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consume a server-streaming RPC:

asyncio::task::Task<void> getNumbers(
const sample::GetNumbersRequest &request,
std::shared_ptr<grpc::ClientContext> context
) {
Reader<sample::Number> reader{context};
stub->async()->GetNumbers(context.get(), &request, &reader);

reader.AddHold();
reader.StartCall();

while (true) {
auto number = co_await reader.read();

if (!number)
break; // stream ended

fmt::print("Received: {}\n", number->value());
}

reader.RemoveHold();
co_await reader.done(); // wait for the stream to fully finish and check for errors
}

>`AddHold` and `RemoveHold` are gRPC Reactor lifecycle control mechanisms that prevent the Reactor from being destroyed while we hold it.

# Client Streaming (Writer)

Client-streaming RPC is similar to server-streaming but in the opposite direction. Inherit `grpc::ClientWriteReactor<T>`; after each `StartWrite` completes, `OnWriteDone` is called back:

template<typename T>
class Writer final : public grpc::ClientWriteReactor<T> {
public:
void OnWriteDone(const bool ok) override {
std::exchange(mWritePromise, std::nullopt)->resolve(ok);
}

void OnWritesDoneDone(const bool ok) override {
std::exchange(mWriteDonePromise, std::nullopt)->resolve(ok);
}

asyncio::task::Task<bool> write(const T element) {
asyncio::Promise<bool> promise;
auto future = promise.getFuture();

mWritePromise.emplace(std::move(promise));
grpc::ClientWriteReactor<T>::StartWrite(&element);

co_return co_await asyncio::task::Cancellable{
std::move(future),
[this]() -> std::expected<void, std::error_code> {
mContext->TryCancel();
return {};
}
};
}

asyncio::task::Task<bool> writeDone() {
asyncio::Promise<bool> promise;
auto future = promise.getFuture();

mWriteDonePromise.emplace(std::move(promise));
grpc::ClientWriteReactor<T>::StartWritesDone();

co_return co_await asyncio::task::Cancellable{
std::move(future),
[this]() -> std::expected<void, std::error_code> {
mContext->TryCancel();
return {};
}
};
}

// OnDone and done() are similar to Reader, omitted for brevity

private:
std::shared_ptr<grpc::ClientContext> mContext;
asyncio::Promise<void, std::string> mDonePromise;
std::optional<asyncio::Promise<bool>> mWritePromise;
std::optional<asyncio::Promise<bool>> mWriteDonePromise;
};

`writeDone()` corresponds to gRPC's `StartWritesDone`, which signals to the server that the client has finished writing — equivalent to sending EOF on the stream.

# Client Bidirectional Streaming

Bidirectional streaming is the most complex of the four patterns: the client simultaneously has both read and write capabilities. Fortunately, all that is needed is to merge the `Reader` and `Writer` logic into a single `Stream` class:

template<typename RequestElement, typename ResponseElement>
class Stream final : public grpc::ClientBidiReactor<RequestElement, ResponseElement> {
public:
// OnReadDone, OnWriteDone, OnWritesDoneDone, OnDone are the same as before

asyncio::task::Task<std::optional<ResponseElement>> read() {
ResponseElement element;

asyncio::Promise<bool> promise;
auto future = promise.getFuture();

mReadPromise.emplace(std::move(promise));
grpc::ClientBidiReactor<RequestElement, ResponseElement>::StartRead(&element);

if (!co_await asyncio::task::Cancellable{
std::move(future),
[this]() -> std::expected<void,
std::error_code> {
mContext->TryCancel();
return {};
}
})
co_return std::nullopt;

co_return element;
}

asyncio::task::Task<bool> write(const RequestElement element) { /* same as Writer */ }
asyncio::task::Task<bool> writeDone() { /* same as Writer */ }
asyncio::task::Task<void> done() { /* same as Reader */ }

private:
std::shared_ptr<grpc::ClientContext> mContext;
asyncio::Promise<void, std::string> mDonePromise;
std::optional<asyncio::Promise<bool>> mReadPromise;
std::optional<asyncio::Promise<bool>> mWritePromise;
std::optional<asyncio::Promise<bool>> mWriteDonePromise;
};

