Writing Your Own Memory Allocators in C++
https://screwjankgames.github.io/engine%20programming/2020/09/24/writing-your-own-memory-allocators.html
https://screwjankgames.github.io/engine%20programming/2020/09/24/writing-your-own-memory-allocators.html
Screwjank Games
Writing Your Own Memory Allocators in C++
I’ve recently started working on a new game engine and, since I have no restraint, task zero was writing custom memory allocators. C++’s built in malloc() and new are great tools for getting a hold of raw memory, but they don’t leave any room for customization…
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Rethinking C++: Architecture, Concepts, and Responsibilityhttps://blogs.embarcadero.com/rethinking-c-architecture-concepts-and-responsibility/
Embarcadero RAD Studio, Delphi, & C++Builder Blogs
Rethinking C++: Architecture, Concepts, and Responsibility
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How Google Does It: Building the largest known Kubernetes cluster, with 130,000 nodeshttps://cloud.google.com/blog/products/containers-kubernetes/how-we-built-a-130000-node-gke-cluster/
Google Cloud Blog
How we built a 130,000-node GKE cluster | Google Cloud Blog
Learn about the architectural innovations we used to build a 130,000-node Kubernetes cluster, and the trends driving demand for these environments.
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MetaFun: Compile Haskell-like code to C++ template metaprogramshttps://gergo.erdi.hu/projects/metafun/
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Supercompiling Java Programs
https://www.goertzel.org/papers/SupercompilingJavaMay2002.htm
https://www.goertzel.org/papers/SupercompilingJavaMay2002.htm
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Practical Security in Production: Hardening the C++ Standard Library at massive scalehttps://queue.acm.org/detail.cfm?id=3773097
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Advent of Compiler Optimisations 2025 (Matt Godbolt)
https://xania.org/202511/advent-of-compiler-optimisation
https://xania.org/202511/advent-of-compiler-optimisation
xania.org
Introducing the Advent of Compiler Optimisations 2025 — Matt Godbolt’s blog
Announcing AoCO 2025 - daily December posts about compiler optimisations
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Retrobootstrapping Rust Compiler
https://graydon2.dreamwidth.org/317484.html
https://graydon2.dreamwidth.org/317484.html
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Lambda Calculus: Beta Reduction Visualizationhttps://cruzgodar.com/applets/lambda-calculus/?expression-textarea=*23
Cruz Godar
Lambda Calculus
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Can You Survive the C++ Auto Type Deduction Gauntlet?
https://www.volatileint.dev/posts/auto-type-deduction-gauntlet/
https://www.volatileint.dev/posts/auto-type-deduction-gauntlet/
Volatile Int
Can You Survive the C++ Auto Type Deduction Gauntlet?
One of the most iconic C++ features is the language’s ability to deduce types with the auto keyword. In this post, I’ll give a series of code snippits. Your job is to assess what will be deduced for v in each case. Determine for each:
The deduced type
If…
The deduced type
If…
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Dependency Inversion in C
https://www.volatileint.dev/posts/dependency-inversion-c/
https://www.volatileint.dev/posts/dependency-inversion-c/
Volatile Int
Dependency Inversion in C: A Technique for Extensible Embedded Software
The core value proposition of software is flexibility - but in embedded systems, we often lose that advantage. Codebases become tightly coupled to a specific hardware revision, making even small platform changes expensive and risky. As hardware complexity…
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Writing a Type-Safe Linux Perf Interface in Zig
https://pyk.sh/blog/2025-12-11-type-safe-linux-perf-event-open-in-zig
https://pyk.sh/blog/2025-12-11-type-safe-linux-perf-event-open-in-zig
pyk
Writing a Type-Safe Linux Perf Interface in Zig
I'm building a benchmarking tool for Zig and needed CPU counters. This is how I wrapped Linux's `perf_event_open` to be type-safe with comptime.
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A Comprehensive Guide on Game Hacking
#0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax
#1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack
#2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot
#3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook
#4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity
#5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax
#6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4
#0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax
#1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack
#2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot
#3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook
#4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity
#5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax
#6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4
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