous: Options to Control Diagnostic Messages Formatting, Up: GCC Command Options [Contents][Index]
How Much Linear Memory Access Is Enough? (A Benchmark)
https://solidean.com/blog/2026/how-much-linear-memory-access-is-enough/
https://redd.it/1slaltv
@r_cpp
https://solidean.com/blog/2026/how-much-linear-memory-access-is-enough/
https://redd.it/1slaltv
@r_cpp
Solidean
How Much Linear Memory Access Is Enough? | Solidean
From <1 kB to ~1 MB: experimentally bounding required contiguity by per-element work
A year of read-only cppreference
Over a year ago (on 30 March 2025), cppreference became read-only for maintenance reasons. Since then, the only progress update was in August. There have been several discussions here in the last few months about what is happening with cppreference and when it might become editable again, but from what I understand, we simply do not know.
At this point, I fear that the lack of updates for what is basically the authoritative source on the language (other than the standard of course), linked to by IDEs and even this subreddit's sidebar, might be detrimental to the adoption of C++26 and further standards, should the situation persist. I would therefore like to ask the community whether there are other, more up-to-date resources, and whether there is any effort to, for example, fork cppreference.
I understand that software updates are complicated and I have no intention to criticise the maintainers of cppreference (who are doing it voluntarily and I am not entitled in any way to their continued work on the website), but I do not think the C++ community can afford to be bottlenecked in such a way for much longer.
https://redd.it/1slfh4p
@r_cpp
Over a year ago (on 30 March 2025), cppreference became read-only for maintenance reasons. Since then, the only progress update was in August. There have been several discussions here in the last few months about what is happening with cppreference and when it might become editable again, but from what I understand, we simply do not know.
At this point, I fear that the lack of updates for what is basically the authoritative source on the language (other than the standard of course), linked to by IDEs and even this subreddit's sidebar, might be detrimental to the adoption of C++26 and further standards, should the situation persist. I would therefore like to ask the community whether there are other, more up-to-date resources, and whether there is any effort to, for example, fork cppreference.
I understand that software updates are complicated and I have no intention to criticise the maintainers of cppreference (who are doing it voluntarily and I am not entitled in any way to their continued work on the website), but I do not think the C++ community can afford to be bottlenecked in such a way for much longer.
https://redd.it/1slfh4p
@r_cpp
NDC Techtown conference in Norway (Kongsberg)
The deadline for submitting talks to NDC Techtown 2026 is still open. This great SW development conference takes place in Kongsberg, Norway on 21st to 24th September and focuses on SW development for embedded and systems programming. The conference covers travel and accommodation.
More info here: https://ndctechtown.com/call-for-papers
https://redd.it/1slfkh6
@r_cpp
The deadline for submitting talks to NDC Techtown 2026 is still open. This great SW development conference takes place in Kongsberg, Norway on 21st to 24th September and focuses on SW development for embedded and systems programming. The conference covers travel and accommodation.
More info here: https://ndctechtown.com/call-for-papers
https://redd.it/1slfkh6
@r_cpp
NDC
Call for Papers - NDC TechTown 2026 | Software Conference for Embedded and Systems Programming
NDC TechTown 21-24 September 2026. Software Conference for Embedded and Systems Programming. NDC TechTown 2026 is a 4 day event in Kongsberg, Norway.
MS Visual Studio 18.5 has now been Released, with one caveat...
...It still doesn't have MSVC Build Tools v14.51, only an old preview.
https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes
At the same time, Microsoft releases Visual Studio Insiders (basically VS preview), with the MSVC Build Tools v14.51 release, not a preview.
https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes-insiders
So, now we have - official VS Release with the MSVC Build Tools v14.51 preview.
And VS preview with the MSVC Build Tools v14.51 release.
