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13. Changing Color with the Potentiometer
Steve uses the potentiometer sensor to change the background color of a web page. Since the color values are between 0 and 255, the scale method adjusts the minimum and maximum values emitted by the potentiometer.
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14. Detecting Light with the Photoresistor
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15. Playing Notes on the Piezo
Steve wires a piezo to the Arduino, which can detect vibration and create sound. Once the piezo is wired up, notes are sent to the play method, and the piezo plays the sequence.
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https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/piezo.svg
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16. Generating Audio with Face Detection
Steve uses a face detection library to track the position of the user's head. A frequency is generated based on the work so the user can play higher and lower frequencies by moving their head.
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17. Face Expressions & LED Light Exercise
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18. Working with an LCD Screen
Steve asks students to wire an LCD screen to the Arduino. Once the LCD is wired and configured, the cursor method can move locations on the screen, and the print method will write a message at that location.
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https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/lcd.svg
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19. Displaying System Information
Steve imports the "systeminformation" Node module and demonstrates how system information can be displayed on the LCD screen. Memory usage and battery percentage are two of the statistics shown.
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20. Displaying Messages from GitHub
Steve connects the Arduino with a GitHub webhook. An Express server is created, and ngrok is used to expose the server and the port to be called from the webhook when the repo is starred.
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21. Web Serial API
Steve introduces the Web Serial API and demonstrates how the web browser can communicate with serial devices without a web server as an intermediary.
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22. Wrapping Up
Steve wraps up the course by sharing a few additional Arduino project ideas.
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Title: Complete Intro to Product Management
Description: Learn the role of a Product Manager in a technical environment – learn through real-world exercises to ideate, prioritize, and create roadmaps for projects.
Link: https://frontendmasters.com/courses/product-management/
Time: 6 hours, 27 minutes
Lessons: 42 / 42
Tags: #course #frontendmasters #720p
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1. Introduction
Brian begins the course with a summary of who the course is designed for and a tour of the course website. There are many paths to becoming a good product manager. While this course is geared more toward those in technical or engineering roles, the concepts can easily be applied across many industries.
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https://pm.holt.courses/
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2. Product vs Project Management
Brian begins highlighting a product manager's role by comparing it with adjacent management positions. While a product manager may need to help with project management, the core responsibility of a project manager is to keep a team aligned on the work required and when it will be delivered.
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3. Program & Marketing Management
Brian explains that companies may refer to product managers as program managers or technical program managers. Companies may also have a product marketing manager responsible for the "go-to-market" plan.
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4. What a Product Manager Does
Brian explains a product manager, or PM is the glue that holds a team together. A PM ideates and organizes ideas from others, prioritizes work, creates plans/roadmaps, and does whatever a team needs to be effective.
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5. Hard Parts of Product Management
Brian shares some difficult aspects of product management. Meetings and communication are a significant part of the job. It can also be difficult for former engineers to feel productive since accomplishments are not measured in pushes to Git repositories.
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6. Reasons to Become a Product Manager
Brian shares the exciting aspects of product management. Developing strategy, working with a wide range of people from engineers to end users, and the variety of work are reasons a person maybe be drawn to product management.
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7. What is a Stakeholder
Brian explains that stakeholders are affected by a product manager's decisions about a product. They may be end users, business owners, third-party developers, etc.
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8. Stakeholder Example: Improving an API
Brian shares a thought exercise for identifying how improving an API may affect the API's stakeholders. Questions about managing timelines and work estimates are also discussed in this lesson.
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9. Google Maps Exercise
Students are instructed to list the stakeholders involved in adding a feature that makes ordering food easier on Google Maps. Pros and cons of this feature should also be listed for each stakeholder.
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