Commits by Nikka
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Owned by @NikkaGameS
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🔨 1 new commit to ComuServer:main:

0d0ee2c: Add secure key exchange mechanism for call setup

Introduced xorKey field in CallRegistry for cryptographic key storage. Updated TCPServer to generate a 32-byte random key during call acceptance, Base64-encode it, and distribute it securely to the caller and callee. Ensured messages are sent only to authenticated SSL streams. Added state checks to activate calls only when in Ringing state. Enhanced security of call setup process. by NikkaGames
🔨 2 new commits to ComuServer:main:

9778646: Update TCPServer to notify on non-Ringing call state

Enhanced the TCPServer class to send a notification when
call.state is not CallState.Ringing. Previously, the method
would simply return DispatchResult.Continue in this case.

The new logic sends a message to the stream via SendObj,
including an object with name: "call.taken" and the callId
property. This ensures additional feedback is provided for
non-Ringing call states before returning DispatchResult.Continue. by NikkaGames
02d47ca: Refactor call handling and encapsulate call termination

Centralized call termination logic in CallRegistry.EndCall to
improve maintainability and reduce duplication. Updated methods
in TCPServer to use EndCall instead of direct calls to
UdpServer.CloseRoom. Refined IsUserInCall logic to check
call states. Removed redundant code and ensured consistent
handling of call termination across the codebase. by NikkaGames
🔨 1 new commit to ComuCompose:master:

1f3a6b3: Implement XOR encryption for voice calls and handle 'taken' state

- Add XOR-based payload obfuscation in UdpCallService for incoming and outgoing audio packets.
- Implement key exchange logic in Handlers via call.accepted and call.handsh events.
- Introduce State.TAKEN in CallWrapper to handle calls answered on other devices, closing the activity when received.
- Remove redundant incoming boolean from CallWrapper.
- Reset encryption keys and call state properly upon service destruction.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 3 new commits to ComuCompose:master:

4712b7a: Handle call reset event and fix call state transitions

- In CallActivity.kt, remove the redundant CallWrapper.reset() call when state is TAKEN.
- In Handlers.kt:
- Add EVENT_CALL_RESET constant and handle it to reset the CallWrapper and stop the timer.
- Reset CallWrapper on EVENT_CALL_INCOMING if the state is not idle.
- Reset CallWrapper on EVENT_CALL_TAKEN before setting the state to TAKEN.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
52c16a5: Implement incoming call notifications and avatar display

* Add CallActionReceiver for call notification actions (Accept/Reject)
* Show peer avatar and name in CallActivity with dynamic background color
* Pass peer uid and name via intents in ChatActivity, ProfileActivity, and UdpCallService
* Create dedicated notification channel for calls
* Refactor EVENT_CALL_INCOMING handling in Handlers and ComuFirebaseService

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
03ba109: Implement mTLS HTTP client for call rejection and handle call notifications

This commit introduces a new mTLS-secured HTTP client (ComuMtlsHttp) to handle call rejection requests securely via a REST API endpoint. It also refactors the call handling logic, including improved notification management and auto-acceptance capabilities.

Specific changes:
* Added ComuMtlsHttp helper object to build an OkHttp client with custom SSL configuration (CA cert, client PFX) for secure communication.
* Added comuhttp.crt and comuclient.pfx (binary) resources for mTLS.
* Updated CallActivity to support auto-accepting calls via intent extras and handling reconnection logic in onResume.
* Refactored CallActionReceiver to reject calls via the new mTLS HTTP endpoint instead of the socket service.
* Updated Handlers to support extended rejection logic (rejectExt), proper notification channel management, and updated call event handling (SYNC, TAKEN, REJECTED).
* Modified Utils.createCallChannel to recreate the notification channel to ensure settings persist correctly.
* Bumped okhttp dependency to 4.12.0.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 2 new commits to ComuCompose:master:

0d24a8d: Implement image uploading and refactor icon retrieval

- Add uploadImage and uploadProfilePictures functions to Handlers
- Integrate visual media picker and legacy content picker in ChatActivity and ProfileActivity
- Add centerCropSquare bitmap utility function
- Update getIcon signature to fetch directly from media server using uid and quality parameters
- Refactor getIcon calls across MainActivity, LoginActivity, CallActivity, and ChatActivity to include uid
- Add UI controls for initiating image uploads in chat and profile screens