Person (or persons?...) in Microsoft responsible for this weirdness should get annual bonus reward.
https://redd.it/1slomwh
@r_cpp
...It still doesn't have MSVC Build Tools v14.51, only an old preview.
https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes
At the same time, Microsoft releases Visual Studio Insiders (basically VS preview), with the MSVC Build Tools v14.51 release, not a preview.
https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes-insiders
So, now we have - official VS Release with the MSVC Build Tools v14.51 preview.
And VS preview with the MSVC Build Tools v14.51 release.
Person (or persons?...) in Microsoft responsible for this weirdness should get annual bonus reward.
https://redd.it/1slomwh
@r_cpp
Docs
Visual Studio 2026 release notes
Learn about the latest features, bug fixes, and support for Visual Studio 2026. Download today.
How a Module Should Look Like
https://abuehl.github.io/2026/04/14/how-a-module-should-look-like.html
https://redd.it/1slxp2o
@r_cpp
https://abuehl.github.io/2026/04/14/how-a-module-should-look-like.html
https://redd.it/1slxp2o
@r_cpp
Adrian’s Notes
How a Module Should Look Like
Our Core module is in code/Core. The file Core/_Module.ixx contains: export module Core; export import :Attach; export import :Base; export import :Container; export import :Diagram; export import :Interfaces; export import :Transaction; export import :View;…
C++ Committee Q&A at using std::cpp 2026
https://www.youtube.com/watch?v=iD5Bj7UyAQI
https://redd.it/1slyw6q
@r_cpp
https://www.youtube.com/watch?v=iD5Bj7UyAQI
https://redd.it/1slyw6q
@r_cpp
YouTube
C++ Committee Q&A at using std::cpp 2026
Daniela Engert (DE E&C, DIN, Germany)
Michael Hava (RISC Software, ASI, Austria)
Jeff Garland (CrystalClear Software, USA)
Mateusz Pusz (Train IT, PKN, Poland)
J. Daniel Garcia (UC3M, UNE, Spain)
Michael Hava (RISC Software, ASI, Austria)
Jeff Garland (CrystalClear Software, USA)
Mateusz Pusz (Train IT, PKN, Poland)
J. Daniel Garcia (UC3M, UNE, Spain)
C++ Profiles: What, Why, and How at using std::cpp 2026
https://www.youtube.com/watch?v=Z6Nkb1sCogI
https://redd.it/1sm1u3b
@r_cpp
https://www.youtube.com/watch?v=Z6Nkb1sCogI
https://redd.it/1sm1u3b
@r_cpp
YouTube
C++ Profiles: What, Why, and How - Gabriel Dos Reis
The C++ community has been challenged to provide practical solutions to the problem of memory safety prevalent in some software with large blast radius. By "practical", I mean solutions that scale to billions of lines of existing running code that deliver…
I'm building an open-source OS that can run Windows, Linux, and macOS apps together (looking for contributors)
Hey everyone,
I’ve been working on an idea that I think a lot of us have been frustrated by at some point:
Why is software still locked into operating system silos?
Windows apps only run on Windows
Linux tools require Linux environments
macOS software is completely isolated
So I started building a project (working title: FusionOS) that aims to change that.
# The idea
A universal execution layer + OS where:
Windows, Linux, and macOS applications can run side-by-side
Environments are abstracted away from the user
Compatibility is handled at the system level
On top of that, I’m exploring a multi-agent architecture where:
Agents manage dependencies and environments
Tasks can be automated and optimized dynamically
# Current direction
Right now I’m in the early stage, exploring:
Binary translation / compatibility layers
Virtualization + container hybrids
Cross-platform system abstractions
Agent-based orchestration
# Why I’m posting here
This is obviously a hard systems problem, and I don’t want to build it alone.
I’m looking for people interested in:
OS dev / kernels
low-level systems (C/C++/Rust)
virtualization / compilers
or even just thinking about better abstractions
Even if you just want to discuss the idea or poke holes in it, that’s super valuable.
# Repo
https://github.com/Martin-Aziz/FusionOS
https://redd.it/1sm2u48
@r_cpp
Hey everyone,
I’ve been working on an idea that I think a lot of us have been frustrated by at some point:
Why is software still locked into operating system silos?
