Closures & Decorators in Python π
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Call for papers on AI to AI Journey* conference journal has started!
Prize for the best scientific paper - 1 million roubles!
Selected papers will be published in the scientific journal Doklady Mathematics.
π The journal:
β’ Indexed in the largest bibliographic databases of scientific citations
β’ Accessible to an international audience and published in the worldβs digital libraries
Submit your article by August 20 and get the opportunity not only to publish your research the scientific journal, but also to present it at the AI Journey conference.
Prize for the best article - 1 million roubles!
More detailed information can be found in the Selection Rules -> AI Journey
*AI Journey - a major online conference in the field of AI technologies
Prize for the best scientific paper - 1 million roubles!
Selected papers will be published in the scientific journal Doklady Mathematics.
π The journal:
β’ Indexed in the largest bibliographic databases of scientific citations
β’ Accessible to an international audience and published in the worldβs digital libraries
Submit your article by August 20 and get the opportunity not only to publish your research the scientific journal, but also to present it at the AI Journey conference.
Prize for the best article - 1 million roubles!
More detailed information can be found in the Selection Rules -> AI Journey
*AI Journey - a major online conference in the field of AI technologies
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Core Technologies:
β’ HTML5 & Semantic Tags β Clean and accessible structure
β’ CSS3 & Preprocessors (SASS, SCSS) β Advanced styling
β’ JavaScript ES6+ β Arrow functions, Promises, Async/Await
CSS Frameworks & UI Libraries:
β’ Bootstrap & Tailwind CSS β Speed up styling
β’ Flexbox & CSS Grid β Modern layout techniques
β’ Material UI, Ant Design, Chakra UI β Prebuilt UI components
JavaScript Frameworks & Libraries:
β’ React.js β Component-based UI development
β’ Vue.js / Angular β Alternative frontend frameworks
β’ Next.js & Nuxt.js β Server-side rendering (SSR) & static site generation
State Management:
β’ Redux / Context API (React) β Manage complex state
β’ Pinia / Vuex (Vue) β Efficient state handling
API Integration & Data Handling:
β’ Fetch API & Axios β Consume RESTful APIs
β’ GraphQL & Apollo Client β Query APIs efficiently
Frontend Optimization & Performance:
β’ Lazy Loading & Code Splitting β Faster load times
β’ Web Performance Optimization (Lighthouse, Core Web Vitals)
Version Control & Deployment:
β’ Git & GitHub β Track changes and collaborate
β’ CI/CD & Hosting β Deploy with Vercel, Netlify, Firebase
Like it if you need a complete tutorial on all these topics! πβ€οΈ
Web Development Best Resources
Share with credits: https://t.iss.one/webdevcoursefree
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Here is an A-Z list of essential programming terms:
1. Array: A data structure that stores a collection of elements of the same type in contiguous memory locations.
2. Boolean: A data type that represents true or false values.
3. Conditional Statement: A statement that executes different code based on a condition.
4. Debugging: The process of identifying and fixing errors or bugs in a program.
5. Exception: An event that occurs during the execution of a program that disrupts the normal flow of instructions.
6. Function: A block of code that performs a specific task and can be called multiple times in a program.
7. GUI (Graphical User Interface): A visual way for users to interact with a computer program using graphical elements like windows, buttons, and menus.
8. HTML (Hypertext Markup Language): The standard markup language used to create web pages.
9. Integer: A data type that represents whole numbers without any fractional part.
10. JSON (JavaScript Object Notation): A lightweight data interchange format commonly used for transmitting data between a server and a web application.
11. Loop: A programming construct that allows repeating a block of code multiple times.
12. Method: A function that is associated with an object in object-oriented programming.
13. Null: A special value that represents the absence of a value.
14. Object-Oriented Programming (OOP): A programming paradigm based on the concept of "objects" that encapsulate data and behavior.
15. Pointer: A variable that stores the memory address of another variable.
16. Queue: A data structure that follows the First-In-First-Out (FIFO) principle.
17. Recursion: A programming technique where a function calls itself to solve a problem.
18. String: A data type that represents a sequence of characters.
19. Tuple: An ordered collection of elements, similar to an array but immutable.
20. Variable: A named storage location in memory that holds a value.
21. While Loop: A loop that repeatedly executes a block of code as long as a specified condition is true.
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1. Array: A data structure that stores a collection of elements of the same type in contiguous memory locations.
2. Boolean: A data type that represents true or false values.
3. Conditional Statement: A statement that executes different code based on a condition.
4. Debugging: The process of identifying and fixing errors or bugs in a program.
5. Exception: An event that occurs during the execution of a program that disrupts the normal flow of instructions.
6. Function: A block of code that performs a specific task and can be called multiple times in a program.
7. GUI (Graphical User Interface): A visual way for users to interact with a computer program using graphical elements like windows, buttons, and menus.
8. HTML (Hypertext Markup Language): The standard markup language used to create web pages.
9. Integer: A data type that represents whole numbers without any fractional part.
10. JSON (JavaScript Object Notation): A lightweight data interchange format commonly used for transmitting data between a server and a web application.
11. Loop: A programming construct that allows repeating a block of code multiple times.
12. Method: A function that is associated with an object in object-oriented programming.
13. Null: A special value that represents the absence of a value.
14. Object-Oriented Programming (OOP): A programming paradigm based on the concept of "objects" that encapsulate data and behavior.
15. Pointer: A variable that stores the memory address of another variable.
16. Queue: A data structure that follows the First-In-First-Out (FIFO) principle.
17. Recursion: A programming technique where a function calls itself to solve a problem.
18. String: A data type that represents a sequence of characters.
19. Tuple: An ordered collection of elements, similar to an array but immutable.
20. Variable: A named storage location in memory that holds a value.
21. While Loop: A loop that repeatedly executes a block of code as long as a specified condition is true.
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Join for more: https://t.iss.one/programming_guide
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