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Redditors said my stress testing wasn't stressful enough, so I added some explosives
https://redd.it/1ugxx95
@r_Unity3D
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@r_Unity3D
I want to become a game developer, but I don't know where to begin.
https://redd.it/1ugzgxa
@r_Unity3D
https://redd.it/1ugzgxa
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Try out the demo for BOXPAST LOV3YOU! An Action RPG where your build depends on PC hardware mechanics
https://redd.it/1uh676r
@r_Unity3D
https://redd.it/1uh676r
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I made a procedural puddle generator that dynamically reacts to the environment
https://redd.it/1uh7kd6
@r_Unity3D
https://redd.it/1uh7kd6
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Building racing platformer in Unity 6.3 (URP) - here's one of our latest levels
https://redd.it/1uh7bt8
@r_Unity3D
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BrazeFx, Simulating a massive, real-time Dragon Breath effect inside Unity3d
https://redd.it/1uh8mj8
@r_Unity3D
https://redd.it/1uh8mj8
@r_Unity3D
LF 2d Sprite artist for new project
Couple years of experience between the 2 of us so for in Unity and computer science. This is for a hobby but are pushing for solid release. If interested contact me on here. I would go more in depth but I wasted breath somewhere else that wouldn't allow recruiting lol
https://redd.it/1uhggao
@r_Unity3D
Couple years of experience between the 2 of us so for in Unity and computer science. This is for a hobby but are pushing for solid release. If interested contact me on here. I would go more in depth but I wasted breath somewhere else that wouldn't allow recruiting lol
https://redd.it/1uhggao
@r_Unity3D
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Sprites creation advice
Hi! I'm trying to understand what I need to do to correctly create sprites.
What I mean is:
\- In the making of sprites, should I consider specific stuff to maintain coloring coherent under different light conditions in the game engine?
\- Is there some tips that I should follow to correctly import the sprites? (Like keeping a predefined resolution when creating the sprites, or having a resolution that somehow scales based on the object's size, having some sort of unit from which I should scale stuff, or how to decide to divide the sprite in multiple layers based on desired animations)
\- When creating the sprites for the main character's actions (like running, jumping, idle, etc), do you have any piece of advice to maintain coherency? Like some sort of pivot (or something else, i'm just guessing at this point)
What I am seeing online is that there's more "how to do this specific stuff" but hardly ever some pre-implementation tips to create a project coherently. No best practices, no tips for maintaining a quality product.
Or maybe I'm looking at the wrong resources, if so, any piece of advice on where to look is greatly appreciated.
https://redd.it/1uhstd0
@r_Unity3D
Hi! I'm trying to understand what I need to do to correctly create sprites.
What I mean is:
\- In the making of sprites, should I consider specific stuff to maintain coloring coherent under different light conditions in the game engine?
\- Is there some tips that I should follow to correctly import the sprites? (Like keeping a predefined resolution when creating the sprites, or having a resolution that somehow scales based on the object's size, having some sort of unit from which I should scale stuff, or how to decide to divide the sprite in multiple layers based on desired animations)
\- When creating the sprites for the main character's actions (like running, jumping, idle, etc), do you have any piece of advice to maintain coherency? Like some sort of pivot (or something else, i'm just guessing at this point)
What I am seeing online is that there's more "how to do this specific stuff" but hardly ever some pre-implementation tips to create a project coherently. No best practices, no tips for maintaining a quality product.
Or maybe I'm looking at the wrong resources, if so, any piece of advice on where to look is greatly appreciated.
https://redd.it/1uhstd0
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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