r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I finally did it!!

I FINALLY GOT IT TO WORK!!! I’ve been trying so hard for the longest time to get my character controller to work, i’ve always just told myself i’ll have to accept janky movement because i have no idea how to implement root motion but this time i did it and it worked!! i finally have decent looking movement in my game!!! i guess the next phase from here is figuring out how the heck to use inverse kinematics for finer foot placement. but i think i’m just gonna celebrate this victory and pick up tomorrow!

https://redd.it/1ugrl4b
@r_Unity3D
2D top down. I've been thinking of how to do it but I also cant find any advice. I'm attempting to make a multi-floor building. I was looking at CDDA as inspiration. I need to be able to walk up stairs to the second floor of the building.

Id prefer to also give the ability when near windows to look down to the ground outside when on the second floor. at a later point I'm planning to make it possible to shoot at enemies from above.


any idea where to start? the fact CDDA somehow seems to use Z levels to do the same thing has peaked my curiosity.

https://redd.it/1ugtfsp
@r_Unity3D
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Redditors said my stress testing wasn't stressful enough, so I added some explosives
https://redd.it/1ugxx95
@r_Unity3D
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I'm so happy! I managed to implement "ghost racing" into my game!

https://redd.it/1ugytya
@r_Unity3D