When using a bidirectional stream, reading and writing are two independent tasks that run concurrently:

asyncio::task::Task<void> chat(std::shared_ptr<grpc::ClientContext> context) {
Stream<sample::ChatMessage, sample::ChatMessage> stream{context};
stub->async()->Chat(context.get(), &stream);

stream.AddHold();
stream.StartCall();

co_await all(
// Read task
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
while (const auto msg = co_await stream.read()) {
fmt::print("Received: {}\n", msg->content());
}
}),
// Write task
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
sample::ChatMessage msg;
msg.set_content("Hello!");
co_await stream.write(msg);
co_await stream.writeDone();
})
);

stream.RemoveHold();
co_await stream.done();
}

`all()` waits for both the read and write subtasks simultaneously. If either fails, it cancels the other and returns the error. This is the task-tree mechanism of asyncio in action — structured concurrency.

# Wrapping GenericClient

The three streaming wrappers above all follow the same pattern, so it is time to unify them with templates. `GenericClient` provides one `call` overload for each of the four RPC types:

template<typename T>
class GenericClient {
using Stub = T::Stub;
using AsyncStub = class Stub::async;

public:
explicit GenericClient(std::unique_ptr<Stub> stub) : mStub{std::move(stub)} {
}

protected:
// 1. Unary RPC
template<typename Request, typename Response>
asyncio::task::Task<Response>
call(
void (AsyncStub::*method)(grpc::ClientContext *, const Request *, Response *,
std::function<void(grpc::Status)>),
std::shared_ptr<grpc::ClientContext> context,
Request request
) {
Response response;
asyncio::Promise<void, std::string> promise;

std::invoke(
method,
mStub->async(),
context.get(),
&request,
&response,
[&](const grpc::Status &status) {
if (!status.ok()) {
promise.reject(status.error_message());
return;
}

promise.resolve();
}
);

if (const auto result = co_await asyncio::task::Cancellable{
promise.getFuture(),
[&]() -> std::expected<void, std::error_code> {
context->TryCancel();
return {};
}
}; !result)
throw co_await asyncio::error::StacktraceError<std::runtime_error>::make(result.error());

co_return response;
}

// 2. Server streaming: push data into a channel via Sender
template<typename Request, typename Element>
asyncio::task::Task<void>
call(
void (AsyncStub::*method)(grpc::ClientContext *, const Request *,
grpc::ClientReadReactor<Element> *),
std::shared_ptr<grpc::ClientContext> context,
Request request,
asyncio::Sender<Element> sender
) {
Reader<Element> reader{context};
std::invoke(method, mStub->async(), context.get(), &request, &reader);

reader.AddHold();
reader.StartCall();

const auto result = co_await asyncio::error::capture(
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
while (true) {
auto element = co_await reader.read();

if (!element)
break;

co_await asyncio::error::guard(sender.send(*std::move(element)));
}
})
);

reader.RemoveHold();
co_await reader.done();

if (!result)
std::rethrow_exception(result.error());
}

// 3. Client streaming: read data from Receiver and write into the stream
template<typename Response, typename Element>
asyncio::task::Task<Response>
call(
void (AsyncStub::*method)(grpc::ClientContext *, Response *,
grpc::ClientWriteReactor<Element> *),
std::shared_ptr<grpc::ClientContext> context,
asyncio::Receiver<Element> receiver
) {
Response response;
Writer<Element> writer{context};
std::invoke(method, mStub->async(), context.get(), &response, &writer);

writer.AddHold();
writer.StartCall();

const auto result = co_await asyncio::error::capture(
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
while (true) {
auto element = co_await receiver.receive();

if (!element) {
if (!co_await writer.writeDone())
fmt::print(stderr, "Write done failed\n");

if (element.error() != asyncio::ReceiveError::Disconnected)
throw co_await asyncio::error::StacktraceError<std::system_error>::make(element.error());

break;
}

co_await writer.write(*std::move(element));
}
})
);

writer.RemoveHold();
co_await writer.done();

