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Everything about programming for beginners
* Python programming
* Java programming
* App development
* Machine Learning
* Data Science

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This is not the most effective or efficient tip for beginners.

But if you're just starting to code, don't copy-paste everything. Many instructors will tell you to save time by copy-pasting code, but you should really get that muscle memory for typing out code.

Ofcourse no one says rewrite the entire gigantic code block or file, but try to write independently and see how your ability to recognize patterns and potential errors develops as well.
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Fundamentals don't change, tools do.

Your tools will change:
- Programming languages
- Frameworks
- Libraries
- IDEs

The fundamentals will not.

Great software engineers are always language agnostic.
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πŸ† – Android Developer 🧡

Stage 1 – Java Basics / Kotlin.
Stage 2 – XML Layouts + Project ( Design UI using )
Stage 3 – Git + GitHub ( version control )
Stage 4 – Android Components + Project
Stage 5 – Java Advanced Concepts + Project
Stage 6 – API Integration + Project.
Stage 7 – SQLite + Room Database + Project
Stage 8 – Firebase Integration + Project
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Here is an A-Z list of essential programming concepts:

A - Algorithms
B - Boolean Logic
C - Control Structures
D - Data Structures
E - Encapsulation
F - Functions
G - Generics
H - High-level vs. Low-level Languages
I - Inheritance
J - JSON (JavaScript Object Notation)
K - Key-Value Pair
L - Loops
M - Modularity
N - Null Pointer
O - Object-Oriented Programming
P - Polymorphism
Q - Queue (Data Structure)
R - Recursion
S - Sorting Algorithms
T - Time Complexity
U - Unit Testing
V - Variables
W - Web Development Basics
X - XML (eXtensible Markup Language)
Y - YAML (YAML Ain't Markup Language)
Z - Zero-Based Indexing

These concepts are fundamental to understanding and writing code effectively. They form the building blocks of programming knowledge and are essential for creating robust and efficient software solutions.

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Here is an A-Z list of essential programming terms:

1. Array: A data structure that stores a collection of elements of the same type in contiguous memory locations.

2. Boolean: A data type that represents true or false values.

3. Conditional Statement: A statement that executes different code based on a condition.

4. Debugging: The process of identifying and fixing errors or bugs in a program.

5. Exception: An event that occurs during the execution of a program that disrupts the normal flow of instructions.

6. Function: A block of code that performs a specific task and can be called multiple times in a program.

7. GUI (Graphical User Interface): A visual way for users to interact with a computer program using graphical elements like windows, buttons, and menus.

8. HTML (Hypertext Markup Language): The standard markup language used to create web pages.

9. Integer: A data type that represents whole numbers without any fractional part.

10. JSON (JavaScript Object Notation): A lightweight data interchange format commonly used for transmitting data between a server and a web application.

11. Loop: A programming construct that allows repeating a block of code multiple times.

12. Method: A function that is associated with an object in object-oriented programming.

13. Null: A special value that represents the absence of a value.

14. Object-Oriented Programming (OOP): A programming paradigm based on the concept of "objects" that encapsulate data and behavior.

15. Pointer: A variable that stores the memory address of another variable.

16. Queue: A data structure that follows the First-In-First-Out (FIFO) principle.

17. Recursion: A programming technique where a function calls itself to solve a problem.

18. String: A data type that represents a sequence of characters.

19. Tuple: An ordered collection of elements, similar to an array but immutable.

20. Variable: A named storage location in memory that holds a value.

21. While Loop: A loop that repeatedly executes a block of code as long as a specified condition is true.

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Top 10 basic programming concepts

1. Variables: Variables are used to store data in a program, such as numbers, text, or objects. They have a name and a value that can be changed during the program's execution.

2. Data Types: Data types define the type of data that can be stored in a variable, such as integers, floating-point numbers, strings, boolean values, and more. Different data types have different properties and operations associated with them.

3. Control Structures: Control structures are used to control the flow of a program's execution. Common control structures include if-else statements, loops (for, while, do-while), switch statements, and more.

4. Functions: Functions are blocks of code that perform a specific task. They can take input parameters, process them, and return a result. Functions help in organizing code, promoting reusability, and improving readability.

5. Conditional Statements: Conditional statements allow the program to make decisions based on certain conditions. The most common conditional statement is the if-else statement, which executes different blocks of code based on whether a condition is true or false.

