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6. Pulsing the LED
Steve uses the pulse method to demonstrate Pulse Width Modulation. Digital pins simulate pulsing or fading by rapidly sending on/off signals.
#lesson
Steve uses the pulse method to demonstrate Pulse Width Modulation. Digital pins simulate pulsing or fading by rapidly sending on/off signals.
#lesson
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7. Wiring Button with LED
Steve adds a button to the circuit that logs messages to the console when pressed. Pressing the button completes the circuit and sends the voltage to a pin. Use the wiring diagram linked below.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/single-led-and-button.svg
#lesson
Steve adds a button to the circuit that logs messages to the console when pressed. Pressing the button completes the circuit and sends the voltage to a pin. Use the wiring diagram linked below.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/single-led-and-button.svg
#lesson
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8. Controlling LED with Button Exercise
Students are instructed to modify the code so the button controls the LED light.
#lesson
Students are instructed to modify the code so the button controls the LED light.
#lesson
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9. Button with Web Server
Steve uses an Express server to read data from the Arduino. The Express server uses the Johnny-Five library to access the Arduino board. When the webpage is loaded, it checks to see if the button is pressed.
#lesson
Steve uses an Express server to read data from the Arduino. The Express server uses the Johnny-Five library to access the Arduino board. When the webpage is loaded, it checks to see if the button is pressed.
#lesson
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10. Toggling LED from the Browser
Steve challenges students to write the code to toggle an LED from the browser. The code is then moved to a client-side application, and a button is coded to toggle the LED using a POST request.
#lesson
Steve challenges students to write the code to toggle an LED from the browser. The code is then moved to a client-side application, and a button is coded to toggle the LED using a POST request.
#lesson
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11. Communicating with Web Sockets
Steve creates a web socket connection, allowing the Arduino to communicate directly with the web server without relying on GET or POST requests. When a message is received through a specific channel, the text in the browser is updated.
#lesson
Steve creates a web socket connection, allowing the Arduino to communicate directly with the web server without relying on GET or POST requests. When a message is received through a specific channel, the text in the browser is updated.
#lesson
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13. Changing Color with the Potentiometer
Steve uses the potentiometer sensor to change the background color of a web page. Since the color values are between 0 and 255, the scale method adjusts the minimum and maximum values emitted by the potentiometer.
#lesson
Steve uses the potentiometer sensor to change the background color of a web page. Since the color values are between 0 and 255, the scale method adjusts the minimum and maximum values emitted by the potentiometer.
#lesson
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14. Detecting Light with the Photoresistor
#lesson
#lesson
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15. Playing Notes on the Piezo
Steve wires a piezo to the Arduino, which can detect vibration and create sound. Once the piezo is wired up, notes are sent to the play method, and the piezo plays the sequence.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/piezo.svg
#lesson
Steve wires a piezo to the Arduino, which can detect vibration and create sound. Once the piezo is wired up, notes are sent to the play method, and the piezo plays the sequence.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/piezo.svg
#lesson
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16. Generating Audio with Face Detection
Steve uses a face detection library to track the position of the user's head. A frequency is generated based on the work so the user can play higher and lower frequencies by moving their head.
#lesson
Steve uses a face detection library to track the position of the user's head. A frequency is generated based on the work so the user can play higher and lower frequencies by moving their head.
#lesson
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17. Face Expressions & LED Light Exercise
#lesson
#lesson
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18. Working with an LCD Screen
Steve asks students to wire an LCD screen to the Arduino. Once the LCD is wired and configured, the cursor method can move locations on the screen, and the print method will write a message at that location.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/lcd.svg
#lesson
Steve asks students to wire an LCD screen to the Arduino. Once the LCD is wired and configured, the cursor method can move locations on the screen, and the print method will write a message at that location.
- https://github.com/stevekinney/nodebots-v2/blob/main/public/diagrams/lcd.svg
#lesson
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19. Displaying System Information
Steve imports the "systeminformation" Node module and demonstrates how system information can be displayed on the LCD screen. Memory usage and battery percentage are two of the statistics shown.
#lesson
Steve imports the "systeminformation" Node module and demonstrates how system information can be displayed on the LCD screen. Memory usage and battery percentage are two of the statistics shown.
#lesson
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20. Displaying Messages from GitHub
Steve connects the Arduino with a GitHub webhook. An Express server is created, and ngrok is used to expose the server and the port to be called from the webhook when the repo is starred.
#lesson
Steve connects the Arduino with a GitHub webhook. An Express server is created, and ngrok is used to expose the server and the port to be called from the webhook when the repo is starred.
#lesson
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21. Web Serial API
Steve introduces the Web Serial API and demonstrates how the web browser can communicate with serial devices without a web server as an intermediary.
#lesson
Steve introduces the Web Serial API and demonstrates how the web browser can communicate with serial devices without a web server as an intermediary.
#lesson
Title: Complete Intro to Product Management
Description: Learn the role of a Product Manager in a technical environment – learn through real-world exercises to ideate, prioritize, and create roadmaps for projects.
Link: https://frontendmasters.com/courses/product-management/
Time: 6 hours, 27 minutes
Lessons: 42 / 42
Tags: #course #frontendmasters #720p
Description: Learn the role of a Product Manager in a technical environment – learn through real-world exercises to ideate, prioritize, and create roadmaps for projects.
Link: https://frontendmasters.com/courses/product-management/
Time: 6 hours, 27 minutes
Lessons: 42 / 42
Tags: #course #frontendmasters #720p
Frontendmasters
Complete Intro to Product Management | Project Manage in a Technical Environment | Planning, Metrics, and Communication
Learn the role of a Product Manager in a technical environment – learn through real-world exercises to ideate, prioritize, and create roadmaps for projects.
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1. Introduction
Brian begins the course with a summary of who the course is designed for and a tour of the course website. There are many paths to becoming a good product manager. While this course is geared more toward those in technical or engineering roles, the concepts can easily be applied across many industries.
- https://pm.holt.courses/
#lesson
Brian begins the course with a summary of who the course is designed for and a tour of the course website. There are many paths to becoming a good product manager. While this course is geared more toward those in technical or engineering roles, the concepts can easily be applied across many industries.
- https://pm.holt.courses/
#lesson
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2. Product vs Project Management
Brian begins highlighting a product manager's role by comparing it with adjacent management positions. While a product manager may need to help with project management, the core responsibility of a project manager is to keep a team aligned on the work required and when it will be delivered.
#lesson
Brian begins highlighting a product manager's role by comparing it with adjacent management positions. While a product manager may need to help with project management, the core responsibility of a project manager is to keep a team aligned on the work required and when it will be delivered.
#lesson
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3. Program & Marketing Management
Brian explains that companies may refer to product managers as program managers or technical program managers. Companies may also have a product marketing manager responsible for the "go-to-market" plan.
#lesson
Brian explains that companies may refer to product managers as program managers or technical program managers. Companies may also have a product marketing manager responsible for the "go-to-market" plan.
#lesson