Windows apps only run on Windows
Linux tools require Linux environments
macOS software is completely isolated
So I started building a project (working title: FusionOS) that aims to change that.
# The idea
A universal execution layer + OS where:
Windows, Linux, and macOS applications can run side-by-side
Environments are abstracted away from the user
Compatibility is handled at the system level
On top of that, I’m exploring a multi-agent architecture where:
Agents manage dependencies and environments
Tasks can be automated and optimized dynamically
# Current direction
Right now I’m in the early stage, exploring:
Binary translation / compatibility layers
Virtualization + container hybrids
Cross-platform system abstractions
Agent-based orchestration
# Why I’m posting here
This is obviously a hard systems problem, and I don’t want to build it alone.
I’m looking for people interested in:
OS dev / kernels
low-level systems (C/C++/Rust)
virtualization / compilers
or even just thinking about better abstractions
Even if you just want to discuss the idea or poke holes in it, that’s super valuable.
# Repo
https://github.com/Martin-Aziz/FusionOS
https://redd.it/1sm2u48
@r_cpp
GitHub
GitHub - Martin-Aziz/FusionOS
Contribute to Martin-Aziz/FusionOS development by creating an account on GitHub.
How std::abs and two compiler flags let Clang auto-vectorize L1 distance faster than Faiss's AVX2 intrinsics
https://blog.serenedb.com/simd-distances
https://redd.it/1sm4clo
@r_cpp
https://blog.serenedb.com/simd-distances
https://redd.it/1sm4clo
@r_cpp
Serenedb
Let compiler cook! | SereneDB
Introduction
Demystifying MSVC versioning for 14.50 & later
Hi folks, one of the MSVC dev leads here.
MSVC versioning is confusing, and with the change to decouple MSVC releases from Visual Studio releases (https://aka.ms/msvc/lifecycle) it's confusing-er. This post aims to clarify what's going on with 14.50 & later.
I am intentionally skipping discussion of the VS2022 & older releases that are still being supported since the servicing model is different. Know that our team still supports Visual Studio 2019 16.11 per https://learn.microsoft.com/en-us/visualstudio/releases/2019/servicing-vs2019, and Visual Studio 2022 17.12 & 17.14 as per https://learn.microsoft.com/en-us/visualstudio/releases/2022/servicing-vs2022 .
# The actual versions
Since MSVC releases are decoupled from Visual Studio releases, it's helpful to think from the standpoint of the MSVC toolchain. At any point in time, we ship:
The bleeding edge preview toolset
The current default toolset
All previous in-support toolsets
As of today, we ship the following MSVC toolsets:
`14.51` the default toolset, currently a 'release candidate'
Our plan, as per https://aka.ms/msvc/lifecycle, is to ship a new 14.5* twice a year. So in 6 months we expect to ship 14.53 as the new 'latest preview', make 14.52 the 'current default toolset', and 14.51 will be a toolchain in support as per the support policy, along with 14.50.
# What's this about Visual Studio Insiders vs. Stable?
Visual Studio 'stable' ships monthly (https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-rhythm), so if you're on the Visual Studio stable channel you'll get monthly updates to all the 14.5* toolsets. To be explicit:
The latest preview will be updated with whatever the dev team has landed in the last month
The default & other in-support toolsets will be updated with the latest fixes we have applied to them.
If you want to get MSVC toolset updates far quicker than monthly, switch to the Visual Studio Insiders channel https://visualstudio.microsoft.com/insiders/. Keep an eye on https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes-insiders for how often these updates occur.
Want just the far-quicker-than-monthly MSVC build tools and not the full Visual Studio? Use the build tools sku: https://aka.ms/vs/insiders/vs\_buildtools.exe
# Wait, you said something about a 'release candidate'?
We blogged recently https://devblogs.microsoft.com/cppblog/msvc-build-tools-version-14-51-release-candidate-now-available/ that the default toolset is moving from 14.50 to 14.51. As per https://aka.ms/msvc/lifecycle we aim to ship a new default toolset every 6 months. However, about a month before this lands in the Visual Studio 'Stable' channel we want to land the new default toolset in the 'Insiders' channel. This gives folks using Insiders about a month to give us feedback to fix 14.51 bugs before it shows up for 'Stable' channel users.
