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"In my just released game “Protolife: Other Side” I have the destructible landscape. Creatures that we control can make new ways through the walls. Also, some enemies are able to modify the landscape as well.
Let me describe how it may be done on the Godot engine"
How to make a destructible landscape in Godot 4: https://u.habr.com/Gs29A
Let me describe how it may be done on the Godot engine"
How to make a destructible landscape in Godot 4: https://u.habr.com/Gs29A
2. Information Theory + ML. Mutual Information
In Part 1, we became familiar with the concept of entropy. In this part, we will delve into the concept of Mutual Information, which opens doors to error-resistant coding, compression algorithms, and offers a fresh perspective on regression and Machine Learning tasks: https://u.habr.com/bG9QJ
In Part 1, we became familiar with the concept of entropy. In this part, we will delve into the concept of Mutual Information, which opens doors to error-resistant coding, compression algorithms, and offers a fresh perspective on regression and Machine Learning tasks: https://u.habr.com/bG9QJ
GEOMETRY OF SOUND
Surprisingly, there are strict mathematical methods that literally allow to hear visual geometric forms and, conversely, to see the beauty of musical harmonies: https://u.habr.com/es4M5
Surprisingly, there are strict mathematical methods that literally allow to hear visual geometric forms and, conversely, to see the beauty of musical harmonies: https://u.habr.com/es4M5
How sqlalchemy uses greenlet to call an async Python function from a normal function
In this article, we create two greenlets, executing two test functions, and then switch to the first greenlet. The first greenlet prints, then switches to the second, then prints again and returns a string: https://u.habr.com/vWtKo
In this article, we create two greenlets, executing two test functions, and then switch to the first greenlet. The first greenlet prints, then switches to the second, then prints again and returns a string: https://u.habr.com/vWtKo
High-performance network library using C++20 coroutines
For a comprehensive understanding of C++ 20 coroutines, refer to this article. Below, we examine a code example using coroutines and describe important points applied during implementation: https://u.habr.com/ZeJEP
For a comprehensive understanding of C++ 20 coroutines, refer to this article. Below, we examine a code example using coroutines and describe important points applied during implementation: https://u.habr.com/ZeJEP
Among photographers, it is known that on "big" cameras the use of 14-bit readout compared to 12-bit can have a positive impact on shadow detail. How does this apply to small sensors in smartphone cameras?
Do smartphone cameras need 12-bit ADCs, or my failed experiment: https://u.habr.com/73mfR
Do smartphone cameras need 12-bit ADCs, or my failed experiment: https://u.habr.com/73mfR
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Doing 10 minute task in 2 hours using ChatGPT
Many of us have heard stories where one was able to complete days worth of work in minutes using AI, even being outside of one's area of expertise. Indeed, often LLM's do (almost) miracles, but today we have a different experience: https://u.habr.com/oMENl
Many of us have heard stories where one was able to complete days worth of work in minutes using AI, even being outside of one's area of expertise. Indeed, often LLM's do (almost) miracles, but today we have a different experience: https://u.habr.com/oMENl
Python Lives in Excel
The code is executed on Microsoft servers. All you need to do on your local computer is start Excel and enter the familiar magical combination =PY( : https://u.habr.com/bKQJd
The code is executed on Microsoft servers. All you need to do on your local computer is start Excel and enter the familiar magical combination =PY( : https://u.habr.com/bKQJd
React — Higher Order Components
In the ever-evolving realm of web development, mastering advanced concepts is essential for creating robust and flexible applications. In this article, we'll delve into one of these foundational React concepts — Higher-Order Components, commonly known as HOCs: https://u.habr.com/dfZNs
In the ever-evolving realm of web development, mastering advanced concepts is essential for creating robust and flexible applications. In this article, we'll delve into one of these foundational React concepts — Higher-Order Components, commonly known as HOCs: https://u.habr.com/dfZNs
UX Designer Job Interview: 10 questions to answer, 5 questions to ask
Let’s discuss a list of a few most common topics that you’re most likely to be asked to talk about at a UX designer job interview: https://u.habr.com/0eJ8u
Let’s discuss a list of a few most common topics that you’re most likely to be asked to talk about at a UX designer job interview: https://u.habr.com/0eJ8u
Roadmap for Managing Chaos — Planing Migration from a Monolith to Microservices
This article tries to provide some insight into the complexities of transitioning from monolithic architectures to microservices. Our goal is to offer a high view perspective on the various considerations and challenges that arise during such migrations, terms and keywords you will encounter and their role in this endeavor: https://u.habr.com/ZW17G
This article tries to provide some insight into the complexities of transitioning from monolithic architectures to microservices. Our goal is to offer a high view perspective on the various considerations and challenges that arise during such migrations, terms and keywords you will encounter and their role in this endeavor: https://u.habr.com/ZW17G
Anonymous identification for groups
The identification protocol based on the pairing function, resistant to impersonation and compatible with the instant digital signature mode, was studied in this article. This protocol uses prover's and verifier's public keys. As a result, there is no anonymity, since certificates including personal data of their owners are issued for the mentioned keys. This article contains a description and analysis of new anonymous identification protocols for groups: https://u.habr.com/X0tLF
