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While working on the Suebi remaster (reMAPPED) (remake) (2.0), I've also been trying to make the maps less barren.
Bar a full migration to Blender, here's what we have in After Effects currently:
Bar a full migration to Blender, here's what we have in After Effects currently:
π₯8π4β‘1
For inquiries regarding animations specifically, you can now also reach out via e-mail at [email protected].
β€3
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TOP ROW: You.
BOTTOM ROW: The 20 Hallstatt dataminers Maptism told you not to worry about.
Here's their entire knowledgebase, visual reference guide and prompt corpus, for free:
https://maptism.github.io/Hallstatt/
BOTTOM ROW: The 20 Hallstatt dataminers Maptism told you not to worry about.
Here's their entire knowledgebase, visual reference guide and prompt corpus, for free:
https://maptism.github.io/Hallstatt/
π₯7
While Suebi reMAPPED is cooking, we've been marinating this.
Within the repo you should find everything you need to make your Celts stand (or slouch) out, with a knowledgebase offering a general overview of the average "day in the life", links to 3D models, links to reconstructions, and several proposed template models based on real finds from real burials.
We're aiming to provide this for every reconstruction from now on. This character/video was based entirely on this repository.
Dropping this early since I noticed an issue on X. If you end up using it, let us know!
Within the repo you should find everything you need to make your Celts stand (or slouch) out, with a knowledgebase offering a general overview of the average "day in the life", links to 3D models, links to reconstructions, and several proposed template models based on real finds from real burials.
We're aiming to provide this for every reconstruction from now on. This character/video was based entirely on this repository.
Dropping this early since I noticed an issue on X. If you end up using it, let us know!
β€2π1