# How do I get these tools? Why did 14.50 disappear yesterday? Where is 14.52?
When you install Visual Studio (using any channel) and select the
To install the 'latest preview' you need to run the Visual Studio installer and select the
Hi folks, one of the MSVC dev leads here.
MSVC versioning is confusing, and with the change to decouple MSVC releases from Visual Studio releases (https://aka.ms/msvc/lifecycle) it's confusing-er. This post aims to clarify what's going on with 14.50 & later.
I am intentionally skipping discussion of the VS2022 & older releases that are still being supported since the servicing model is different. Know that our team still supports Visual Studio 2019 16.11 per https://learn.microsoft.com/en-us/visualstudio/releases/2019/servicing-vs2019, and Visual Studio 2022 17.12 & 17.14 as per https://learn.microsoft.com/en-us/visualstudio/releases/2022/servicing-vs2022 .
# The actual versions
Since MSVC releases are decoupled from Visual Studio releases, it's helpful to think from the standpoint of the MSVC toolchain. At any point in time, we ship:
The bleeding edge preview toolset
The current default toolset
All previous in-support toolsets
As of today, we ship the following MSVC toolsets:
14.52 the preview toolset, built from our development branch last Tuesday (April 7th)`14.51` the default toolset, currently a 'release candidate'
14.50 the toolset we released in Nov 2025, with 3 years of support.Our plan, as per https://aka.ms/msvc/lifecycle, is to ship a new 14.5* twice a year. So in 6 months we expect to ship 14.53 as the new 'latest preview', make 14.52 the 'current default toolset', and 14.51 will be a toolchain in support as per the support policy, along with 14.50.
# What's this about Visual Studio Insiders vs. Stable?
Visual Studio 'stable' ships monthly (https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-rhythm), so if you're on the Visual Studio stable channel you'll get monthly updates to all the 14.5* toolsets. To be explicit:
The latest preview will be updated with whatever the dev team has landed in the last month
The default & other in-support toolsets will be updated with the latest fixes we have applied to them.
If you want to get MSVC toolset updates far quicker than monthly, switch to the Visual Studio Insiders channel https://visualstudio.microsoft.com/insiders/. Keep an eye on https://learn.microsoft.com/en-us/visualstudio/releases/2026/release-notes-insiders for how often these updates occur.
Want just the far-quicker-than-monthly MSVC build tools and not the full Visual Studio? Use the build tools sku: https://aka.ms/vs/insiders/vs\_buildtools.exe
# Wait, you said something about a 'release candidate'?
We blogged recently https://devblogs.microsoft.com/cppblog/msvc-build-tools-version-14-51-release-candidate-now-available/ that the default toolset is moving from 14.50 to 14.51. As per https://aka.ms/msvc/lifecycle we aim to ship a new default toolset every 6 months. However, about a month before this lands in the Visual Studio 'Stable' channel we want to land the new default toolset in the 'Insiders' channel. This gives folks using Insiders about a month to give us feedback to fix 14.51 bugs before it shows up for 'Stable' channel users.
# How do I get these tools? Why did 14.50 disappear yesterday? Where is 14.52?
When you install Visual Studio (using any channel) and select the
Desktop development with C++ workload, you only get the default MSVC toolset.To install the 'latest preview' you need to run the Visual Studio installer and select the
MSVC Build Tools for <arch> (Preview)Microsoft News
New release cadence and support lifecycle for Microsoft C++ Build Tools
Starting with Visual Studio 2026, we are introducing a new support lifecycle for the Microsoft C++ (MSVC) Build Tools. We are also updating the MSVC release cadence. As Visual Studio moves to a Modern Lifecycle with monthly feature updates and an annual new…
option, as per https://aka.ms/msvc/preview
To install an older in-support release, you need to run the Visual Studio installer, switch to the 'Individual Components' tab, and find the 14.5* toolset to install. If you are on the Insiders channel, only had the default MSVC toolset chosen, and recently upgraded, you'll see that your 14.50 toolset was replaced with 14.51... add it back in the 'Individual Components' tab.
