No Graphics API (C++)
https://www.sebastianaaltonen.com/blog/no-graphics-api
https://www.sebastianaaltonen.com/blog/no-graphics-api
Sebastian Aaltonen
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.
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Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step (C++)
https://youtube.com/watch?v=ncHmEUmJZf4
https://youtube.com/watch?v=ncHmEUmJZf4
YouTube
CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
https://CppCon.org
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Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017
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Hash tables consume a large volume of both compute resources and memory across Google's production system. The…
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Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017
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Hash tables consume a large volume of both compute resources and memory across Google's production system. The…
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Dependable C: A subset of C for developers who want to develop, widely portable, and compilable, software in Classic Chttps://dependablec.org/
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Branchless Programming in C++
https://youtu.be/g-WPhYREFjk?si=dEWX6nsHxx30uGDy
https://youtu.be/g-WPhYREFjk?si=dEWX6nsHxx30uGDy
YouTube
Branchless Programming in C++ - Fedor Pikus - CppCon 2021
https://cppcon.org/
https://github.com/CppCon/CppCon2021
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Have you ever written code like this:
void f(bool b, long x, long& s) { if (b) s += x; }
Probably you have. Would you like me to tell you how much performance you left on the table? With a small…
https://github.com/CppCon/CppCon2021
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Have you ever written code like this:
void f(bool b, long x, long& s) { if (b) s += x; }
Probably you have. Would you like me to tell you how much performance you left on the table? With a small…
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