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Sharing my Gen AI workflow for animating my sprite in Spine2D. It's very manual because i wanted precise control of attack timings and locations.
https://redd.it/1ryqfe9
@rStableDiffusion
https://redd.it/1ryqfe9
@rStableDiffusion
Simple Anima SEGS tiled upscale workflow (works with most models)
https://redd.it/1rye0p1
@rStableDiffusion
https://redd.it/1rye0p1
@rStableDiffusion
Reddit
From the StableDiffusion community on Reddit: Simple Anima SEGS tiled upscale workflow (works with most models)
Explore this post and more from the StableDiffusion community
Ubisoft Chord PBR Material Estimation
I hadn't seen this mentioned anywhere, but Ubisoft has an open source model to make a PBR material from any image. It seems pretty amazing and already integrated into comfyui!
I found it by having this video come up on my youtube feed
https://www.youtube.com/watch?v=rE1M8_FaXtk
It seems pretty amazing: https://github.com/ubisoft/ubisoft-laforge-chord
https://github.com/ubisoft/ComfyUI-Chord?tab=readme-ov-file
https://redd.it/1ryvqpj
@rStableDiffusion
I hadn't seen this mentioned anywhere, but Ubisoft has an open source model to make a PBR material from any image. It seems pretty amazing and already integrated into comfyui!
I found it by having this video come up on my youtube feed
https://www.youtube.com/watch?v=rE1M8_FaXtk
It seems pretty amazing: https://github.com/ubisoft/ubisoft-laforge-chord
https://github.com/ubisoft/ComfyUI-Chord?tab=readme-ov-file
https://redd.it/1ryvqpj
@rStableDiffusion
YouTube
Can Ubisoft’s CHORD Model Replace Substance Designer? I Tested It
Learn how to generate AAA-quality PBR materials using Ubisoft’s CHORD model inside @comfyorg
In this tutorial, I walk through the full workflow — from setup to output — showing how CHORD can create stunning textures ready for Unreal Engine and other real…
In this tutorial, I walk through the full workflow — from setup to output — showing how CHORD can create stunning textures ready for Unreal Engine and other real…
Inpainting in 3 commands: remove objects or add accessories with any base model, no dedicated inpaint model needed
https://redd.it/1ryvv5p
@rStableDiffusion
https://redd.it/1ryvv5p
@rStableDiffusion
Reddit
From the StableDiffusion community on Reddit: Inpainting in 3 commands: remove objects or add accessories with any base model,…
Explore this post and more from the StableDiffusion community
PSA: Use the official LTX 2.3 workflow, not the ComfyUI included one. It's significantly better.
Most of the time I rely on the default ComfyUI workflows. They're producing results just as good as 90% of the overly-complicated workflows I see floating around online. So I was fighting with the default Comfy LTX 2.3 template for a while, just not getting anything good. Saw someone mention the official LTX workflows and figured I'd give it a try.
Yeah, huge difference. Easily makes LTX blow past WAN 2.2 into SOTA territory for me. So something's up with the Comfy default workflow.
If you're having issues with weird LTX 2 or LTX 2.3 generations, use the official workflow instead:
https://github.com/Lightricks/ComfyUI-LTXVideo/blob/master/example\_workflows/2.3/LTX-2.3\_T2V\_I2V\_Single\_Stage\_Distilled\_Full.json
This runs the distilled and non-distilled at the same time. I find they pretty evenly trade blows to give me what I'm looking for, so I just left it as generating both.
https://redd.it/1rz1u3j
@rStableDiffusion
Most of the time I rely on the default ComfyUI workflows. They're producing results just as good as 90% of the overly-complicated workflows I see floating around online. So I was fighting with the default Comfy LTX 2.3 template for a while, just not getting anything good. Saw someone mention the official LTX workflows and figured I'd give it a try.
Yeah, huge difference. Easily makes LTX blow past WAN 2.2 into SOTA territory for me. So something's up with the Comfy default workflow.
If you're having issues with weird LTX 2 or LTX 2.3 generations, use the official workflow instead:
https://github.com/Lightricks/ComfyUI-LTXVideo/blob/master/example\_workflows/2.3/LTX-2.3\_T2V\_I2V\_Single\_Stage\_Distilled\_Full.json
This runs the distilled and non-distilled at the same time. I find they pretty evenly trade blows to give me what I'm looking for, so I just left it as generating both.
https://redd.it/1rz1u3j
@rStableDiffusion
GitHub
ComfyUI-LTXVideo/example_workflows/2.3/LTX-2.3_T2V_I2V_Single_Stage_Distilled_Full.json at master · Lightricks/ComfyUI-LTXVideo
LTX-Video Support for ComfyUI. Contribute to Lightricks/ComfyUI-LTXVideo development by creating an account on GitHub.
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ComfyUI Nodes for Filmmaking (LTX 2.3 Shot Sequencing, Keyframing, First Frame/Last Frame)
https://redd.it/1rz355d
@rStableDiffusion
https://redd.it/1rz355d
@rStableDiffusion