if (!result)
std::rethrow_exception(result.error());

co_return response;
}

// 4. Bidirectional streaming: hold both a Receiver (input) and a Sender (output)
template<typename RequestElement, typename ResponseElement>
asyncio::task::Task<void>
call(
void (AsyncStub::*method)(grpc::ClientContext *,
grpc::ClientBidiReactor<RequestElement, ResponseElement> *),
std::shared_ptr<grpc::ClientContext> context,
asyncio::Receiver<RequestElement> receiver,
asyncio::Sender<ResponseElement> sender
) {
Stream<RequestElement, ResponseElement> stream{context};
std::invoke(method, mStub->async(), context.get(), &stream);

stream.AddHold();
stream.StartCall();

const auto result = co_await asyncio::error::capture(
all(
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
while (true) {
auto element = co_await stream.read();

if (!element)
break;

if (const auto res = co_await sender.send(*std::move(element)); !res) {
context->TryCancel();
throw co_await asyncio::error::StacktraceError<std::system_error>::make(res.error());
}
}
}),
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
while (true) {
auto element = co_await receiver.receive();

if (!element) {
if (!co_await stream.writeDone())
fmt::print(stderr, "Write done failed\n");

if (element.error() != asyncio::ReceiveError::Disconnected)
throw co_await asyncio::error::StacktraceError<std::system_error>::make(element.error());

break;
}

co_await stream.write(*std::move(element));
}
})
)
);

stream.RemoveHold();
co_await stream.done();

if (!result)
std::rethrow_exception(result.error());
}

private:
std::unique_ptr<Stub> mStub;
};

The four overloads are distinguished automatically by parameter types — the compiler selects the correct overload based on the method pointer type passed in. This is a classic use of template metaprogramming: different call patterns map to different function signatures, with zero runtime overhead.

For streaming RPCs, `GenericClient` uses `asyncio::channel` as the data conduit: `Sender` writes data into the channel, `Receiver` reads from it. The channel's close signal (`Receiver` receiving a `Disconnected` error) naturally maps to stream EOF.

# Implementing the Concrete Client

With `GenericClient` in place, implementing a concrete service client is straightforward:

class Client final : public GenericClient<sample::SampleService> {
public:
using GenericClient::GenericClient;

static Client make(const std::string &address) {
return Client{sample::SampleService::NewStub(grpc::CreateChannel(address, grpc::InsecureChannelCredentials()))};
}

asyncio::task::Task<sample::EchoResponse>
echo(
sample::EchoRequest request,
std::unique_ptr<grpc::ClientContext> context = std::make_unique<grpc::ClientContext>()
) {
co_return co_await call(&sample::SampleService::Stub::async::Echo, std::move(context), std::move(request));
}

asyncio::task::Task<void>
getNumbers(
sample::GetNumbersRequest request,
asyncio::Sender<sample::Number> sender,
std::unique_ptr<grpc::ClientContext> context = std::make_unique<grpc::ClientContext>()
) {
co_await call(
&sample::SampleService::Stub::async::GetNumbers,
std::move(context),
std::move(request),
std::move(sender)
);
}

asyncio::task::Task<sample::SumResponse> sum(
asyncio::Receiver<sample::Number> receiver,
std::unique_ptr<grpc::ClientContext> context = std::make_unique<grpc::ClientContext>()
) {
co_return co_await call(&sample::SampleService::Stub::async::Sum, std::move(context), std::move(receiver));
}

asyncio::task::Task<void>
chat(
asyncio::Receiver<sample::ChatMessage> receiver,
asyncio::Sender<sample::ChatMessage> sender,
std::unique_ptr<grpc::ClientContext> context = std::make_unique<grpc::ClientContext>()
) {
co_return co_await call(
&sample::SampleService::Stub::async::Chat,
std::move(context),
std::move(receiver),
std::move(sender)
);
}
};

Here is how to call all four RPC types concurrently,
showcasing the elegance of asyncio's concurrent programming model:

asyncio::task::Task<void> asyncMain(const int argc, char *argv[]) {
auto client = Client::make("localhost:50051");

co_await all(
// Unary RPC
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
sample::EchoRequest req;
req.set_message("Hello gRPC!");
const auto resp = co_await client.echo(req);
fmt::print("Echo: {}\n", resp.message());
}),