6. Loops: Loops are used to repeat a block of code multiple times until a certain condition is met. Common types of loops include for loops, while loops, and do-while loops.

7. Arrays: Arrays are data structures that store a collection of elements of the same data type. Elements in an array can be accessed using an index, which represents their position in the array.

8. Classes and Objects: Object-oriented programming concepts involve classes and objects. A class is a blueprint for creating objects, which are instances of the class. Classes define attributes (variables) and behaviors (methods) that objects can exhibit.

9. Input and Output: Input and output operations allow a program to interact with the user or external devices. Common input/output operations include reading from and writing to files, displaying output to the console, and receiving input from the user.

10. Comments: Comments are used to add explanatory notes within the code that are ignored by the compiler or interpreter. They help in documenting code, explaining complex logic, and improving code readability for other developers.

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Here are seven top coding projects to work on in 2024:

1. Rock Paper Scissors Game: This simple yet engaging project involves building a game where the user can play rock-paper-scissors against the computer. It's a great way to get familiar with user input handling, conditional statements, and loops [[❞]](https://hackr.io/blog/python-projects).

2. Dice Roll Simulator: Create a program that simulates rolling dice. This project helps in understanding random number generation, user-defined functions, and basic I/O operations [[❞]](https://hackr.io/blog/python-projects).

3. CopilotKit: An advanced project aimed at building AI-driven text editors and in-app copilots with auto-completion and context-aware editing. This project involves working with AI and machine learning integrations, making it suitable for those interested in AI development [[❞]](https://dev.to/anmolbaranwal/20-open-source-projects-you-shouldnt-miss-in-2024-3ja4).

4. Shadcn UI: This project involves using Shadcn UI, a set of customizable components for frontend development. It’s particularly useful for developers looking to enhance their UI/UX skills [[❞]](https://dev.to/anmolbaranwal/20-open-source-projects-you-shouldnt-miss-in-2024-3ja4).

5. Django 4.0 Projects: Working with Django 4.0 allows developers to build scalable web applications using the latest features of this robust web development framework. It’s ideal for learning web development and backend integration [[❞]](https://engineersplanet.com/exploring-the-top-10-python-projects-2024/).

6. Dash for Data Visualization: This project involves creating interactive data visualizations using Dash, built on Flask and Plotly. It's perfect for developers interested in data science and creating dashboards [[❞]](https://engineersplanet.com/exploring-the-top-10-python-projects-2024/).

7. Real-Time Video Processing with Chromakey: Build a web application that applies chromakey effects (green screen) to videos in real-time. This project combines video processing with web technologies like HTML, CSS, and JavaScript [[❞]](https://dev.to/mukeshkuiry/25-web-development-projects-you-must-work-on-2024-4onl).

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Java Backend Development is a highly in-demand and well-paying job in the tech industry.

If you're looking to become an excellent Java Developer, here's a roadmap that includes various online resourcesπŸ‘‡πŸ‘‡
https://t.iss.one/Java_Programming_Notes/15
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30-Day Roadmap to Learn Android App Development up to an Intermediate Level

Week 1: Setting the Foundation
*Day 1-2:*
- Familiarize yourself with the basics of Android development and set up Android Studio.
- Create a simple "Hello, Android!" app and run it on an emulator or a physical device.

*Day 3-4:*
- Understand the Android project structure and layout files (XML).
- Explore activities and their lifecycle in Android.

*Day 5-7:*
- Dive into user interface components like buttons, text views, and layouts.
- Build a basic interactive app with user input.

Week 2: Functionality and Navigation
*Day 8-9:*
- Study how to handle button clicks and user interactions.
- Learn about intents and navigation between activities.

*Day 10-12:*
- Explore fragments for modular UI components.
- Understand how to pass data between activities and fragments.

*Day 13-14:*
- Practice creating and using custom views.
- Build a small project involving multiple activities and fragments.

Week 3: Data Management
*Day 15-17:*
- Learn about data storage options: SharedPreferences and internal storage.
- Understand how to work with SQLite databases in Android.

*Day 18-19:*
- Study content providers and how to share data between apps.
- Practice implementing data persistence in a project.

*Day 20-21:*
- Explore background processing and AsyncTask for handling long-running tasks.
- Understand the basics of threading and handling concurrency.

Week 4: Advanced Topics
*Day 22-23:*
- Dive into handling permissions in Android apps.
- Work on projects involving file operations and reading/writing to external storage.

