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I made a new Unity editor tool: Hold a shortcut key to let any selected object fall, settle using physics in the editor. Script available in the description! (the tool adds colliders and RB while you hold the key combination and cleans itself up automatically when you let go)
https://redd.it/1ukg20t
@r_Unity3D
https://redd.it/1ukg20t
@r_Unity3D
My first mobile game was top 30 of the App Store paid games with no paid advertising! 🎉
https://redd.it/1ukipmo
@r_Unity3D
https://redd.it/1ukipmo
@r_Unity3D
Reddit
From the Unity3D community on Reddit: My first mobile game was top 30 of the App Store paid games with no paid advertising! 🎉
Explore this post and more from the Unity3D community
Unity C# gameplay programmer
/r/gameDevClassifieds/comments/1ukm610/unity_c_gameplay_programmer/
https://redd.it/1ukm6g5
@r_Unity3D
/r/gameDevClassifieds/comments/1ukm610/unity_c_gameplay_programmer/
https://redd.it/1ukm6g5
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Unity C# gameplay programmer
Posted by Important_Dust_9186 - 1 vote and 0 comments
My artist designed 4 Tibetan-inspired fantasy camera concepts for our game, and I can't decide my favorite, as I love them all... Any preference ?
https://redd.it/1ukla2x
@r_Unity3D
https://redd.it/1ukla2x
@r_Unity3D
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Interaction of bullets from different weapons with various obstacles.
https://redd.it/1ukpvko
@r_Unity3D
https://redd.it/1ukpvko
@r_Unity3D
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Looks somewhere between 2D and 3D... but it's built entirely in Unity using a 2D pipeline.
https://redd.it/1uktyuq
@r_Unity3D
https://redd.it/1uktyuq
@r_Unity3D
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Tiny Water Lab - 2D position-based fluids sandbox [X-post r/proceduralgeneration]
https://redd.it/1ukw3ch
@r_Unity3D
https://redd.it/1ukw3ch
@r_Unity3D
How to Save Game Objects in a File
I'm pretty new to Unity and today I started implementing a save system to my game. I've been following a tutorial somewhat loosely and everything works fine, except for when I try and save game objects (in this case, guns). I suspect it's because the objects are saved as their instance id, which changes whenever I close and reopen the Unity editor. I could probably just save the game object names and then load a new prefab of the same name from a list of all the guns, but is there another way that allows me to save the game object directly?
https://redd.it/1ukynoz
@r_Unity3D
I'm pretty new to Unity and today I started implementing a save system to my game. I've been following a tutorial somewhat loosely and everything works fine, except for when I try and save game objects (in this case, guns). I suspect it's because the objects are saved as their instance id, which changes whenever I close and reopen the Unity editor. I could probably just save the game object names and then load a new prefab of the same name from a list of all the guns, but is there another way that allows me to save the game object directly?
https://redd.it/1ukynoz
@r_Unity3D
YouTube
How to make a Save & Load System in Unity
In this video, I show how to make a Save and Load system in Unity that will work for any type of game. We'll save the data to a file in both a JSON format as well as an encrypted format which we'll be able to toggle between in the Unity inspector.
*IMPORTANT:*…
*IMPORTANT:*…
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¡Hola a todos! 👋
Soy un desarrollador independiente de Argentina.
Estoy trabajando en un juego de supervivencia espacial y construcción de búnkeres en 2D con pixel art en Unity.
Compartiré el desarrollo aquí a medida que avance.
¿Les gusta este chico? No soy muy buen artista.
https://redd.it/1ul5pql
@r_Unity3D
Soy un desarrollador independiente de Argentina.
Estoy trabajando en un juego de supervivencia espacial y construcción de búnkeres en 2D con pixel art en Unity.
Compartiré el desarrollo aquí a medida que avance.
¿Les gusta este chico? No soy muy buen artista.
https://redd.it/1ul5pql
@r_Unity3D