upcoming fixes to be release in new Patch on **Tuesday, March 31, 2026.**
* First-Time Crash Report Consent UI with Dedicated Servers.
* Controller left analogue stick on Main Menu broken after using Vehicle Path Menu.
* Blueprint Designer currently allowing out-of-bounds placement.
* [State of Dev - Q&A: Will there be adjustments to the Game Mode Resource Node settings such as sliders?](https://www.youtube.com/watch?v=ZM1-PIM5L-w) - **No, not yet.** Converting the numbers to hard sliders will currently be problematic.
* [State of Dev - Randomisation should not lock you out of completing the game](https://www.youtube.com/watch?v=ZM1-PIM5L-w&t=95s) - Mikael stresses that full randomization game mode should NOT lock you out of completing the game. The exact amount of each resource remains consistent, only their locations are changed.
---
**Start of State of Dev Loud Feedback Section**
* [State of Dev - Addressing loud pieces of feedback](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1185s) - Mikael talks about some Version 1.2 feedback mentioned numerous times from sources that wer NOT from the Q&A Website *(where they should be posted if you agree with what is mentioned).*
* [State of Dev - Power Towers & placement hologram](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1276s) - Mikael mentions, that in Version 1.2, Power Towers **no longer allow you to be within the hologram** when placing them.
* [State of Dev - Q&A: Can new 1.2 Game Modes be added to existing saves?](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1354s) - Game Modes are locked to only be set when **you start a new Game Save** and WILL NOT be enabled to allow you to add them to existing Game Saves either from Version 1.1 *(or earlier)*, or Version 1.2 *(or later).*
* [State of Dev - Other feedback about Game Modes](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1547s) - Mikael talks about possible HUB Milestone Cost Multiplier Game Mode, and said it sounds reasonable and the *maybe it will be considered for addition**.
* [State of Dev - Weather Not Working](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1639s) - Mikael mentions some {Weather](https://satisfactory.wiki.gg/wiki/Weather) (Wiki Link) *(new for Version 1.2)* not functioning correctly. For example rain stops falling if you get too high, and weather setting being enabled but no weather showing up.
* [State of Dev - Mikael Talk: Weather & performance](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2071s) - Those experiencing the use of weather causing severe FPS drops and other issues should post them on the Q&A Website.
* [State of Dev - Vehicles Not Working](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1795s) -Mikael mentions some issues with vehicles, like breaking when surfaces aren't flat, and no-longer pause on nodes.
* [State of Dev - Vehicle Paths Now Use Two Truck Stations for Loading / Unloading](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1937s) - In Version 1.2, vehicle paths now form a loop with **two truck stations**, one for "loading" and one for "unloading".
* [State of Dev - Mikael Talk: Roundabouts wanted for the new Vehicle pathing system](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2001s) - Mikael talks about player wishes to make bi-directional vehicle paths. **This won't happen** as the Devs want designed new Vehicle System minimize / prevent issues and crashes, and all vehicle paths are unidirectional (one-way).
* [State of Dev - Q&A: Will Truck Stations be renamable?](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2132s) - Fluid Truck Stations have a issue where they can't be named. Post this on the Q&A Website if you experience this.
* [State of Dev - Mikael Talk: Sorting in Storage Containers seems to be scuffed](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1961s) - Mikael mentions that there is a bug where *some items* don't sort correctly in storage containers.
* [State of Dev - Ultrawide Monitor & the FOV multiplier](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2153s) - Mikael talks about an issue with **First Person FOV Modifier** as
* First-Time Crash Report Consent UI with Dedicated Servers.
* Controller left analogue stick on Main Menu broken after using Vehicle Path Menu.
* Blueprint Designer currently allowing out-of-bounds placement.
* [State of Dev - Q&A: Will there be adjustments to the Game Mode Resource Node settings such as sliders?](https://www.youtube.com/watch?v=ZM1-PIM5L-w) - **No, not yet.** Converting the numbers to hard sliders will currently be problematic.
* [State of Dev - Randomisation should not lock you out of completing the game](https://www.youtube.com/watch?v=ZM1-PIM5L-w&t=95s) - Mikael stresses that full randomization game mode should NOT lock you out of completing the game. The exact amount of each resource remains consistent, only their locations are changed.