*Day 24-26:*
- Learn about services and background processing.
- Explore broadcast receivers and how to respond to system-wide events.

*Day 27-28:*
- Study advanced UI components like RecyclerView for efficient list displays.
- Explore Android's networking capabilities and make API requests.

*Day 29-30:*
- Delve into more advanced topics like dependency injection (e.g., Dagger).
- Explore additional libraries and frameworks relevant to your interests (e.g., Retrofit for networking, Room for database management).
- Work on a complex project that combines your knowledge from the past weeks.

Throughout the 30 days, practice coding daily, consult Android documentation, and leverage online resources for additional guidance. Adapt the roadmap based on your progress and interests. Good luck with your Android app development journey!
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Complete DSA Roadmap

|-- Basic_Data_Structures
| |-- Arrays
| |-- Strings
| |-- Linked_Lists
| |-- Stacks
| └─ Queues
|
|-- Advanced_Data_Structures
| |-- Trees
| | |-- Binary_Trees
| | |-- Binary_Search_Trees
| | |-- AVL_Trees
| | └─ B-Trees
| |
| |-- Graphs
| | |-- Graph_Representation
| | | |- Adjacency_Matrix
| | | β”” Adjacency_List
| | |
| | |-- Depth-First_Search
| | |-- Breadth-First_Search
| | |-- Shortest_Path_Algorithms
| | | |- Dijkstra's_Algorithm
| | | β”” Bellman-Ford_Algorithm
| | |
| | └─ Minimum_Spanning_Tree
| | |- Prim's_Algorithm
| | β”” Kruskal's_Algorithm
| |
| |-- Heaps
| | |-- Min_Heap
| | |-- Max_Heap
| | └─ Heap_Sort
| |
| |-- Hash_Tables
| |-- Disjoint_Set_Union
| |-- Trie
| |-- Segment_Tree
| └─ Fenwick_Tree
|
|-- Algorithmic_Paradigms
| |-- Brute_Force
| |-- Divide_and_Conquer
| |-- Greedy_Algorithms
| |-- Dynamic_Programming
| |-- Backtracking
| |-- Sliding_Window_Technique
| |-- Two_Pointer_Technique
| └─ Divide_and_Conquer_Optimization
| |-- Merge_Sort_Tree
| └─ Persistent_Segment_Tree
|
|-- Searching_Algorithms
| |-- Linear_Search
| |-- Binary_Search
| |-- Depth-First_Search
| └─ Breadth-First_Search
|
|-- Sorting_Algorithms
| |-- Bubble_Sort
| |-- Selection_Sort
| |-- Insertion_Sort
| |-- Merge_Sort
| |-- Quick_Sort
| └─ Heap_Sort
|
|-- Graph_Algorithms
| |-- Depth-First_Search
| |-- Breadth-First_Search
| |-- Topological_Sort
| |-- Strongly_Connected_Components
| └─ Articulation_Points_and_Bridges
|
|-- Dynamic_Programming
| |-- Introduction_to_DP
| |-- Fibonacci_Series_using_DP
| |-- Longest_Common_Subsequence
| |-- Longest_Increasing_Subsequence
| |-- Knapsack_Problem
| |-- Matrix_Chain_Multiplication
| └─ Dynamic_Programming_on_Trees
|
|-- Mathematical_and_Bit_Manipulation_Algorithms
| |-- Prime_Numbers_and_Sieve_of_Eratosthenes
| |-- Greatest_Common_Divisor
| |-- Least_Common_Multiple
| |-- Modular_Arithmetic
| └─ Bit_Manipulation_Tricks
|
|-- Advanced_Topics
| |-- Trie-based_Algorithms
| | |-- Auto-completion
| | └─ Spell_Checker
| |
| |-- Suffix_Trees_and_Arrays
| |-- Computational_Geometry
| |-- Number_Theory
| | |-- Euler's_Totient_Function
| | └─ Mobius_Function
| |
| └─ String_Algorithms
| |-- KMP_Algorithm
| └─ Rabin-Karp_Algorithm
|
|-- OnlinePlatforms
| |-- LeetCode
| |-- HackerRank

Best DSA RESOURCES: https://topmate.io/coding/886874

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List of most asked Programming Interview Questions.

Are you preparing for a coding interview? This tweet is for you. It contains a list of the most asked interview questions from each topic.