# Why are we doing this?
The biggest benefit of the new model is to vastly shorten the distance between MSVC features and folks using them in a Preview. Folks on the MSVC development team can make a change which ships in the next week or so. This timeframe used to be months, but has now shortened to just a week. Not all C++ users want this, so MSVC Previews are an optional installation component.
Most of the other reasons are called out in https://aka.ms/msvc/lifecycle:
The MSVC team is leaning into the Visual Studio release cadence
We are aligning our long-term-servicing releases with those of .NET
Servicing 10+ year old compilers has become increasingly complex.
# tl;dr, and what should folks do?
If you want the bleeding edge tools, stay on the Visual Studio Insiders channel and install the 'MSVC Build Tools for <arch> (Preview)' option. Please give us feedback by reporting bugs on https://developercommunity.visualstudio.com/ or through the Visual Studio IDE itself.
If you want stable tools that only update every 6 months, stick with the Visual Studio Stable channel, and use the default C++ tools.
Want to get a head start on the every-6-months update? Look for our release candidate blog posts (https://devblogs.microsoft.com/cppblog/msvc-build-tools-version-14-51-release-candidate-now-available/), and use Visual Studio Insiders with the default C++ options.
Thanks for reading.
https://redd.it/1smfgdu
@r_cpp
To install an older in-support release, you need to run the Visual Studio installer, switch to the 'Individual Components' tab, and find the 14.5* toolset to install. If you are on the Insiders channel, only had the default MSVC toolset chosen, and recently upgraded, you'll see that your 14.50 toolset was replaced with 14.51... add it back in the 'Individual Components' tab.
# Why are we doing this?
The biggest benefit of the new model is to vastly shorten the distance between MSVC features and folks using them in a Preview. Folks on the MSVC development team can make a change which ships in the next week or so. This timeframe used to be months, but has now shortened to just a week. Not all C++ users want this, so MSVC Previews are an optional installation component.
Most of the other reasons are called out in https://aka.ms/msvc/lifecycle:
The MSVC team is leaning into the Visual Studio release cadence
We are aligning our long-term-servicing releases with those of .NET
Servicing 10+ year old compilers has become increasingly complex.
# tl;dr, and what should folks do?
If you want the bleeding edge tools, stay on the Visual Studio Insiders channel and install the 'MSVC Build Tools for <arch> (Preview)' option. Please give us feedback by reporting bugs on https://developercommunity.visualstudio.com/ or through the Visual Studio IDE itself.
If you want stable tools that only update every 6 months, stick with the Visual Studio Stable channel, and use the default C++ tools.
Want to get a head start on the every-6-months update? Look for our release candidate blog posts (https://devblogs.microsoft.com/cppblog/msvc-build-tools-version-14-51-release-candidate-now-available/), and use Visual Studio Insiders with the default C++ options.
Thanks for reading.