---
**Start of State of Dev Loud Feedback Section**
* [State of Dev - Addressing loud pieces of feedback](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1185s) - Mikael talks about some Version 1.2 feedback mentioned numerous times from sources that wer NOT from the Q&A Website *(where they should be posted if you agree with what is mentioned).*
* [State of Dev - Power Towers & placement hologram](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1276s) - Mikael mentions, that in Version 1.2, Power Towers **no longer allow you to be within the hologram** when placing them.
* [State of Dev - Q&A: Can new 1.2 Game Modes be added to existing saves?](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1354s) - Game Modes are locked to only be set when **you start a new Game Save** and WILL NOT be enabled to allow you to add them to existing Game Saves either from Version 1.1 *(or earlier)*, or Version 1.2 *(or later).*
* [State of Dev - Other feedback about Game Modes](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1547s) - Mikael talks about possible HUB Milestone Cost Multiplier Game Mode, and said it sounds reasonable and the *maybe it will be considered for addition**.
* [State of Dev - Weather Not Working](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1639s) - Mikael mentions some {Weather](https://satisfactory.wiki.gg/wiki/Weather) (Wiki Link) *(new for Version 1.2)* not functioning correctly. For example rain stops falling if you get too high, and weather setting being enabled but no weather showing up.
* [State of Dev - Mikael Talk: Weather & performance](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2071s) - Those experiencing the use of weather causing severe FPS drops and other issues should post them on the Q&A Website.
* [State of Dev - Vehicles Not Working](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1795s) -Mikael mentions some issues with vehicles, like breaking when surfaces aren't flat, and no-longer pause on nodes.
* [State of Dev - Vehicle Paths Now Use Two Truck Stations for Loading / Unloading](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1937s) - In Version 1.2, vehicle paths now form a loop with **two truck stations**, one for "loading" and one for "unloading".
* [State of Dev - Mikael Talk: Roundabouts wanted for the new Vehicle pathing system](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2001s) - Mikael talks about player wishes to make bi-directional vehicle paths. **This won't happen** as the Devs want designed new Vehicle System minimize / prevent issues and crashes, and all vehicle paths are unidirectional (one-way).
* [State of Dev - Q&A: Will Truck Stations be renamable?](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2132s) - Fluid Truck Stations have a issue where they can't be named. Post this on the Q&A Website if you experience this.
* [State of Dev - Mikael Talk: Sorting in Storage Containers seems to be scuffed](https://www.youtube.com/watch?v=DewIGsb_CW4&t=1961s) - Mikael mentions that there is a bug where *some items* don't sort correctly in storage containers.
* [State of Dev - Ultrawide Monitor & the FOV multiplier](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2153s) - Mikael talks about an issue with **First Person FOV Modifier** as
YouTube
Q&A: Will there be adjustments to the Game Mode Resource Node settings such as sliders?
Clips for the March 24th, 2026 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs and https://www.youtube.com/@CoffeeStainStudios
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
it applies to Ultrawide Monitors.
* [State of Dev - Mikael Talk: Colours & Contrast Ratio](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2336s) - Mikael talks about that Colour (like White and Orange) is bound to localization and that "Dark Mode" Satisfactory would go hard due to how the word "dark" might be interrupted. Mikael mentions that **not in Version 1.2** but perhaps later they might add an option to adjust how labeling is shown in game to perhaps change white letters on orange background to some other combo.
* [State of Dev - Mikael Talk: Onboarding animations for the HUB broken since 1.1](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2621s) - Mikael mentions that if you see this issue, report it on the Q&A Website.
* [State of Dev - Mikael Talk: Daisy-chaining is an unlock, not a default capability](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2664s) - Mikael mentions that the new [Daisy-Chain Feature](https://satisfactory.wiki.gg/wiki/Power_Line#Daisy_chain[EX]) (Wiki Link) for Power Lines is unlocked in the MAM for Mk.3 Power Poles, and not a *default feature.* If you want this changed, post that on the Q&A Website.
---
**Community Highlights Portion**
* View [Community Highlights](https://communityhighlights.satisfactory.video/dated/2026-03-24/) shown during this Livestream to see some great things other Pioneers are doing.
* [How to get featured on Community Highlights}(https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5646s) - Use the **Screenshot** Flair on the Official Reddit.
