r/Satisfactory
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2.98K videos
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Mirror of r/SatisfactoryGame
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I call this Art Piece “When’s Enough?”
https://redd.it/1s7ygv8
@r_SatisfactoryGame
My Hub got a new spot with a stunning view
https://redd.it/1s82aj4
@r_SatisfactoryGame
Media is too big
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This is how I get rid of the alumina solution. I transport it by train to a refinery, where I use the alumina solution and also make more aluminum to then transport back by train to manufacture aluminum sheets. It's not easy 🥵

https://redd.it/1s89rht
@r_SatisfactoryGame
I'm sick of the beans

Yea idk if this is a hot topic or not but I'm sick of the giraffe balloon tick creatures. I've been playing this game ever since it went publicly open beta back on EPIC and the Bean creatures were adorably hilarious and goofy back then. They stayed that way for the first year or so, and then the joke got stale. They were kinda annoying but I could still get a kick at how dumb they were wondering around and getting themselves stuck.

Now I'm sick of them. The joke has run its course. I've played this game to content completion at least 6 times or so and at this point they drive my crazy. I'm sick of staring at them, I'm tired of having to force them to move out of my building path, and I hate how much HP they have making getting rid of them a pain.

If I had the option to turn them off, I would. I'm not looking to push for any major changes or anything like that. I'm just annoyed at the fact that something so incredibly simple has managed to gradually get on my nerves more and more over the years to such a degree.

https://redd.it/1s8ezvz
@r_SatisfactoryGame
★ GUIDE: Version 1.2 Vehicle Pathing

For those looking for information about the Vehicle Pathing System added in Version 1.2, I have written this guide.

---

### **Credits**

1. First off, I want to thank **Satisfactory News** who made the [Vehicle Paths in Satisfactory 1.2 | Everything You Need to Know](https://www.youtube.com/watch?v=gqNyr4AMJtk) (Video) from which I selected bookmarks shown below, and used when I updated [Vehicle Paths](https://satisfactory.wiki.gg/wiki/Vehicle_Paths) (Wiki Link).
2. I am NOT the Video Author, and am not taking credit for the content within.

---

### **What Is In Video**

* [Intro](https://www.youtube.com/watch?v=gqNyr4AMJtk) - Opening comments by video author.
* [New Route Tool](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=42s) - Found in the [Build Menu](https://satisfactory.wiki.gg/wiki/Build_Gun#Build_menu) (Wiki Link) in **Transport** there is a new section titled **Vehicle Paths** which as 5 "tools" you use to construct vehicle paths.
* [Vehicle Path Construction Modes](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=54s) - You can build vehicle paths in either **Default Mode** or **Straight Mode**.
* Default Mode is used to design vehicle path anyway you want, and is mostly used for placing vehicle paths on the ground or if you desire a more gentle curve.
* Straight Mode is used to design vehicle path in straight lines or making perfect 90° corners on foundations.
* [Vehicle Paths are like Train Tracks](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=82s) - Similar to [Railways](https://satisfactory.wiki.gg/wiki/Railway) (Wiki Link) you attach [Vehicle Paths](https://satisfactory.wiki.gg/wiki/Vehicle_Paths) (Wiki Link) to ends of other vehicle paths.
* [Vehicle Paths can connect anywhere](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=107s) - Unlike Railways, vehicle paths can connect at any point along another vehicle path *provided it is pointing in the proper direction.*
* [Vehicle Paths are Unidirectional (One Way)](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=124s) - Vehicle paths allow vehicle traffic to move in one direction only as indicated by the > > arrows, and you **can not have bi-directional vehicle paths.**
* [Vehicle Path Holograms](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=132s) - Vehicle path holograms are shown in one of 5 colors as [shown here](https://satisfactory.wiki.gg/wiki/Vehicle_Paths#Hologram_color) (Wiki Link), depending if path is valid or not.
* It is possible to build a "valid path" through a obstacle depending on the start point and end point of the path section which the vehicle might find a way to navigate, but you should not rely on this behavior.
* [Vehicle Specific Path Tools](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=172s) - In addition to the **Universal Path** there are individual vehicle path tools for Tractor, Truck (including Fluid Trucks), Explorer, and Factory Cart.
* Universal Path can have *any vehicle* on it except the Factory Cart, while vehicle specific paths can only have vehicles of the *same type*.
* [Factory Carts Have Unique Path](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=195s) - Factory Carts can not use the Universal Path, and are restricted to use on vehicle paths designed for Factory Carts.
* If a Factory Cart vehicle path is built over a Universal vehicle path, *that vehicle path* will turn gray (invalid)
* [Vehicle Path Minimum Turn Distance](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=209s) - Vehicle paths can have a turn radius that ranges from 4 meters to 18 meters depending on the type of vehicle path it is.
* Vehicle path turn length will be 1/2 of turn width.
* [Stations](https://youtu.be/gqNyr4AMJtk?t=246) - Truck Stations now work in a particular way as it applies to vehicle paths.
* [Truck Stations Snap to Vehicle Paths](https://www.youtube.com/watch?v=gqNyr4AMJtk&t=251s) - *AFTER* you build a vehicle path, **you snap** a Truck Station to it.
* If you build Truck Station first, it takes a bit more work to get the vehicle path