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
cfd53c2: Implement real-time profile picture updates with disk caching and version tracking
- Handle EVENT_USER_PICTURE_UPDATE in ComuFirebaseService and Handlers to trigger icon refreshes
- Refactor avatar loading in ProfileActivity, ChatActivity, and MainActivity to observe iconVersion state
- Revamp ProfileActivity UI: add "Upload a new photo" section, improve header animations, and implement dynamic name sizing
- Add Utils.isOnline helper method checks for service and socket connectivity

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuServer:main:

fbe6a28: Push latest changes
* Implemented file server request and event handlers
* Finalize file server for profile media uploading by NikkaGames
🔨 1 new commit to ComuCompose:master:

03fa8a5: Implement profile picture upload progress tracking

- Add UploadStore and UploadAcks in Handlers to manage upload states and server acknowledgments.
- Update ProfileActivity to show a CircularProgressIndicator during uploads using real-time progress data.
- Modify uploadProfilePictures and uploadImage to send Content-Length and X-Upload-Guid headers.
- Implement waiting for upload.begin acknowledgment before starting file transfer.
- Handle upload lifecycle events (upload.ack, upload.progress, upload.done, upload.failed) in Handlers.
- Pre-calculate thumbnail size by compressing to memory stream before upload.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 3 new commits to ComuCompose:master:

d13c826: Refactor profile image handling and optimize color calculation

- Remove Bitmap storage (icon, profileIcon, myimg) and associated accessors from Singleton to reduce memory usage and coupling.
- Update LoginActivity, MainActivity, ChatActivity, ProfileActivity, and CallActivity to manage profile images via Handlers.icons or local state instead of the singleton.
- Optimize Utils.getAverageColor to use pixel downsampling for faster performance.
- Change Handlers.icons map to ConcurrentHashMap for thread safety.
- Add EVENT_UPLOAD_BEGIN constant in Handlers.
- Rename state variables for profile icons in ProfileActivity.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
ddefa27: Refactor chat input to combine send and image buttons with animations
Implement image scaling and compression logic for uploads
Prevent initiating a new call if one is already active
Add clipping and fade animations to call control buttons
Update message insertion key and optimize icon cache handling

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
2999b11: Implement image sending and viewing in chat

- Add Coil Compose dependency and configure ComuImageLoader with custom OkHttp client and caching.
- Implement image picking, compression (JPEG/PNG/WebP), and uploading logic in ChatActivity and Handlers.
- Update Handlers to dispatch upload events (progress, success, failure) to the main thread.
- Render photo: messages in ChatActivity using AsyncImage with support for upload progress indicators and size animations.
- Add "Save to gallery" action to the message options bottom sheet and adjust available actions for media/stickers.
- Update AppVisibility to prevent service termination while uploads are active.
- Clear upload store when SocketService is stopped.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuServer:main:

230ac6c: Push latest changes

* Implement chat media uploads and fetching. by NikkaGames
🔨 1 new commit to ComuServer:main:

2cab26f: Notify target client about incoming media message from File Server, directly. by NikkaGames
🔨 1 new commit to ComuCompose:master:

65133a0: Implement media saving, fix image rotation, and update permissions

- Add saveToGallery functionality in Handlers to download and save images to MediaStore.
- Integrate "Save to gallery" option in ChatActivity`'s `OptionsBottomSheet.
- Fix image orientation issues by normalizing EXIF data before upload in Utils and Handlers.
- Update AndroidManifest.xml permissions to support Android 13+ (replace legacy storage permissions with READ_MEDIA_*).
- Refactor SocketService to wait for connection readiness (waitUntilReady) before sending messages.
- Correct isOnline logic in Utils and update reconnection state handling in Handlers.
- Optimize upload event handlers by removing unnecessary main thread posting.
- Adjust message options menu to conditionally show Copy, Save, and Delete actions based on message type and ownership.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

4559e16: Implement CallForegroundService and image download progress tracking

- Create CallForegroundService to handle incoming call notifications using NotificationCompat.CallStyle and full-screen intents.
- Update CallActivity, Handlers, and CallActionReceiver to manage the lifecycle of the new foreground service instead of raw notifications.
- Configure the "calls" notification channel with ringtone, vibration, and DND bypass settings in Utils.
- Implement ProgressInterceptor in ComuImageLoader to track and expose image download progress.
- Bind image loading progress to the UI in ChatActivity.
- Update Singleton to use lateinit for context and introduce googleAuth state.
- Add checks in SocketService to stop the service if unauthenticated and handle reconnection logic.
- Register the new service and update permission attributes in AndroidManifest.xml.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