Arrays

- How is an array sorted using quicksort?
- How do you reverse an array?
- How do you remove duplicates from an array?
- How do you find the 2nd largest number in an unsorted integer array?

Linked Lists

- How do you find the length of a linked list?
- How do you reverse a linked list?
- How do you find the third node from the end?
- How are duplicate nodes removed in an unsorted linked list?

Strings

- How do you check if a string contains only digits?
- How can a given string be reversed?
- How do you find the first non-repeated character?
- How do you find duplicate characters in strings?

Binary Trees

- How are all leaves of a binary tree printed?
- How do you check if a tree is a binary search tree?
- How is a binary search tree implemented?
- Find the lowest common ancestor in a binary tree?

Graph

- How to detect a cycle in a directed graph?
- How to detect a cycle in an undirected graph?
- Find the total number of strongly connected components?
- Find whether a path exists between two nodes of a graph?
- Find the minimum number of swaps required to sort an array.

Dynamic Programming

1. Find the longest common subsequence?
2. Find the longest common substring?
3. Coin change problem?
4. Box stacking problem?
5. Count the number of ways to cover a distance?
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_Operating System RoadMap
|
|-- Kernel
| |-- Memory Management
| | |-- Paging
| | |-- Segmentation
| | |-- Virtual Memory
| |
| |-- Process Management
| | |-- Process Scheduling
| | |-- Inter-Process Communication (IPC)
| | |-- Threads
| |
| |-- File System
| | |-- File I/O
| | |-- Directory Structure
| | |-- File Permissions
| |
| |-- Device Drivers
| | |-- Communication with Hardware
| | |-- Input/Output (I/O)
| |
| |-- System Calls
| |-- Interface to Kernel Functionality
| |-- Examples: open(), read(), write(), etc.
|
|-- Memory Management
| |-- RAM
| | |-- Stack
| | |-- Heap
| | |-- Data Segment
| | |-- Code Segment
| |
| |-- Cache
| | |-- L1, L2, L3 Caches
| |
| |-- Virtual Memory
| |-- Page Table
| |-- Page Replacement Algorithms
| |-- Swapping
|
|-- File System
| |-- File Organization
| |-- File Allocation Table (FAT)
| |-- Inodes
| |-- File Access Methods
|
|-- Networking
| |-- TCP/IP
| |-- Protocols
| |-- Network Stack
| |-- Routing
| |-- Firewalls
|
|-- Security
| |-- Authentication
| |-- Authorization
| |-- Encryption
| |-- Access Control Lists (ACL)
|
|-- Process Management
| |-- PCB (Process Control Block)
| |-- Context Switching
| |-- Deadlocks
| |-- Synchronization
| |-- Mutual Exclusion
|
|-- Device Management
| |-- I/O Buffering
| |-- Device Controllers
| |-- Interrupt Handling
| |-- DMA (Direct Memory Access)
|
|-- User Interface
| |-- Graphical User Interface (GUI)
| |-- Command Line Interface (CLI)
| |-- Windowing Systems
|
|-- Shell
| |-- Command Interpreter
| |-- Scripting
| |-- Job Control
|
|-- System Utilities
| |-- Task Manager
| |-- Disk Cleanup
| |-- System Monitor
| |-- Backup and Restore
|
|-- Boot Process
| |-- BIOS/UEFI
| |-- Boot Loader
| |-- Kernel Initialization
| |-- Init Process
|
|-- System Libraries
| |-- Standard C Library
| |-- POSIX Library
| |-- WinAPI (for Windows)
|
|-- System Calls
| |-- File System Calls
| |-- Process Control Calls
| |-- Memory Management Calls
| |-- Communication Calls
|
|-- Error Handling
| |-- Error Codes
| |-- Logging
| |-- Recovery Strategies
|
|-- Distributed Systems
| |-- Clustering
| |-- Load Balancing
| |-- Distributed File Systems
|
|-- Cloud Computing
| |-- Virtualization
| |-- Infrastructure as a Service (IaaS)
| |-- Platform as a Service (PaaS)
| |-- Software as a Service (SaaS)
|
β””-- Comments
|-- // Single-line comment
β””-- /* Multi-line comment */

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Forwarded from Coding Memes
Advantages of being SINGLE

1. You can sleep well.

2. You can save time and money.

3. No worries about how you look.

4. No missed calls in the midnight.

5. No need to recharge more than twice a day.

6. You can talk to all boys/girls.

7. You can eat well.

8. No sc0ldings from parents/guardians.

9. You can eat in any restaurant.

10. You can visit anybody.

11. Can pick any call, any time without being questioned.

12. Don't worry about missed calls.

13. You can do whatever you want.
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How to Learn Java in 2024

1. Set Clear Goals:
   - Define your learning objectives. Do you want to build web applications, mobile apps, or work on enterprise-level software?


