What's the right hash table API? (C++)
https://brevzin.github.io/c++/2023/05/23/map-api/
https://brevzin.github.io/c++/2023/05/23/map-api/
Barryโs C++ Blog
Whatโs the right hash table API?
The Associative Container API
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ROPfuscator: a fine-grained code obfuscation framework for LLVM-supported languages using ROP (return-oriented programming)https://github.com/ropfuscator/ropfuscator
GitHub
GitHub - ropfuscator/ropfuscator: ROPfuscator is a fine-grained code obfuscation framework for C/C++ programs using ROP (returnโฆ
ROPfuscator is a fine-grained code obfuscation framework for C/C++ programs using ROP (return-oriented programming). - ropfuscator/ropfuscator
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Software licenses masquerading as open source (OpenSource Licenses in the current AI Boom Context)
https://marble.onl/posts/software-licenses-masquerading-as-open-source.html
https://marble.onl/posts/software-licenses-masquerading-as-open-source.html
Programming Deadlock
Multi-Quine Relay https://github.com/mame/quine-relay
Radiation-hardened Quine: A robust self-printing program written in Ruby. It works even if you delete one character anywhere from the code.https://github.com/mame/radiation-hardened-quine
GitHub
GitHub - mame/radiation-hardened-quine: A robust quine program that works even after any one character is deleted.
A robust quine program that works even after any one character is deleted. - mame/radiation-hardened-quine
The seven programming ur-languages
https://madhadron.com/programming/seven_ur_languages.html
https://madhadron.com/programming/seven_ur_languages.html
Large-scale Systems Architecture - Jason Gregory of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.
https://youtu.be/gpINOFQ32o0
https://youtu.be/gpINOFQ32o0
YouTube
HandmadeCon 2016 - Large-scale Systems Architecture
Jason Gregory (https://twitter.com/jqgregory) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.
From the fourth session of HandmadeCon 2016. See https://handmadecon.org forโฆ
From the fourth session of HandmadeCon 2016. See https://handmadecon.org forโฆ
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Wyvern: A Simple, Typed, and Pure Object-Oriented Language
https://www.cs.cmu.edu/~lnistor/maspeghi13.pdf
https://www.cs.cmu.edu/~lnistor/maspeghi13.pdf
Breaking Through the Normalization Barrier: A Self-Interpreter for F-omega
https://web.cs.ucla.edu/~palsberg/paper/popl16-full.pdf
https://web.cs.ucla.edu/~palsberg/paper/popl16-full.pdf
Concepts for higher-kinded types in C++20
https://mmore500.com/cse-491/blog/2020/02/24/concepts-monads.html
https://mmore500.com/cse-491/blog/2020/02/24/concepts-monads.html
CSE 491
Concepts for higher-kinded types in C++20
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Counterexamples in Type Systems: programs that crash, segfault or explode
https://counterexamples.org/intro.html
https://counterexamples.org/intro.html
โค2
An Introduction to Algebraic Effects and Handlers
https://www.eff-lang.org/handlers-tutorial.pdf
https://www.eff-lang.org/handlers-tutorial.pdf
โค1๐1
First-class modules: hidden power and tantalizing promises
https://okmij.org/ftp/ML/first-class-modules/first-class-modules.pdf
https://okmij.org/ftp/ML/first-class-modules/first-class-modules.pdf
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Parametric Higher-Order Abstract Syntax for Mechanized Semantics
http://adam.chlipala.net/papers/PhoasICFP08/PhoasICFP08.pdf
http://adam.chlipala.net/papers/PhoasICFP08/PhoasICFP08.pdf
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Elaboration in Dependent Type Theory
https://arxiv.org/pdf/1505.04324.pdf
https://arxiv.org/pdf/1505.04324.pdf
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Models of Generics and Metaprogramming: Go, Rust, Swift, D and More
https://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-for-generics/
https://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-for-generics/
thume.ca
Models of Generics and Metaprogramming: Go, Rust, Swift, D and More - Tristan Hume
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Understanding DeepMind's Sorting Algorithm
https://justine.lol/sorting/
https://justine.lol/sorting/
justine.lol
Understanding DeepMind's Sorting Algorithm
Working code examples meant to clarify AlphaDev's deep learning assembly optimizations.
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