Introducing Vireo: A Lightweight and Versatile Video Processing Library
#Video #editing #Open_source
https://blog.twitter.com/engineering/en_us/topics/open-source/2017/introducing-vireo.html
  
  #Video #editing #Open_source
https://blog.twitter.com/engineering/en_us/topics/open-source/2017/introducing-vireo.html
Twitter
  
  Introducing Vireo: A Lightweight and Versatile Video Processing Library
  Introducing Vireo: A Lightweight and Versatile Video Processing Library
  A different approach for C++ 2d array. 
#2d
https://medium.com/@patdhlk/c-2d-array-a-different-better-solution-6d371363ebf8
  
  #2d
https://medium.com/@patdhlk/c-2d-array-a-different-better-solution-6d371363ebf8
Medium
  
  C++ 2d array — a different better solution
  [x][y] is a little heavier weight than it needs to be, and it allocates more blocks than you need. Multidimensional arrays only need one…
  Implementation Challenge: Revisiting the visitor pattern
#virtual #visitor
https://foonathan.net/blog/2017/12/21/visitors.html
  
  #virtual #visitor
https://foonathan.net/blog/2017/12/21/visitors.html
foonathan.net
  
  Implementation Challenge: Revisiting the visitor pattern
  The visitor pattern is a classical OOP pattern. It is used to solve the problem where you frequently want to add virtual functions to a class hierarchy, but rarely want to add new classes. However, it isn't particularly nice to use and doesn't fit the inheritance…
  The bot @dailycppbot has been fixed. 
  You can now send your guide/repo etc to it.
And if you sent your stuff previously. Then try again
C++17 constexpr everything (or as much as the compiler can)
#constexpr
https://solarianprogrammer.com/2017/12/27/cpp-17-constexpr-everything-as-much-as-the-compiler-can
  
  #constexpr
https://solarianprogrammer.com/2017/12/27/cpp-17-constexpr-everything-as-much-as-the-compiler-can
Solarianprogrammer
  
  C++17 constexpr everything (or as much as the compiler can) | Solarian Programmer
  Case study in constexpr with C++17 compilers
  Generic Memory allocator
https://stoyannk.wordpress.com/2017/12/28/generic-memory-allocator-for-c-part-1/
  
  https://stoyannk.wordpress.com/2017/12/28/generic-memory-allocator-for-c-part-1/
Prog stuff
  
  Generic memory allocator for C++ (part 1)
  TLDR; You can check the latest version of our generic C++ memory allocator on github. Memory allocations in C++ are a major performance pain-point for every real-time application. Most games try to…
  Lightweight and modular C++11/C++14 graphics middleware
#OpenGL #Games #Modular
https://magnum.graphics/
  
  #OpenGL #Games #Modular
https://magnum.graphics/
Magnum Engine
  
  
  Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
  What are Templates in C++, and how to use them
#Templates #Generics
https://www.youtube.com/watch?v=I-hZkUa9mIs
  
  #Templates #Generics
https://www.youtube.com/watch?v=I-hZkUa9mIs
YouTube
  
  Templates in C++
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