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34. Rollback Criteria, Timelines, & Mockups
Brian encourages project managers to define clear rollback criteria for when a team would stop working on a project and revert to a previous state. Tips for creating timelines and design mockups are also discussed in this lesson.
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35. Example Product Spec
Brian shares an example product spec. The sections of the product spec are organized by priority: BLUF, Problem Statement, Goals, Key Metrics, Rollback Criteria, Timelines, UI Mocks, Outstanding Questions, and Appendix.
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36. Product Spec Exercise
Students are instructed to write a product spec for any product idea. Suggested product ideas can be found on in the course website linked below.
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https://pm.holt.courses/lessons/product/exercise
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37. Fit into the Organization
Brian recommends shaping a planning process to align with the existing culture and organization. It's challenging to gain a consensus if the process doesn't fit. In some cases this may mean product managers focus on strategy while engineering managers create the plan.
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38. Starting the Planning Process
Brian shares tips for starting the planning process. Starting by getting ideas on paper helps with the writing process. Not all ideas need to come from a product manager. Projects should also be completable and have tangible milestones if there is a long timeline.
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39. Cutlines & Roadmaps
Brian recommends defining a cutline that defines additional work that could be performed given more resources. Also, product features should not be added to a roadmap unless a product spec is created and it has been researched.
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40. Prioritizing
Brian provides two tools that are helpful when prioritizing projects. Comparing the complexity to business value splits the risk into effort and impact. The RICE method takes a more scientific approach, allowing product managers to associate a score with each task.
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41. Planning Exercise
Students are instructed to create a prioritized roadmap for the proposed tasks along with a cutline for additional features.
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https://pm.holt.courses/lessons/planning/exercise
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42. Wrapping Up
Brian wraps up the course with some tips for applying the product management skills learned throughout this course.
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Title: Electron, v3
Description: Use Electron to build native, cross-platform desktop applications using web technologies (e.g. HTML, CSS, and JavaScript). Learn inter-process communication, UI customization, native features, and performance optimization.
Link: https://frontendmasters.com/courses/electron-v3/
Time: 3 hours, 53 minutes
Lessons: 25 / 25
Tags: #course #frontendmasters #720p
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1. Introduction
Steve Kinney introduces the course by discussing Electron as a combination of a full Node.js and Chromium runtime. An overview of the course projects and material is also provided in this segment.
- Course setup:
https://gist.github.com/stevekinney/46d6e96eb31ddb9db2b28af114d03679
- Course notes:
https://gist.github.com/stevekinney/837ce9b2fa05ed88f6bc76d7d6e22efd
- Slides:
https://static.frontendmasters.com/resources/2023-08-18-electron-v3/electron-v3.pdf
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2. Main Process & Renderer Overview
Steve discusses handling communication between the main and renderer processes. Newer versions of Node.js security differences and preload scripts are also covered in this segment.
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3. Electron Code Overview
Steve discusses the Electron Fiddle tool and walks through the contents of a simple app boilerplate. Multi-platform functionality should be kept in mind, as Electron is compatible with macOS, Windows, and Linux.
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4. Project Setup
Steve walks through the contents of the Firesale app's index.ts file. Updating the index.ts to not show the application window until it's fully loaded and where the dev tools should be shown is also demonstrated in this segment.
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https://gist.github.com/stevekinney/46d6e96eb31ddb9db2b28af114d03679
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5. File System Dialog & Reading Files
Steve demonstrates triggering a file system dialog by utilizing Electron's dialog module. How to restrict the allowed file types and reading files using fs/promises is also covered in this segment.
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6. Sending File to the Renderer
Steve walks through connecting the main process to the renderer processes to allow the chosen markdown file to be rendered to the DOM. The ipcRenderer module is used to send synchronous and asynchronous messages from the render process to the main process.
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7. Sending Message to the Main Process
Steve implements the ability to send a message from the renderer process to the main process using the contextBridge renderer process module. Function values bound through the contextBridge are proxied through Electron to ensure that contexts remain isolated.
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8. Exporting the HTML Exercise
Students are instructed to implement the button that exports HTML and to trigger a save dialog that is scoped to allow only HTML files. A student's question regarding the use of ipcRender in the preload script and a walk through of the exporting HTML exercise solution are also covered in this segment.
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9. Save File to the File System
Steve demonstrates other applications with UI nuances involving saving files. Implementing the ability to save a file and connecting to the save file button is also covered in this segment.
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10. Keeping Track of the Current File
Steve discusses getting and setting the currently accessed file to allow the implementation of UI features for a more natural OS experience. Utilizing the current file to display the pathname and icon of the file in the window's title bar is also demonstrated in this segment.
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11. Saving Unsaved File Changes
Steve walks through comparing the current file to the previously saved file to detect if there are unsaved changes. The save status of the file can then be utilized for other UI features, such as triggering a save dialog when a user closes the window.
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