---
**Start Q&A Portion**
* [Q&A: Will there be more architectural pieces at some point?](https://www.youtube.com/watch?v=kJFX2Lj4BrY) - ANSWER: *From Community Highlights*. The Devs are definitely looking into this, and **while not a promise**, Mikael mention that Roads might be possible now, and Triangle Foundations, and Half Walls, are leading the suggestion list.
* [Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)](https://www.youtube.com/watch?v=6ggt-w3Szo0) - ANSWER: **YES!** There won't be any new architecture in Version 1.2, but *after Version 1.2, they are looking for when to release.*
* [Q&A: Will there ever be Roads like Train Tracks?](https://www.youtube.com/watch?v=1UBhp00TIjk) - ANSWER: **Yes**, now that Version 1.2 new Vehicle Pathing System has been released the Devs are more open to this idea. **It won't be in Version 1.2**, but later is a *strong maybe**.
* [ Q&A: Can we get more options for Fluid / Gas flow-management?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5925s) - ANSWER: **It depends**. They are fast reaching the point in the game where any changes to fluid (which includes gas) flow logistics work in general can be changed. Fluids mostly works as intended, but may contain bugs which are being looked into.
* [Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)](https://www.youtube.com/watch?v=t5ZmPnsDHuY) - ANSWER: Idea sounds interesting but this should be posted on the [Satisfactory Q&A Website](https://questions.satisfactorygame.com/search?sort=1).
* [Q&A: World Seed Generator?](https://www.youtube.com/watch?v=t5ZmPnsDHuY&t=35s) - ANSWER: Making a new game save does this.
* [Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?](https://www.youtube.com/watch?v=ULobgRi1j80) - ANSWER: PC / Console Crossplay will require making a whole different multiplayer backend, and thus will only occur AFTER they are done pushing new game content and are only left with doing "polish" and "feature requests". Bottom line, don't expect it to happen for several more years in the future.
* [Q&A: Will we see new Weather events in future?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=6669s) - ANSWER: With Unreal Engine 5.6.1 it is now possible to do so, which means *it might be possible** to see Snow, dust storms, etc., in the future.
* [Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?](https://www.youtube.com/watch?v=6GS1HLEIUjs) -
* [State of Dev - Mikael Talk: Colours & Contrast Ratio](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2336s) - Mikael talks about that Colour (like White and Orange) is bound to localization and that "Dark Mode" Satisfactory would go hard due to how the word "dark" might be interrupted. Mikael mentions that **not in Version 1.2** but perhaps later they might add an option to adjust how labeling is shown in game to perhaps change white letters on orange background to some other combo.
* [State of Dev - Mikael Talk: Onboarding animations for the HUB broken since 1.1](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2621s) - Mikael mentions that if you see this issue, report it on the Q&A Website.
* [State of Dev - Mikael Talk: Daisy-chaining is an unlock, not a default capability](https://www.youtube.com/watch?v=DewIGsb_CW4&t=2664s) - Mikael mentions that the new [Daisy-Chain Feature](https://satisfactory.wiki.gg/wiki/Power_Line#Daisy_chain[EX]) (Wiki Link) for Power Lines is unlocked in the MAM for Mk.3 Power Poles, and not a *default feature.* If you want this changed, post that on the Q&A Website.
---
**Community Highlights Portion**
* View [Community Highlights](https://communityhighlights.satisfactory.video/dated/2026-03-24/) shown during this Livestream to see some great things other Pioneers are doing.
* [How to get featured on Community Highlights}(https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5646s) - Use the **Screenshot** Flair on the Official Reddit.
---
**Start Q&A Portion**
* [Q&A: Will there be more architectural pieces at some point?](https://www.youtube.com/watch?v=kJFX2Lj4BrY) - ANSWER: *From Community Highlights*. The Devs are definitely looking into this, and **while not a promise**, Mikael mention that Roads might be possible now, and Triangle Foundations, and Half Walls, are leading the suggestion list.
* [Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)](https://www.youtube.com/watch?v=6ggt-w3Szo0) - ANSWER: **YES!** There won't be any new architecture in Version 1.2, but *after Version 1.2, they are looking for when to release.*
* [Q&A: Will there ever be Roads like Train Tracks?](https://www.youtube.com/watch?v=1UBhp00TIjk) - ANSWER: **Yes**, now that Version 1.2 new Vehicle Pathing System has been released the Devs are more open to this idea. **It won't be in Version 1.2**, but later is a *strong maybe**.
