it applies to Ultrawide Monitors.
* [State of Dev - Mikael Talk: Colours & Contrast Ratio](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2336s) - Mikael talks about that Colour (like White and Orange) is bound to localization and that "Dark Mode" Satisfactory would go hard due to how the word "dark" might be interrupted. Mikael mentions that **not in Version 1.2** but perhaps later they might add an option to adjust how labeling is shown in game to perhaps change white letters on orange background to some other combo.
* [State of Dev - Mikael Talk: Onboarding animations for the HUB broken since 1.1](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2621s) - Mikael mentions that if you see this issue, report it on the Q&A Website.
* [State of Dev - Mikael Talk: Daisy-chaining is an unlock, not a default capability](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2664s) - Mikael mentions that the new [Daisy-Chain Feature](https://satisfactory.wiki.gg/wiki/Power_Line#Daisy_chain[EX]) (Wiki Link) for Power Lines is unlocked in the MAM for Mk.3 Power Poles, and not a *default feature.* If you want this changed, post that on the Q&A Website.
---
**Community Highlights Portion**
* View [Community Highlights](https://communityhighlights.satisfactory.video/dated/2026-03-24/) shown during this Livestream to see some great things other Pioneers are doing.
* [How to get featured on Community Highlights}(https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5646s) - Use the **Screenshot** Flair on the Official Reddit.
---
**Start Q&A Portion**
* [Q&A: Will there be more architectural pieces at some point?](https://www.youtube.com/watch?v=kJFX2Lj4BrY) - ANSWER: *From Community Highlights*. The Devs are definitely looking into this, and **while not a promise**, Mikael mention that Roads might be possible now, and Triangle Foundations, and Half Walls, are leading the suggestion list.
* [Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)](https://www.youtube.com/watch?v=6ggt-w3Szo0) - ANSWER: **YES!** There won't be any new architecture in Version 1.2, but *after Version 1.2, they are looking for when to release.*
* [Q&A: Will there ever be Roads like Train Tracks?](https://www.youtube.com/watch?v=1UBhp00TIjk) - ANSWER: **Yes**, now that Version 1.2 new Vehicle Pathing System has been released the Devs are more open to this idea. **It won't be in Version 1.2**, but later is a *strong maybe**.
* [ Q&A: Can we get more options for Fluid / Gas flow-management?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5925s) - ANSWER: **It depends**. They are fast reaching the point in the game where any changes to fluid (which includes gas) flow logistics work in general can be changed. Fluids mostly works as intended, but may contain bugs which are being looked into.
* [Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)](https://www.youtube.com/watch?v=t5ZmPnsDHuY) - ANSWER: Idea sounds interesting but this should be posted on the [Satisfactory Q&A Website](https://questions.satisfactorygame.com/search?sort=1).
* [Q&A: World Seed Generator?](https://www.youtube.com/watch?v=t5ZmPnsDHuY&t=35s) - ANSWER: Making a new game save does this.
* [Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?](https://www.youtube.com/watch?v=ULobgRi1j80) - ANSWER: PC / Console Crossplay will require making a whole different multiplayer backend, and thus will only occur AFTER they are done pushing new game content and are only left with doing "polish" and "feature requests". Bottom line, don't expect it to happen for several more years in the future.
* [Q&A: Will we see new Weather events in future?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=6669s) - ANSWER: With Unreal Engine 5.6.1 it is now possible to do so, which means *it might be possible** to see Snow, dust storms, etc., in the future.
* [Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?](https://www.youtube.com/watch?v=6GS1HLEIUjs) -
* [State of Dev - Mikael Talk: Colours & Contrast Ratio](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2336s) - Mikael talks about that Colour (like White and Orange) is bound to localization and that "Dark Mode" Satisfactory would go hard due to how the word "dark" might be interrupted. Mikael mentions that **not in Version 1.2** but perhaps later they might add an option to adjust how labeling is shown in game to perhaps change white letters on orange background to some other combo.
* [State of Dev - Mikael Talk: Onboarding animations for the HUB broken since 1.1](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2621s) - Mikael mentions that if you see this issue, report it on the Q&A Website.
* [State of Dev - Mikael Talk: Daisy-chaining is an unlock, not a default capability](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2664s) - Mikael mentions that the new [Daisy-Chain Feature](https://satisfactory.wiki.gg/wiki/Power_Line#Daisy_chain[EX]) (Wiki Link) for Power Lines is unlocked in the MAM for Mk.3 Power Poles, and not a *default feature.* If you want this changed, post that on the Q&A Website.
---
**Community Highlights Portion**
* View [Community Highlights](https://communityhighlights.satisfactory.video/dated/2026-03-24/) shown during this Livestream to see some great things other Pioneers are doing.
* [How to get featured on Community Highlights}(https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5646s) - Use the **Screenshot** Flair on the Official Reddit.
---
**Start Q&A Portion**
* [Q&A: Will there be more architectural pieces at some point?](https://www.youtube.com/watch?v=kJFX2Lj4BrY) - ANSWER: *From Community Highlights*. The Devs are definitely looking into this, and **while not a promise**, Mikael mention that Roads might be possible now, and Triangle Foundations, and Half Walls, are leading the suggestion list.