// Server streaming + client streaming, connected via a channel
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
sample::GetNumbersRequest req;
req.set_value(1);
req.set_count(5);

auto [sender, receiver] = asyncio::channel<sample::Number>();

const auto result = co_await all(
client.getNumbers(req, std::move(sender)),
client.sum(std::move(receiver))
);

const auto &resp = std::get<sample::SumResponse>(result);
fmt::print("Sum: {}, count: {}\n", resp.total(), resp.count());
}),

// Bidirectional streaming
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
auto [inSender, inReceiver] = asyncio::channel<sample::ChatMessage>();
auto [outSender, outReceiver] = asyncio::channel<sample::ChatMessage>();

co_await all(
client.chat(std::move(outReceiver), std::move(inSender)),
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
sample::ChatMessage msg;
msg.set_content("Hello server!");
co_await asyncio::error::guard(outSender.send(std::move(msg)));
outSender.close();
}),
asyncio::task::spawn([&]() -> asyncio::task::Task<void> {
const auto msg = co_await asyncio::error::guard(inReceiver.receive());
fmt::print("Chat reply: {}\n", msg.content());
})
);
})
);
}

The channel-based pipeline connecting `getNumbers` and `sum` is especially worth noting: numbers produced by the server-streaming RPC flow directly through the channel into the client-streaming RPC. The whole pipeline looks like synchronous code, but is fully asynchronous underneath.

> Full source code: [GitHub](https://github.com/Hackerl/asyncio/tree/master/sample/grpc)
> Due to word count limitations, the server-side section can only be placed in Part 2.

https://redd.it/1ssjrsx
@r_cpp
Boost 1.91 Released: New Decimal Library, SIMD UUID, Redis Sentinel, C++26 Reflection in PFR
https://boost.org/releases/1.91.0/

https://redd.it/1ssrnzf
@r_cpp
Binary debug for nested big ass structures.

Heyaa,

So recently I had to compare binaries in the layout of multi level nested big fat structures. I surprised to find that there are no good tools to do that. The best i could find was watch section in visual studio. I have tried another tool, WinDbg this doesn’t work well with macros and arrays. To make matters worse, this big ass structure has offsets that point beyond of the structure. There is no good tools which automatically tells values for each field

Tldr: i have custom buffer layout with multiple nested level structures.

https://redd.it/1sssd6w
@r_cpp
Libraries for general purpose 2D/3D geometry vocabulary types?

I work in the geospatial industry and have worked on plenty of large projects that have their own internal geometry libraries. Some good, some bad, most with interesting historical choices. I recently joined a new project that hasn't yet really defined its vocabulary types yet, and I'm finding that extremely inconvenient, so I'm looking around at what is common

The kinds of things I'm looking for are:

`Vector<typename T, size_t Dimension>`: Basically a `std::array<T,Dimension>` with a vector-like API
Point: A wrapper around a Vector with point semantics
`Size`: A wrapper around a `Vector` with size semantics
Range: A basic min/max interval
`AxisAlignedBox`: A set of `Range`s in N dimensions
RotatedBox: A AxisAlignedBox with a basis Vector
`Polyline`: A `std::vector<Point>` assumed to be open
Polygon: A std::vector<Point> assumed to be closed
`Matrix`: An NxM matrix
...

I know there are plenty of vector/matrix/linear algebra libraries out there, often focused on flexibilty and raw computational performance. I'm more interested in nice vocabulary types that implement proper semantics via convenient methods and operators.

It seems these things are often provided by game engines, but pulling in an entire game engine for a non-gaming project feels silly.

So if you were starting a new, greenfield C++ application dealing with 3D geometric data, which existing library, if any, would you reach for?



https://redd.it/1stif6d
@r_cpp
Good Resource for Topics

Hi,

Please suggest good resource for Multithreading, Smart Pointers and Copy Constructor.

Thanks

https://redd.it/1stj0ka
@r_cpp