CHALLENGE
class CustomError extends Error {
constructor(message, code) {
super(message);
this.name = 'CustomError';
this.code = code;
}
}
try {
throw new CustomError('Something went wrong', 500);
} catch (error) {
console.log(error instanceof Error);
console.log(error instanceof CustomError);
console.log(error.name);
console.log(typeof error.code);
}
❤4
What is the output?
Anonymous Quiz
51%
true, true, CustomError, number
35%
false, false, CustomError, number
7%
true, true, Error, number
6%
true, false, Error, string
❤4👍2🔥1
CHALLENGE
class ValidationError extends Error {
constructor(message, code) {
super(message);
this.name = 'ValidationError';
this.code = code;
}
}
function processData(data) {
try {
if (!data) throw new ValidationError('Data required', 'MISSING_DATA');
return data.toUpperCase();
} catch (error) {
if (error instanceof ValidationError) {
console.log(`${error.name}: ${error.message} (${error.code})`);
} else {
console.log(`Unexpected error: ${error.message}`);
}
}
}
processData(null);
processData(42);
❤3
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🤣40👍3🔥2
CHALLENGE
class StateMachine {
constructor() {
this.state = 'idle';
this.transitions = {
idle: { start: 'running', reset: 'idle' },
running: { pause: 'paused', stop: 'stopped' },
paused: { resume: 'running', stop: 'stopped' },
stopped: { reset: 'idle' }
};
}
transition(action) {
const nextState = this.transitions[this.state]?.[action];
if (nextState) {
this.state = nextState;
return true;
}
return false;
}
}
const sm = new StateMachine();
console.log(sm.transition('start'));
console.log(sm.state);
console.log(sm.transition('reset'));
console.log(sm.state);
❤4👍1🤔1
What is the output?
Anonymous Quiz
31%
true running true idle
33%
true started false started
33%
true running false running
3%
false idle true idle
❤1👍1🔥1