* [Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)](https://www.youtube.com/watch?v=6ggt-w3Szo0) - ANSWER: **YES!** There won't be any new architecture in Version 1.2, but *after Version 1.2, they are looking for when to release.*
* [Q&A: Will there ever be Roads like Train Tracks?](https://www.youtube.com/watch?v=1UBhp00TIjk) - ANSWER: **Yes**, now that Version 1.2 new Vehicle Pathing System has been released the Devs are more open to this idea. **It won't be in Version 1.2**, but later is a *strong maybe**.
* [ Q&A: Can we get more options for Fluid / Gas flow-management?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5925s) - ANSWER: **It depends**. They are fast reaching the point in the game where any changes to fluid (which includes gas) flow logistics work in general can be changed. Fluids mostly works as intended, but may contain bugs which are being looked into.
* [Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)](https://www.youtube.com/watch?v=t5ZmPnsDHuY) - ANSWER: Idea sounds interesting but this should be posted on the [Satisfactory Q&A Website](https://questions.satisfactorygame.com/search?sort=1).
* [Q&A: World Seed Generator?](https://www.youtube.com/watch?v=t5ZmPnsDHuY&t=35s) - ANSWER: Making a new game save does this.
* [Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?](https://www.youtube.com/watch?v=ULobgRi1j80) - ANSWER: PC / Console Crossplay will require making a whole different multiplayer backend, and thus will only occur AFTER they are done pushing new game content and are only left with doing "polish" and "feature requests". Bottom line, don't expect it to happen for several more years in the future.
* [Q&A: Will we see new Weather events in future?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=6669s) - ANSWER: With Unreal Engine 5.6.1 it is now possible to do so, which means *it might be possible** to see Snow, dust storms, etc., in the future.
* [Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?](https://www.youtube.com/watch?v=6GS1HLEIUjs) -
YouTube
State of Dev
Clips for the March 24th, 2026 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs and https://www.youtube.com/@CoffeeStainStudios
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
ANSWER: All vehicles will follow the path, but the use of different fuel types will affect the speed they travel.
* [Q&A: Have the issues with Train Signals at intersections been fixed?](https://www.youtube.com/watch?v=keyLqvFrC3c) - ANSWER: If this is related to Version 1.2, know that Version 1.2 **changed the hit-box for Railways**, which might result in rare occasions issues with signals. If you are on Version 1.2 and are having signal issues post that on the Q&A Website.
https://redd.it/1s75oip
@r_SatisfactoryGame
* [Q&A: Have the issues with Train Signals at intersections been fixed?](https://www.youtube.com/watch?v=keyLqvFrC3c) - ANSWER: If this is related to Version 1.2, know that Version 1.2 **changed the hit-box for Railways**, which might result in rare occasions issues with signals. If you are on Version 1.2 and are having signal issues post that on the Q&A Website.
https://redd.it/1s75oip
@r_SatisfactoryGame
YouTube
Q&A: Have the issues with Train Signals at intersections been fixed?
Clips for the March 24th, 2026 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs and https://www.youtube.com/@CoffeeStainStudios
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
With the 1.2 update, I will build new roads in my megalopolis.
https://redd.it/1s72klf
@r_SatisfactoryGame
https://redd.it/1s72klf
@r_SatisfactoryGame
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When you brute force your way to unlock the hover pack, things can get a little messy. . .
https://redd.it/1s7byej
@r_SatisfactoryGame
https://redd.it/1s7byej
@r_SatisfactoryGame
Has the 1.2 Crossbeam been on the Main Menu this whole time?
https://redd.it/1s7gjbn
@r_SatisfactoryGame
https://redd.it/1s7gjbn
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit: Has the 1.2 Crossbeam been on the Main Menu this whole time?
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Currently trying to complete Phase 3, just discovered power shards can be used indefinitely
Newcomer to the game. Wtf, I thought they were consumables! What a game changer! I feel like a few wrinkles have formed on my brain since I began playing this game
https://redd.it/1s7e6tw
@r_SatisfactoryGame
Newcomer to the game. Wtf, I thought they were consumables! What a game changer! I feel like a few wrinkles have formed on my brain since I began playing this game
https://redd.it/1s7e6tw
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit
Explore this post and more from the SatisfactoryGame community
Starting to get what folks mean by 'spaghetti' but it looks kinda cool at night
https://redd.it/1s7nktv
@r_SatisfactoryGame
https://redd.it/1s7nktv
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit: Starting to get what folks mean by 'spaghetti' but it looks kinda cool at night
Explore this post and more from the SatisfactoryGame community
Curious on how you plan your factory
When you start making a factory do you think "I want 10 heavy modular frames per minute" and then figure out how much iron concrete etc you need? building a self sufficient factory that processes things from the start.
Or do you make big factories that produce a lot of simple stuff and then reroute the output to other factories?
https://redd.it/1s7l58t
@r_SatisfactoryGame
When you start making a factory do you think "I want 10 heavy modular frames per minute" and then figure out how much iron concrete etc you need? building a self sufficient factory that processes things from the start.
Or do you make big factories that produce a lot of simple stuff and then reroute the output to other factories?
https://redd.it/1s7l58t
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit
Explore this post and more from the SatisfactoryGame community