https://redd.it/1smfgdu
@r_cpp
Microsoft News
Microsoft C++ (MSVC) Build Tools v14.51 Preview Released: How to Opt In
Today we are releasing the first preview of the Microsoft C++ (MSVC) Build Tools version 14.51. This update, shipping in the latest Visual Studio 2026 version 18.4 Insiders release, introduces many C++23 conformance changes, bug fixes, and runtime performance…
C++26: Structured bindings in conditions
https://www.sandordargo.com/blog/2026/04/15/cpp26-structured-bindings-condition
https://redd.it/1smrf3p
@r_cpp
https://www.sandordargo.com/blog/2026/04/15/cpp26-structured-bindings-condition
https://redd.it/1smrf3p
@r_cpp
Sandor Dargo’s Blog
C++26: Structured bindings in conditions
Structured bindings were introduced in C++17 as an alternative way of declaring variables. They allow you to decompose an object into a set of named variables, where the collection of those bindings conceptually represents the original object as a whole.…
boost::container::hub review starts today (April 16 - April 26)
Announced officially [in the Boost developer mailing list](https://lists.boost.org/archives/list/[email protected]/thread/6ER3ZA4VMVKB57DDEXKO26UVYBP7I3QP/):
**Introduction**
The formal review of Joaquín M López Muñoz's boost::container::hub container, for inclusion in the Boost.Container library, starts today.
"hub" is a sequence container with O(1) insertion and erasure and element stability [with great performance (see these benchmarks)](https://github.com/joaquintides/hub/blob/develop/README.md#performance): pointers/iterators to an element remain valid as long as the element is not erased. hub is very similar but not entirely equivalent to C++26 std::hive (hence the different naming, [consult the section "Comparison with std::hive" for details)](https://github.com/joaquintides/hub/blob/develop/README.md#comparison-with-stdhive).
It may be downloaded from:
[https://github.com/joaquintides/hub](https://github.com/joaquintides/hub)
the documentation may be found here:
[https://github.com/joaquintides/hub/blob/develop/README.md](https://github.com/joaquintides/hub/blob/develop/README.md)
Anyone is welcome to post a review and/or take part in subsequent discussions in the mailing list.
**Review guidelines**
Please provide feedback on the following general topics:
* What is your evaluation of the design?
* What is your evaluation of the implementation?
* What is your evaluation of the documentation?
* What is your evaluation of the potential usefulness of the library? Do you already use it in industry?
* Did you try to use the library? With which compiler(s)? Did you have any problems?
* How much effort did you put into your evaluation? A glance? A quick reading? In-depth study?
* Are you knowledgeable about the problem domain?
Ensure to explicitly include with your review: ACCEPT, REJECT, or CONDITIONAL ACCEPT (with acceptance conditions).
Ion Gaztañaga (Review Manager)
https://redd.it/1smx361
@r_cpp
Announced officially [in the Boost developer mailing list](https://lists.boost.org/archives/list/[email protected]/thread/6ER3ZA4VMVKB57DDEXKO26UVYBP7I3QP/):
**Introduction**
The formal review of Joaquín M López Muñoz's boost::container::hub container, for inclusion in the Boost.Container library, starts today.
"hub" is a sequence container with O(1) insertion and erasure and element stability [with great performance (see these benchmarks)](https://github.com/joaquintides/hub/blob/develop/README.md#performance): pointers/iterators to an element remain valid as long as the element is not erased. hub is very similar but not entirely equivalent to C++26 std::hive (hence the different naming, [consult the section "Comparison with std::hive" for details)](https://github.com/joaquintides/hub/blob/develop/README.md#comparison-with-stdhive).
It may be downloaded from:
[https://github.com/joaquintides/hub](https://github.com/joaquintides/hub)
the documentation may be found here:
[https://github.com/joaquintides/hub/blob/develop/README.md](https://github.com/joaquintides/hub/blob/develop/README.md)
Anyone is welcome to post a review and/or take part in subsequent discussions in the mailing list.
**Review guidelines**
Please provide feedback on the following general topics:
* What is your evaluation of the design?
* What is your evaluation of the implementation?
* What is your evaluation of the documentation?
* What is your evaluation of the potential usefulness of the library? Do you already use it in industry?
* Did you try to use the library? With which compiler(s)? Did you have any problems?
* How much effort did you put into your evaluation? A glance? A quick reading? In-depth study?
* Are you knowledgeable about the problem domain?
Ensure to explicitly include with your review: ACCEPT, REJECT, or CONDITIONAL ACCEPT (with acceptance conditions).
Ion Gaztañaga (Review Manager)
https://redd.it/1smx361
@r_cpp