2. Choose a Structured Learning Path:
   - Follow a structured learning path that covers the fundamentals of Java, object-oriented programming principles, and essential libraries.


3. Start with the Basics:
   - Begin with the core concepts of Java, such as variables, data types, operators, and control flow statements.


4. Master Object-Oriented Programming:
   - Learn about classes, objects, inheritance, polymorphism, and encapsulation.


5. Explore Java Libraries:
   - Familiarize yourself with commonly used Java libraries, such as those for input/output, networking, and data structures.


6. Practice Regularly:
   - Write code regularly to reinforce your understanding and identify areas where you need more practice.


7. Leverage Online Resources:
   - Utilize online courses, tutorials, and documentation to supplement your learning.


8. Join a Coding Community:
   - Engage with online coding communities and forums to ask questions, share knowledge, and collaborate on projects.


9. Build Projects:
   - Create simple projects to apply your skills and gain practical experience.


10. Stay Updated with Java Releases:
    - Keep up with the latest Java releases and updates to ensure your knowledge remains current.


11. Explore Frameworks and Tools:
    - Learn about popular Java frameworks and tools, such as Spring Boot, Maven, and IntelliJ IDEA.


12. Contribute to Open Source Projects:
    - Contribute to open source Java projects to gain real-world experience and showcase your skills.


13. Seek Feedback and Mentoring:
    - Seek feedback from experienced Java developers and consider mentorship opportunities to accelerate your learning.


14. Prepare for Certifications:
    - Consider pursuing Java certifications, such as the Oracle Certified Java Programmer (OCJP), to validate your skills.


15. Network with Java Developers:
    - Attend Java meetups, conferences, and online events to connect with other Java developers and learn from their experiences.

Best Programming Resources: https://topmate.io/coding/898340

Java Programming Resources: https://t.iss.one/Java_Programming_Notes

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Famous programming languages and their frameworks


1. Python:

Frameworks:
Django
Flask
Pyramid
Tornado

2. JavaScript:

Frameworks (Front-End):
React
Angular
Vue.js
Ember.js
Frameworks (Back-End):
Node.js (Runtime)
Express.js
Nest.js
Meteor

3. Java:

Frameworks:
Spring Framework
Hibernate
Apache Struts
Play Framework

4. Ruby:

Frameworks:
Ruby on Rails (Rails)
Sinatra
Hanami

5. PHP:

Frameworks:
Laravel
Symfony
CodeIgniter
Yii
Zend Framework

6. C#:

Frameworks:
.NET Framework
ASP.NET
ASP.NET Core

7. Go (Golang):

Frameworks:
Gin
Echo
Revel

8. Rust:

Frameworks:
Rocket
Actix
Warp

9. Swift:

Frameworks (iOS/macOS):
SwiftUI
UIKit
Cocoa Touch

10. Kotlin:
- Frameworks (Android):
- Android Jetpack
- Ktor

11. TypeScript:
- Frameworks (Front-End):
- Angular
- Vue.js (with TypeScript)
- React (with TypeScript)

12. Scala:
- Frameworks:
- Play Framework
- Akka

13. Perl:
- Frameworks:
- Dancer
- Catalyst

14. Lua:
- Frameworks:
- OpenResty (for web development)

15. Dart:
- Frameworks:
- Flutter (for mobile app development)

16. R:
- Frameworks (for data science and statistics):
- Shiny
- ggplot2

17. Julia:
- Frameworks (for scientific computing):
- Pluto.jl
- Genie.jl

18. MATLAB:
- Frameworks (for scientific and engineering applications):
- Simulink

19. COBOL:
- Frameworks:
- COBOL-IT

20. Erlang:
- Frameworks:
- Phoenix (for web applications)

21. Groovy:
- Frameworks:
- Grails (for web applications)

Best Programming Resources: https://topmate.io/coding/898340

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