The identification protocol based on the pairing function, resistant to impersonation and compatible with the instant digital signature mode, was studied in this article. This protocol uses prover's and verifier's public keys. As a result, there is no anonymity, since certificates including personal data of their owners are issued for the mentioned keys. This article contains a description and analysis of new anonymous identification protocols for groups: https://u.habr.com/X0tLF
List in Java | Interface, Methods, Example
In this topic, we will learn about what is a List in Java. How to create a List in Java? What are the methods of List in Java? The List is an interface in Java. It is extending the Collection interface in Java: https://u.habr.com/gMNZQ
In this topic, we will learn about what is a List in Java. How to create a List in Java? What are the methods of List in Java? The List is an interface in Java. It is extending the Collection interface in Java: https://u.habr.com/gMNZQ
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Top 10 Best Free Partition Manager Software for Windows PC/Laptop
If you are searching for free partition manager software for your Windows PC, then Download the Top and best Partition Manager Software on Windows PC/Laptop: https://u.habr.com/eshrQ
If you are searching for free partition manager software for your Windows PC, then Download the Top and best Partition Manager Software on Windows PC/Laptop: https://u.habr.com/eshrQ
One-to-One Bidirectional Mapping in Spring Boot JPA
This topic will teach us to implement one-to-one bidirectional mapping using Spring Boot, Hibernate, and Spring Data JPA: https://u.habr.com/4RMYo
This topic will teach us to implement one-to-one bidirectional mapping using Spring Boot, Hibernate, and Spring Data JPA: https://u.habr.com/4RMYo
How to Use Throw and Throws in Java
Exception handling in Java is the most effective way to handle runtime errors occurring in the application. This is used to protect the abnormal flow of the execution of the application and continue the application in normal flow. This is the process of handling runtime errors such as ClassNotFoundException, IOException, etc. The throw and throws keywords are used to handle exceptions in Java.
In this topic, we will learn how to use throw and throws keywords in Java with examples: https://u.habr.com/qsKTz
Exception handling in Java is the most effective way to handle runtime errors occurring in the application. This is used to protect the abnormal flow of the execution of the application and continue the application in normal flow. This is the process of handling runtime errors such as ClassNotFoundException, IOException, etc. The throw and throws keywords are used to handle exceptions in Java.
In this topic, we will learn how to use throw and throws keywords in Java with examples: https://u.habr.com/qsKTz
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PostgreSQL 17: Part 2 or Commitfest 2023-09
We continue to follow the news of the PostgreSQL 17 development. Let's find out what the September commitfest brings to the table: https://u.habr.com/K92K9
We continue to follow the news of the PostgreSQL 17 development. Let's find out what the September commitfest brings to the table: https://u.habr.com/K92K9
How do you design a website that will be viewed in the west and appreciated by the people there? What are the most important elements for America and other western markets?
Building an IT website, aimed at America and the West: https://u.habr.com/DZVve
Building an IT website, aimed at America and the West: https://u.habr.com/DZVve
Game economy design of Premium games through the example of a 4X strategy on PC
How to design an economy for your game? The answer to this question might require a series of lectures or articles. The fundamental difference in the approach is based, first of all, on monetization model: F2P or B2P. The second thing that defines the approach to developing an economy system is game genre. This article reviews the case of designing the game economy for a B2P (premium) game, which doesn’t involve earning on microtransactions: https://u.habr.com/SzOV3
How to design an economy for your game? The answer to this question might require a series of lectures or articles. The fundamental difference in the approach is based, first of all, on monetization model: F2P or B2P. The second thing that defines the approach to developing an economy system is game genre. This article reviews the case of designing the game economy for a B2P (premium) game, which doesn’t involve earning on microtransactions: https://u.habr.com/SzOV3
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Exploring VALID/READY protocol, pipelines and experimenting with flow control using an HDL training tool
If you have not worked with valid/ready protocol before, you will be surprised how easy it is to achieve desired functionality of the design by simply writing couple of lines of Verilog code in the handshaking logic block between two FIFOs: https://u.habr.com/UluCe
If you have not worked with valid/ready protocol before, you will be surprised how easy it is to achieve desired functionality of the design by simply writing couple of lines of Verilog code in the handshaking logic block between two FIFOs: https://u.habr.com/UluCe
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"I often see how the topic of modal windows is raised in Discord, on Reddit, and even on Habr. If you go to the official discord channel Vue and turn on the search for the word modal, you can find that questions are asked every day.
A couple of years ago, I decided to deal with modals once and for all. This article will explain how developers use modal windows, how elegantly add them to your project"
All the features of modals for Vue: https://u.habr.com/msHdG
A couple of years ago, I decided to deal with modals once and for all. This article will explain how developers use modal windows, how elegantly add them to your project"
All the features of modals for Vue: https://u.habr.com/msHdG