1749d40: Replace CallForegroundService with direct NotificationManager usage

- Delete CallForegroundService.kt and remove its declaration from AndroidManifest.xml.
- Move incoming call notification construction logic to Handlers.kt as buildIncomingCall.
- Update handleCall to display notifications using NotificationManagerCompat instead of starting a foreground service.
- Refactor call state event handlers (EVENT_CALL_REJECTED, EVENT_CALL_ENDED, etc.) in Handlers.kt and CallActionReceiver to cancel notifications by ID directly.
- Update CallActivity to remove service start/stop logic and use notification cancellation.
- Pass context to handleCall in ComuFirebaseService.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuServer:main:

619743b: Per-device TCP/FCM delivery: prevent duplicate push and keep multi-device state consistent

Route outbound events per device: TCP to authenticated sessions, FCM only to devices without TCP

Update all existing FCM fallback paths to use device-level online/offline filtering (msg.send, SendMessageAsync, user.pictureup, call.incoming)

Add callee-side FCM delivery for call.taken, call.rejected, call.ended, call.reset when the target device is TCP-offline

Preserve existing behavior for all other server logic; only adjust delivery selection logic by NikkaGames
🔨 1 new commit to ComuCompose:master:

b91adef: Refactor permissions, token usage, and call logic

- Implement coroutine-based permission wrappers in Utils and enforce Audio permission before calls
- Remove Singleton.rpk and standardize token retrieval across activities and services
- Handle additional call events (ended, rejected, taken) in ComuFirebaseService
- Dispatch socket message sending to handlerScope
- Optimize LoginActivity startup routing and MainActivity back press handling

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuServer:main:

1ba13c6: Persistence: one document per (uid, device) by upserting token/ts instead of inserting on every reconnect by NikkaGames
🔨 1 new commit to ComuCompose:master:

af87380: Enable multiple image selection and improve handler threading

- Update image picker to allow selecting up to 20 items in ChatActivity
- Implement retry logic with backoff and cache busting for failed image loads
- Ensure socket event handlers (status, upload progress) execute on the main thread
- Update call rejection API to include X-Uid, X-Token, and X-Device headers
- Remove legacy incoming call notification logic from Handlers
- Initialize LoginActivity UI content immediately to prevent startup delay

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

834825c: Implement interactive full-screen media viewer

- Add FullscreenMediaOverlay composable supporting pinch-to-zoom, pan, and vertical drag-to-dismiss gestures.
- Implement animated transitions expanding media from chat thumbnails to the full viewport.
- Add "Save to Gallery" functionality within the media viewer toolbar.
- Update Handlers.kt to increase the maximum image scaling size limit from 700mp to 1mp.
- Add logic to auto-scroll to the latest message when an upload completes.
- Simplify context retrieval logic for message drafts.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

6cf5b28: Implement photo replies and improve media viewer interactions

ChatActivity
- Implement rendering for photo replies (photo: prefix), including dynamic aspect ratio calculation, loading indicators, and retry logic.
- Update media viewer behavior: single tap now toggles the top app bar with an animation instead of closing the viewer.
- Move saveToGallery operations to Dispatchers.IO to prevent blocking the UI.
- Add animation for blur radius transitions.

Handlers
- Prevent duplicate chat items from being added by checking if the path already exists.
- Ensure updates to MainActivity.items are posted to the main thread.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

7873422: Implement custom call audio and scroll-to-reply features

- Add DelayedLooperSound in Utils to handle looping ringtones and audio routing (Speaker/Earpiece).
- update Handlers and CallActivity to trigger sound playback and cessation based on call states (Outgoing, Incoming, Active, Ended).
- Replace default system sounds with custom resources for calls and notifications; update notification channel configurations.
- specific keep-alive logic in ComuFirebaseService and Handlers to monitor incoming call validity.
- Implement scroll-to-reply functionality in ChatActivity: clicking a reply preview now scrolls to the original message.
- Add a pulse highlight animation for messages targeted by the scroll-to-reply action.

Signed-off-by: NikkaGames <[email protected]> by NikkaGames
🔨 1 new commit to ComuCompose:master:

18915b3: Add new audio resources for call notifications and ringtones

Signed-off-by: NikkaGames <[email protected]> by NikkaGames