A Higgs-bugson in the Linux Kernel
https://blog.janestreet.com/a-higgs-bugson-in-the-linux-kernel/
https://blog.janestreet.com/a-higgs-bugson-in-the-linux-kernel/
Jane Street Blog
A Higgs-bugson in the Linux Kernel
We recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firmโs trading activity data, calle...
Safe VSP (C64)
https://www.linusakesson.net/scene/safevsp/index.php
https://www.linusakesson.net/scene/safevsp/index.php
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Myths Programmers Believe about CPU Caches
https://software.rajivprab.com/2018/04/29/myths-programmers-believe-about-cpu-caches/
https://software.rajivprab.com/2018/04/29/myths-programmers-believe-about-cpu-caches/
Software the Hard way
Myths Programmers Believe about CPU Caches
As a computer engineer who has spent half a decade working with caches at Intel and Sun, Iโve learnt a thing or two about cache-coherency. This was one of the hardest concepts to learn back in collโฆ
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C++ move semantics from scratch
https://cbarrete.com/move-from-scratch.html
https://cbarrete.com/move-from-scratch.html
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Control structures in programming languages: from goto to algebraic effectshttps://xavierleroy.org/control-structures/
Control structures in programming languages: from goto to algebraic effects
Control structures in programming languages
Xavier Leroy
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A Friendly Tour of Process Memory on Linux
https://www.0xkato.xyz/linux-process-memory
https://www.0xkato.xyz/linux-process-memory
0xkato
A Friendly Tour of Process Memory on Linux
A deep dive into how Linux manages process memory, page tables, and virtual address spaces
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Porting Lean to the ESP32-C3 RISC-V microcontroller
https://kuruczgy.com/blog/2024/07/31/lean-esp32/
https://kuruczgy.com/blog/2024/07/31/lean-esp32/
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Game design is simple, actually
https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/
https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/
Raph Koster
Game design is simple, actually
So, letโs just walk through the whole thing, end to end. Hereโs a twelve-step program for understanding game design. One: Fun There are a lot of things people call โfun.โ But most of them are not uโฆ
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RustViz: a tool that generates interactive visualizations from simple Rust programs to assist users in better understanding the Rust Lifetime and Borrowing mechanismhttps://github.com/rustviz/rustviz
GitHub
GitHub - rustviz/rustviz: Interactively Visualizing Ownership and Borrowing for Rust
Interactively Visualizing Ownership and Borrowing for Rust - rustviz/rustviz
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Reflection for C++26
https://isocpp.org/files/papers/P2996R4.html
https://isocpp.org/files/papers/P2996R4.html
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