* [ Q&A: Can we get more options for Fluid / Gas flow-management?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=5925s) - ANSWER: **It depends**. They are fast reaching the point in the game where any changes to fluid (which includes gas) flow logistics work in general can be changed. Fluids mostly works as intended, but may contain bugs which are being looked into.
* [Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)](https://www.youtube.com/watch?v=t5ZmPnsDHuY) - ANSWER: Idea sounds interesting but this should be posted on the [Satisfactory Q&A Website](https://questions.satisfactorygame.com/search?sort=1).
* [Q&A: World Seed Generator?](https://www.youtube.com/watch?v=t5ZmPnsDHuY&t=35s) - ANSWER: Making a new game save does this.
* [Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?](https://www.youtube.com/watch?v=ULobgRi1j80) - ANSWER: PC / Console Crossplay will require making a whole different multiplayer backend, and thus will only occur AFTER they are done pushing new game content and are only left with doing "polish" and "feature requests". Bottom line, don't expect it to happen for several more years in the future.
* [Q&A: Will we see new Weather events in future?](https://www.youtube.com/watch?v=OOu9c2fo1_4&t=6669s) - ANSWER: With Unreal Engine 5.6.1 it is now possible to do so, which means *it might be possible** to see Snow, dust storms, etc., in the future.
* [Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?](https://www.youtube.com/watch?v=6GS1HLEIUjs) -
YouTube
State of Dev
Clips for the March 24th, 2026 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs and https://www.youtube.com/@CoffeeStainStudios
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
ANSWER: All vehicles will follow the path, but the use of different fuel types will affect the speed they travel.
* [Q&A: Have the issues with Train Signals at intersections been fixed?](https://www.youtube.com/watch?v=keyLqvFrC3c) - ANSWER: If this is related to Version 1.2, know that Version 1.2 **changed the hit-box for Railways**, which might result in rare occasions issues with signals. If you are on Version 1.2 and are having signal issues post that on the Q&A Website.
https://redd.it/1s75oip
@r_SatisfactoryGame
* [Q&A: Have the issues with Train Signals at intersections been fixed?](https://www.youtube.com/watch?v=keyLqvFrC3c) - ANSWER: If this is related to Version 1.2, know that Version 1.2 **changed the hit-box for Railways**, which might result in rare occasions issues with signals. If you are on Version 1.2 and are having signal issues post that on the Q&A Website.
https://redd.it/1s75oip
@r_SatisfactoryGame
YouTube
Q&A: Have the issues with Train Signals at intersections been fixed?
Clips for the March 24th, 2026 Livestream originally streamed on https://www.twitch.tv/coffeestainstudiosdevs and https://www.youtube.com/@CoffeeStainStudios
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
Reminder: This is an unofficial channel, support requests should be directed to https://questio…
With the 1.2 update, I will build new roads in my megalopolis.
https://redd.it/1s72klf
@r_SatisfactoryGame
https://redd.it/1s72klf
@r_SatisfactoryGame
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When you brute force your way to unlock the hover pack, things can get a little messy. . .
https://redd.it/1s7byej
@r_SatisfactoryGame
https://redd.it/1s7byej
@r_SatisfactoryGame
Has the 1.2 Crossbeam been on the Main Menu this whole time?
https://redd.it/1s7gjbn
@r_SatisfactoryGame
https://redd.it/1s7gjbn
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit: Has the 1.2 Crossbeam been on the Main Menu this whole time?
Explore this post and more from the SatisfactoryGame community
Currently trying to complete Phase 3, just discovered power shards can be used indefinitely
Newcomer to the game. Wtf, I thought they were consumables! What a game changer! I feel like a few wrinkles have formed on my brain since I began playing this game
https://redd.it/1s7e6tw
@r_SatisfactoryGame
Newcomer to the game. Wtf, I thought they were consumables! What a game changer! I feel like a few wrinkles have formed on my brain since I began playing this game
https://redd.it/1s7e6tw
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit
Explore this post and more from the SatisfactoryGame community
Starting to get what folks mean by 'spaghetti' but it looks kinda cool at night
https://redd.it/1s7nktv
@r_SatisfactoryGame
https://redd.it/1s7nktv
@r_SatisfactoryGame
Reddit
From the SatisfactoryGame community on Reddit: Starting to get what folks mean by 'spaghetti' but it looks kinda cool at night
Explore this post and more from the SatisfactoryGame community