Writing your own Cheat Engine in Rust
https://lonami.dev/blog/woce-1/
https://lonami.dev/blog/woce-1/
lonami.dev
Writing our own Cheat Engine: Introduction | Lonami's Blog
Official Lonami's website
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No Graphics API (C++)
https://www.sebastianaaltonen.com/blog/no-graphics-api
https://www.sebastianaaltonen.com/blog/no-graphics-api
Sebastian Aaltonen
No Graphics API โ Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. Itโs time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.
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Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step (C++)
https://youtube.com/watch?v=ncHmEUmJZf4
https://youtube.com/watch?v=ncHmEUmJZf4
YouTube
CppCon 2017: Matt Kulukundis โDesigning a Fast, Efficient, Cache-friendly Hash Table, Step by Stepโ
https://CppCon.org
โ
Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017
โ
Hash tables consume a large volume of both compute resources and memory across Google's production system. Theโฆ
โ
Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017
โ
Hash tables consume a large volume of both compute resources and memory across Google's production system. Theโฆ
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Dependable C: A subset of C for developers who want to develop, widely portable, and compilable, software in Classic Chttps://dependablec.org/
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