Angular v4: практическая работа с данными стран https://medium.com/@dormoshe/angular-v4-practical-countries-application-f866b567ead1
Hacker Noon
Angular v4: Practical Countries Application
The countries-data project supplies JSON data about countries general details, languages and anthems. This project hosted in a github…
Подкаст Веб-стандарты, Выпуск №65 https://soundcloud.com/web-standards/episode-65
Ваши JavaScript-велосипеды никому не нужны: сохраните своё время, избегая повторного написания популярных функций https://tproger.ru/translations/js-avoid-rewriting/
Tproger
Сохраните своё время, избегая повторного написания этих популярных JavaScript-функций
Многие функции JavaScript, которые мы реализуем самостоятельно, уже реализованы в удобных библиотеках. Рассказываем, как перестать писать велосипеды.
Спецификаторы модулей: что нового в модулях ES? https://2ality.com/2017/05/es-module-specifiers.html
2Ality
Module specifiers: what’s new with ES modules?
This blog post describes how module specifiers (the path-like IDs of modules) change with ECMAScript modules (ESM). There are a few subtle differences, compared to the familiar CommonJS module (CJS) style.
Вышел npm@5 beta, можно ознакомиться со множеством обновлений https://github.com/npm/npm/pull/16244
GitHub
release: [email protected] by zkat · Pull Request #16244 · npm/npm
NOTE: This PR is a WIP. npm@5 beta is currently underway. See #16510 for deets.
Wowowowowow npm@5!
This release marks months of hard work for the young, scrappy, and hungry CLI team, and includes s...
Wowowowowow npm@5!
This release marks months of hard work for the young, scrappy, and hungry CLI team, and includes s...
Почему я двигаюсь к веб-компонетам и не оглядываюсь назад #common https://hackernoon.com/why-im-moving-on-to-web-components-and-not-looking-back-aa8028c99c83
Hacker Noon
Why I’m Moving on to Web Components and Not Looking Back
The wait is over. The future is now.
Является ли CSS-in-JS действительно плохой техникой для UX? #common https://medium.com/@okonetchnikov/is-css-in-js-really-bad-for-ux-e9cce7b2da83
Medium
Is CSS-in-JS really bad for UX?
I’ve been reading a lot of misconceptions regarding CSS-in-JS performance implications and how it can be harmful for user experience. In a nutshell, the message they all are delivering is that JS…
Как создать и редактировать SVG спрайты https://www.webdesignerdepot.com/2017/05/how-to-create-and-manage-svg-sprites/
Webdesigner Depot
How to Create and Manage SVG Sprites
Web Design Resources for designers. We include tutorials, plugins, and web development tools. Download free icons, and fonts for web and graphic designers.
Три способа уменьшить размер бандла в webpack https://blog.jakoblind.no/2017/05/18/3-ways-to-reduce-webpack-bundle-size/
Функции высшего порядка в Lodash #js https://pragmatists.pl/blog/2017/05/higher-order-functions-in-lodash/
5 симпатичных эффектов для изображений с помощью CSS Shapes и фильтров https://tutorialzine.com/2017/05/5-beautiful-image-effects-with-css/
Tutorialzine
5 Beautiful Image Effects With CSS Shapes and Filters
A visual web experiment in which we create majestic polyscape backgrounds using nothing but CSS and HTML.
Тренды — презентация нового функционала на Stack Overflow https://stackoverflow.blog/2017/05/09/introducing-stack-overflow-trends/
Stack Overflow Blog
Introducing Stack Overflow Trends
On a typical day, developers ask over 8,000 questions on Stack Overflow about programming problems they run into in their work. Which technologies are they asking about, and how has that changed over time? Today, we’re introducing the Stack Overflow Trends…
Обширная презентация от Filament Group: доступность в отзывчивом мире, A11Y Days 2017 https://www.filamentgroup.com/lab/accessibility-funka.html
Filamentgroup
Presentation: Accessibility in a Responsive World, A11Y Days 2017 | Filament Group, Inc., Boston, MA
Read this page on the Filament Group website
Эксперименты с физикой твердого тела за счет графического ускорителя с помощью WebGL/threejs https://github.com/schteppe/gpu-physics.js
GitHub
GitHub - schteppe/gpu-physics.js: GPGPU physics for Three.js
GPGPU physics for Three.js. Contribute to schteppe/gpu-physics.js development by creating an account on GitHub.