Sprites creation advice
Hi! I'm trying to understand what I need to do to correctly create sprites.
What I mean is:
\- In the making of sprites, should I consider specific stuff to maintain coloring coherent under different light conditions in the game engine?
\- Is there some tips that I should follow to correctly import the sprites? (Like keeping a predefined resolution when creating the sprites, or having a resolution that somehow scales based on the object's size, having some sort of unit from which I should scale stuff, or how to decide to divide the sprite in multiple layers based on desired animations)
\- When creating the sprites for the main character's actions (like running, jumping, idle, etc), do you have any piece of advice to maintain coherency? Like some sort of pivot (or something else, i'm just guessing at this point)
What I am seeing online is that there's more "how to do this specific stuff" but hardly ever some pre-implementation tips to create a project coherently. No best practices, no tips for maintaining a quality product.
Or maybe I'm looking at the wrong resources, if so, any piece of advice on where to look is greatly appreciated.
https://redd.it/1uhstd0
@r_Unity3D
Hi! I'm trying to understand what I need to do to correctly create sprites.
What I mean is:
\- In the making of sprites, should I consider specific stuff to maintain coloring coherent under different light conditions in the game engine?
\- Is there some tips that I should follow to correctly import the sprites? (Like keeping a predefined resolution when creating the sprites, or having a resolution that somehow scales based on the object's size, having some sort of unit from which I should scale stuff, or how to decide to divide the sprite in multiple layers based on desired animations)
\- When creating the sprites for the main character's actions (like running, jumping, idle, etc), do you have any piece of advice to maintain coherency? Like some sort of pivot (or something else, i'm just guessing at this point)
What I am seeing online is that there's more "how to do this specific stuff" but hardly ever some pre-implementation tips to create a project coherently. No best practices, no tips for maintaining a quality product.
Or maybe I'm looking at the wrong resources, if so, any piece of advice on where to look is greatly appreciated.
https://redd.it/1uhstd0
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Need 12 testers for my game Kebab King, will test back instantly!
/r/AndroidClosedTestinga/comments/1uhw6np/need_12_testers_for_my_game_kebab_king_will_test/
https://redd.it/1uhw7zm
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/r/AndroidClosedTestinga/comments/1uhw6np/need_12_testers_for_my_game_kebab_king_will_test/
https://redd.it/1uhw7zm
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Reddit
From the Unity2D community on Reddit: Need 12 testers for my game Kebab King, will test back instantly!
Posted by One_Positive3742 - 1 vote and 0 comments
Cant get this sprite animation to stop going up and down.
https://i.imgur.com/2JHFnqw.mp4
no matter what I do it seems to still go up and down in unity.
https://redd.it/1uhxavi
@r_Unity3D
https://i.imgur.com/2JHFnqw.mp4
no matter what I do it seems to still go up and down in unity.
https://redd.it/1uhxavi
@r_Unity3D
General tips for creating a tileset
hi, i never touched this side of a project because i always code, but this time that i'm alone i need some advice on how to create tilesets efficiently so i don't waste too much time on it, what do you usually use for creating them? like do you use a specific software, you start from scratch or you have a base first ecc...
https://redd.it/1uhy6lf
@r_Unity3D
hi, i never touched this side of a project because i always code, but this time that i'm alone i need some advice on how to create tilesets efficiently so i don't waste too much time on it, what do you usually use for creating them? like do you use a specific software, you start from scratch or you have a base first ecc...
https://redd.it/1uhy6lf
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I switched from real-time lighting to Bake lighting in Unity HDRP, and it made a 20fps difference, allowing me to recreate the environment I envisioned. What do you think of it? And how can I improve it further?
https://redd.it/1uhyhpd
@r_Unity3D
https://redd.it/1uhyhpd
@r_Unity3D
Reddit
From the Unity3D community on Reddit: I switched from real-time lighting to Bake lighting in Unity HDRP, and it made a 20fps difference…
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BrazeFx Realtime Thruster Downwash And Smoke Columns Inside Unity3d!
https://redd.it/1ui443v
@r_Unity3D
https://redd.it/1ui443v
@r_Unity3D
Looking for a technical co-founder.
/r/founder/comments/1uh7s1v/need_a_technical_cofounder/
https://redd.it/1ui4jli
@r_Unity3D
/r/founder/comments/1uh7s1v/need_a_technical_cofounder/
https://redd.it/1ui4jli
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Reddit
From the Unity2D community on Reddit: Looking for a technical co-founder.
Posted by Antique-Document1604 - 1 vote and 0 comments