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A desktop pet... Turret? Still early in development, looking for feedback/ideas.
https://redd.it/1v46scj
@r_Unity3D
https://redd.it/1v46scj
@r_Unity3D
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Sifu Style combat game in unity (Need help with animations budget estimation)
https://redd.it/1v49agu
@r_Unity3D
https://redd.it/1v49agu
@r_Unity3D
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First game. Plenty of bugs. Zero optimization. All according to PLAN
https://redd.it/1v49gu8
@r_Unity3D
https://redd.it/1v49gu8
@r_Unity3D
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6 iterations of level design in one timelapse - how we found the right layout
https://redd.it/1v4ddbj
@r_Unity3D
https://redd.it/1v4ddbj
@r_Unity3D
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So, I added procedural eye movement FOR PIXEL ART.
No one will notice it, but I know it’s there.
https://redd.it/1v4f77k
@r_Unity3D
No one will notice it, but I know it’s there.
https://redd.it/1v4f77k
@r_Unity3D
How to create 2D game assets with smooth animations? Reference link posted.
https://www.google.com/search?client=ms-android-samsung-rvo1&hs=UMJq&sca_esv=fc2a7f6adb56bd6b&sxsrf=APpeQntinyG7jLkyN1vyzwmizVjlq7fNXA:1784814319087&udm=2&fbs=ABfTbFUxGEP8yeZbmk97ajdTjIq-Fell6yjIojusYtuKjXhLi43HlmHdBhkjA3l1LeWMNI0LOnU0cPW7uXXBordtxQ_wsef6PDdFzsxK-gP0KExWlW4JaHZ0F4MoJW-INPgU3GJgiqqzqRFEReXaVNIHfS2IRtzCyokNpigOiFIJPJJrmkhkOmG-rcJ_qo0DNFRh9qUjNq7nC7xran6pvzlhhXRoOhFW-sD0q0tHMWohrbhVuNifDwA&q=alan+becker+animations&sa=X&ved=2ahUKEwi6s-q79-iVAxXDtysGHYL_AoIQtKgLegQIFhAB&biw=384&bih=693&dpr=2.81#ip=1&sv=CAMSVxoyKhBlLVdCRTFqSWliX3dVYkFNMg5XQkUxaklpYl93VWJBTToOaktDRHh2QkRjT3VPek0gBCoXCgFzEhBlLVdCRTFqSWliX3dVYkFNGAEwAUoECAEQAhgHILO-paQMSggQAhgBIAIoAQ
https://redd.it/1v4hjja
@r_Unity3D
https://www.google.com/search?client=ms-android-samsung-rvo1&hs=UMJq&sca_esv=fc2a7f6adb56bd6b&sxsrf=APpeQntinyG7jLkyN1vyzwmizVjlq7fNXA:1784814319087&udm=2&fbs=ABfTbFUxGEP8yeZbmk97ajdTjIq-Fell6yjIojusYtuKjXhLi43HlmHdBhkjA3l1LeWMNI0LOnU0cPW7uXXBordtxQ_wsef6PDdFzsxK-gP0KExWlW4JaHZ0F4MoJW-INPgU3GJgiqqzqRFEReXaVNIHfS2IRtzCyokNpigOiFIJPJJrmkhkOmG-rcJ_qo0DNFRh9qUjNq7nC7xran6pvzlhhXRoOhFW-sD0q0tHMWohrbhVuNifDwA&q=alan+becker+animations&sa=X&ved=2ahUKEwi6s-q79-iVAxXDtysGHYL_AoIQtKgLegQIFhAB&biw=384&bih=693&dpr=2.81#ip=1&sv=CAMSVxoyKhBlLVdCRTFqSWliX3dVYkFNMg5XQkUxaklpYl93VWJBTToOaktDRHh2QkRjT3VPek0gBCoXCgFzEhBlLVdCRTFqSWliX3dVYkFNGAEwAUoECAEQAhgHILO-paQMSggQAhgBIAIoAQ
https://redd.it/1v4hjja
@r_Unity3D
Reddit
From the Unity2D community on Reddit: How to create 2D game assets with smooth animations? Reference link posted.
Posted by soloh4cker - 1 vote and 0 comments
Best approach for 2D Top-Down Water (Ponds/Rivers)
Hi everyone!
I'm working on a 2D top-down game and I'm looking for the best/most efficient workflow to create water features like ponds and rivers.
Here are the key features I want to achieve:
1. **Custom Borders / Coastlines:** Clean edges/shores around the water shapes (like grass/dirt transitioning into water).
2. **Fake Depth:** A gradient effect or visual illusion where the water looks deeper towards the center (e.g., darker blue in the middle, lighter/transparent near the edges).
3. **Reflections (Future-proofing):** Eventually, I'd like to add simple 2D reflections of nearby objects, trees, or the sky.
Since it's top-down, I'm trying to decide between a few approaches:
* **Rule Tiles / Tilemaps:** Good for quick grid layout, but is it flexible enough for organic pond shapes and depth gradients?
* **Sprites + Custom Shaders (Shader Graph):** Is Shader Graph the standard way to handle depth and foam/borders in 2D top-down?
* **Sprite Shape / MeshRenderer:** Best for organic river paths, but how do people usually handle the border tiles or depth with this?
How would you recommend tackling this? Any specific packages, Shader Graph nodes, or tutorials you’d suggest checking out?
Thanks in advance for the help!
https://redd.it/1v4nd9e
@r_Unity3D
Hi everyone!
I'm working on a 2D top-down game and I'm looking for the best/most efficient workflow to create water features like ponds and rivers.
Here are the key features I want to achieve:
1. **Custom Borders / Coastlines:** Clean edges/shores around the water shapes (like grass/dirt transitioning into water).
2. **Fake Depth:** A gradient effect or visual illusion where the water looks deeper towards the center (e.g., darker blue in the middle, lighter/transparent near the edges).
3. **Reflections (Future-proofing):** Eventually, I'd like to add simple 2D reflections of nearby objects, trees, or the sky.
Since it's top-down, I'm trying to decide between a few approaches:
* **Rule Tiles / Tilemaps:** Good for quick grid layout, but is it flexible enough for organic pond shapes and depth gradients?
* **Sprites + Custom Shaders (Shader Graph):** Is Shader Graph the standard way to handle depth and foam/borders in 2D top-down?
* **Sprite Shape / MeshRenderer:** Best for organic river paths, but how do people usually handle the border tiles or depth with this?
How would you recommend tackling this? Any specific packages, Shader Graph nodes, or tutorials you’d suggest checking out?
Thanks in advance for the help!
https://redd.it/1v4nd9e
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!
https://redd.it/1v4v01t
@r_Unity3D
https://redd.it/1v4v01t
@r_Unity3D
Nuestra portada en la vida real (gracias a un usuario que tiene FOMO por jugar "PUCK")
https://redd.it/1v4wtoy
@r_Unity3D
https://redd.it/1v4wtoy
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Nuestra portada en la vida real (gracias a un usuario que tiene FOMO por jugar "PUCK")
Explore this post and more from the Unity2D community
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Added character-position-based transparency to my flat art using shaders
https://redd.it/1v4w1yr
@r_Unity3D
https://redd.it/1v4w1yr
@r_Unity3D
Looking for Feedback on the Visual Clarity and Art Style of My Jump King-Inspired Platformer
https://redd.it/1v50noo
@r_Unity3D
https://redd.it/1v50noo
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Looking for Feedback on the Visual Clarity and Art Style of My Jump King-Inspired Platformer
Explore this post and more from the Unity2D community